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Greatest line heard in last night's DCC game

Posted: Tue Jul 24, 2012 3:25 pm
by dstack
We're working our way through the funnel. Second session, probably one more to go. Each one has been a blood-bath. After a character is frozen to death, failing to avoid the cursed idol's freeze ray while trying to pry out a gem a player says - "Do we have to level up at the end of this?". I think they are loving the funnel.

Re: Greatest line heard in last night's DCC game

Posted: Tue Jul 24, 2012 3:46 pm
by Bhodili
My players are the same way, they are loving the sheer chaos of a bunch of peons running headfirst into adventured they have no business being on. I'm a little worried about being able to follow the perfectly made funnel adventures with my campaign. Have to give kudos to everyone involved in the production of this system.

Re: Greatest line heard in last night's DCC game

Posted: Tue Jul 24, 2012 6:24 pm
by jeff
I think Judges should play "Yakety Sax" (the Benny Hill song) during 0 level adventures. :lol:

Re: Greatest line heard in last night's DCC game

Posted: Tue Jul 24, 2012 7:09 pm
by goodmangames
That's awesome. :)

Re: Greatest line heard in last night's DCC game

Posted: Wed Jul 25, 2012 3:22 am
by beermotor
dstack wrote: "Do we have to level up at the end of this?"
Have they SEEN the power curve?? There's a goodly jump from 0 to 1, but then it's pretty flat from there... should be plenty of "peons versus Cthulhu" feelings even at level 1 and 2.

Re: Greatest line heard in last night's DCC game

Posted: Wed Jul 25, 2012 8:31 pm
by Karaptis
jeff wrote:I think Judges should play "Yakety Sax" (the Benny Hill song) during 0 level adventures. :lol:
So true. I may make a player roll out a Jackie Wright character so people can slap his bald head.

Re: Greatest line heard in last night's DCC game

Posted: Thu Jul 26, 2012 6:57 am
by GnomeBoy
Karaptis wrote:
jeff wrote:I think Judges should play "Yakety Sax" (the Benny Hill song) during 0 level adventures. :lol:
So true. I may make a player roll out a Jackie Wright character so people can slap his bald head.
Please make the image now in my head of Hill's Angels transmogrifying into horrible harpies and worse go away...!

...though that could be a fun encounter to spring on a group... :twisted:

Re: Greatest line heard in last night's DCC game

Posted: Thu Jul 26, 2012 6:45 pm
by Karaptis
And at the end of the adventure make everyone under the effect of a haste spell!

Re: Greatest line heard in last night's DCC game

Posted: Thu Jul 26, 2012 7:23 pm
by bigironvault
Even when the funnel is over I still give each player 0-level characters if they "find" them in the game. So there's always a bunch of cannon-fodder. It also doesn't make me feel too bad when I kill off a few level 1's here and there. :twisted:

Re: Greatest line heard in last night's DCC game

Posted: Thu Jul 26, 2012 8:52 pm
by Doug Kovacs
Even when the funnel is over I still give each player 0-level characters if they "find" them in the game. So there's always a bunch of cannon-fodder. It also doesn't make me feel too bad when I kill off a Yfew level 1's here and there.

Yes. I agree with BigIron but have taken it a step further.

Make the funnel ongoing.
Frees the DM for killing. Frees the players to keep loving the funnel. . No reason to destroy the love of zero when it is so easily amended.

I would also add : never run a game without zero levels in the mix. Make them dogs if you have to., but definitely include "finding" in every adventure. Maybe let the new zeros get the dead adventurers stuff and add some post-history as to why that adventurer's death meant so much to them. Brother? Friend? Mentor? Idol? Enemy?Lover? I can imagine a spell book having a longer history than it's owners.

Re: Greatest line heard in last night's DCC game

Posted: Fri Jul 27, 2012 12:27 am
by nerdwerds
jeff wrote:I think Judges should play "Yakety Sax" (the Benny Hill song) during 0 level adventures. :lol:
I love this idea so much I'm going to do it.

Re: Greatest line heard in last night's DCC game

Posted: Fri Jul 27, 2012 1:31 pm
by Flexi
Doug Kovacs wrote:
Make the funnel ongoing.
Frees the DM for killing. Frees the players to keep loving the funnel.

I can imagine a spell book having a longer history than it's owners.
+1 for for having an ongoing funnel.
Nice idea to retain a fallen character's spellbook too, to be taken up by an upcoming 0 level character.