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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Mon Jul 02, 2012 11:52 pm 
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Tight-Lipped Warlock
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Location: the Towers of Carcosa
Three things I don't love:

1) I have no group to play this game with
2) Refer to #1
3) Refer to #2



:cry:


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 10:00 am 
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Mighty-Thewed Reaver
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Ogrepuppy wrote:
Three things I don't love:

1) I have no group to play this game with
2) Refer to #1
3) Refer to #2



:cry:

I'm afraid the same is happening to me.


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 10:35 am 
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Ill-Fated Peasant

Joined: Wed Jun 20, 2012 10:18 am
Posts: 8
Ogrepuppy and Karaptis

Do you want to try a game via conference call? We do this for work all the time, why not an RPG? If you're interested send me an email and I can look into the technical details.


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 10:38 am 
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Far-Sighted Wanderer

Joined: Fri Jun 08, 2012 8:07 pm
Posts: 12
Location: Texas
Can also use TeamSpeak or Ventrilo. :)


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 10:45 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Karaptis wrote:
Ogrepuppy wrote:
Three things I don't love:

1) I have no group to play this game with
2) Refer to #1
3) Refer to #2



:cry:

I'm afraid the same is happening to me.

Same. ...ish.

I have a group I've been gaming with since 1992 -- but we have multiple GMs, and I had a long stint GMing prior to DCC's release. I might manage some one-offs, at some point.

But if I ever find myself in NY state -- Ogre, I'm phoning you... Or, more likely, just shouting your screen name until someone answers positively...

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 2:42 pm 
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Mighty-Thewed Reaver
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Joined: Wed Mar 07, 2012 8:24 pm
Posts: 407
Location: The end of time.
If your anywhere near our part of NY, do yourself a favor and flee for your sanity!


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 6:34 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Karaptis wrote:
If your anywhere near our part of NY, do yourself a favor and flee for your sanity!

Oh, you're also in the wasteland???

But, if I show up, we'd have three -- that's gamable! :mrgreen:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Tue Jul 03, 2012 10:41 pm 
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Tight-Lipped Warlock
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 896
Location: the Towers of Carcosa
GnomeBoy wrote:
Karaptis wrote:
If your anywhere near our part of NY, do yourself a favor and flee for your sanity!

Oh, you're also in the wasteland???

But, if I show up, we'd have three -- that's gamable! :mrgreen:


Yeah, Karaptis is about an hour-and-change drive away from me across the scorched, post-apocalyptic landscape that is upstate/western New York. A desolate place where even cows can't believe how bored they are. "O, that way madness lies."

________________________________________

I love the theory of a conference call, but I work until minimum 11pm most nights and my days off are Sunday and Monday nights (and Sundays I have a prior commitment), so in practice it'd be more of a struggle to include me. Honestly, that's most of the reason why I'm not part of a gaming group: my weird work schedule.

(Trust me, I'm trying to find a different job. I mean, I NEED my D&D fix and I ain't gettin' it.)

If you still want to attempt this crazy....what'd you kids call it? telephone?....idea, I'm willing to try!


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Wed Jul 04, 2012 9:20 am 
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Wild-Eyed Zealot

Joined: Fri Jun 10, 2011 2:39 pm
Posts: 55
GnomeBoy wrote:
Karaptis wrote:
Ogrepuppy wrote:
Three things I don't love:

1) I have no group to play this game with
2) Refer to #1
3) Refer to #2



:cry:

I'm afraid the same is happening to me.

Same. ...ish.

I have a group I've been gaming with since 1992 -- but we have multiple GMs, and I had a long stint GMing prior to DCC's release. I might manage some one-offs, at some point.

But if I ever find myself in NY state -- Ogre, I'm phoning you... Or, more likely, just shouting your screen name until someone answers positively...



I run an open DCC game on Google+ every other Saturday. Anybody is welcome to join. I also highly recommend G+ if you are looking to run your own game. DCC has a very high interest level there, and you won't have any problem putting together a group.


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Wed Jul 04, 2012 10:54 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
arcadayn wrote:
I run an open DCC game on Google+ every other Saturday. Anybody is welcome to join. I also highly recommend G+ if you are looking to run your own game. DCC has a very high interest level there, and you won't have any problem putting together a group.

That would mean learning, like, tech, or something...

It could happen...

Thanks for the invite. :D

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Fri Jul 06, 2012 7:39 am 
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Deft-Handed Cutpurse
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Joined: Fri Jun 08, 2012 7:28 pm
Posts: 268
Location: Central Ohio
gandalf_scion wrote:
Ogrepuppy and Karaptis

Do you want to try a game via conference call? We do this for work all the time, why not an RPG? If you're interested send me an email and I can look into the technical details.


[offtopic]

There are lots of great ways to game remotely these days. I've been playing in a DCC campaign over Google+ Hangouts using Tabletop Forge and it has worked great. I've also judged a one-shot over Google+ Hangouts as well.

[/offtopic]


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 Post subject: Re: Three Things I Don't Love About DCC
PostPosted: Fri Jul 06, 2012 11:16 pm 
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Mighty-Thewed Reaver
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Joined: Wed Mar 07, 2012 8:24 pm
Posts: 407
Location: The end of time.
Sorry I have been away from the boards for a bit. Yes, I would like to play online. Let me look into the said programs mentioned. The good news is it looks like some poor soul is trying to make a go at a gaming store down the street. Hopefully it doesn't result in the same BO ridden lost souls playing Tragic the Gathering and thus closing yet another gaming store here in Damnation Alley!


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 Post subject: game via conference call?
PostPosted: Sat Jul 07, 2012 6:12 am 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
I pulled the "game via conference call?" part out of the "don't like about" thread. I'll eventually move this thread, but wanted folks to be able to find it while they are still planning their conference call game. 8)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: game via conference call?
PostPosted: Sat Jul 07, 2012 6:48 am 
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Deft-Handed Cutpurse
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Joined: Fri Jun 08, 2012 7:28 pm
Posts: 268
Location: Central Ohio
I will just add that Google+ is a great place for gamers to talk gaming and find others to game with online. I run a one-shot of DCC here and there and post my open slots over on Google+. There are other people running games over there as well. Don't be afraid of the tech, it is pretty easy to get things going and there are at least two easy to use virtual tabletops for basic mapping and dice rolling.


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 Post subject: Re: game via conference call?
PostPosted: Sat Jul 07, 2012 11:19 am 
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Mighty-Thewed Reaver
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Joined: Wed Mar 07, 2012 8:24 pm
Posts: 407
Location: The end of time.
finarvyn wrote:
I pulled the "game via conference call?" part out of the "don't like about" thread. I'll eventually move this thread, but wanted folks to be able to find it while they are still planning their conference call game. 8)

Good call. I tend to go off topic. Sorry about that.


Last edited by Karaptis on Sat Jul 07, 2012 11:22 am, edited 1 time in total.

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 Post subject: Re: game via conference call?
PostPosted: Sat Jul 07, 2012 11:21 am 
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Mighty-Thewed Reaver
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Joined: Wed Mar 07, 2012 8:24 pm
Posts: 407
Location: The end of time.
Later today I will set up a hangout account and let you know the details.


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 Post subject: Re: game via conference call?
PostPosted: Sat Jul 07, 2012 12:17 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
Karaptis wrote:
finarvyn wrote:
I pulled the "game via conference call?" part out of the "don't like about" thread. I'll eventually move this thread, but wanted folks to be able to find it while they are still planning their conference call game. 8)
Good call. I tend to go off topic. Sorry about that.
No problem. Sometimes a topic just leads other places then where originally planned.

I thought it was good discussion, but would be lost in a "dislike" thread.

_________________
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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