Speaking of this, I picked up a gold foil cover handbook from eBay this morning for $55 plus shipping. Figured it was a reasonable deal since it includes a copy of the Doom, which you can't get anywhere else yet.
Also, I'm selling off all my old 3.x crap. Because, ... well, that should be obvious! Still debating on whether to hang on to my set of 1e hardbacks. I have a couple old ones, 3rd printing Monster Manual and a 3rd or 4th printing Player's Handbook. Just don't see myself ever using them, really... DCC really is a "better" system, IMO, than 0e or 1e ... but they're hard to let go of. Some of the sourcebooks (Deities and Demigods? Manual of the Planes? the two Survival Guides?) might be cool to keep around for inspiration/information. But, Unearthed Arcana? Monster Manual II? Oriental Adventures? Seriously doubt I'll ever use anything from those. I'll probably keep my 5th printing whitebox / LBB supplements / spiral-bound Chainmail, though, even though I'm highly unlikely to run an actual 0e campaign ever again. (If I were to run something non-DCC, it'd probably be Moldvay B/X, which is pretty close to DCC.)
And, just this morning, I was thinking, a DCC conversion of DragonLance might not be that difficult to do, and it might be kind of cool. May take a little bit of fudging w/r/t the robed wizards and elves, though.
What say the group? Do you keep stuff around, or sell off things you no longer really use?
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.