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 Post subject: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 11:10 am 
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Ill-Fated Peasant

Joined: Sat Jun 18, 2011 9:59 pm
Posts: 3
Hey folks!

I'm a huge fan of the hand-tooled B/X character sheets that Dyson Logos created, and thought I'd give the DCC RPG the same treatment, what do you guys think?

Image

They're tentatively for making 0-levels which is why they're half-page designs, hopefully optimizing table space. Maybe eventually I'll get around to making full folder-style class sheets, dunno. There's also some goodies included in the second page of the PDF.

Enjoy!

http://www.koboldstyle.org/stuff/DCCRPGb_ZeroLvlCharSheet_v01.pdf


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 2:46 pm 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2252
Location: Chicago suburbs
I like it a lot. Simple and to the point. (Of course, I'm one of those guys who likes to use a notecard for OD&D characters. :P )

Thanks for sharing this.

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DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 3:23 pm 
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Ill-Fated Peasant

Joined: Sat Jun 18, 2011 9:59 pm
Posts: 3
Thanks! I had a lot of fun making them.

I hope people find the Lantern/Torch cards useful too. They were something I thought up a little while ago but haven't had a chance until we were playtesting this.

Basically every time the players lit a torch before stepping into the dungeon, I had them mark it off their inventory and grab an index card and draw ten boxes on it.

Image

Then, as they began exploring, every time I felt like about ten minutes of in-game dungeon time had passed I had them check off a box. I was curious if this would be just an annoying fiddly bit of bookkeeping but they actually really responded well to it - it really gave them a sense of both being underground and heavily dependent on the light source (and they quickly learned the wisdom of redundant light sources with that 50% extinguishing chance when a torch got dropped), as well as a sense of constantly depleting resources. Quite effective, at least for this kind of game.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 3:28 pm 
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Tight-Lipped Warlock

Joined: Fri Jan 28, 2011 2:52 pm
Posts: 1084
I love the character sheet. Looks great! Thanks.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 3:32 pm 
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Ill-Fated Peasant

Joined: Tue Jul 13, 2010 11:42 am
Posts: 4
Very nice! And I absolutely love the extras on page 2!! Give those to the players and let them keep track of the use.

Thanks!


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 5:38 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
Oh those are just too awesome. Adding to the resource page.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jun 19, 2011 6:53 pm 
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Chaos-Summoning Sorcerer

Joined: Mon Mar 14, 2011 5:28 am
Posts: 779
Swap the armor class and saving throw "columns" so the saving throws line up horizontally with the ability scores that affect them.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Mon Jun 20, 2011 12:11 am 
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Mighty-Thewed Reaver

Joined: Fri Jan 14, 2011 11:53 am
Posts: 379
WoW! A big thanks!


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Mon Jun 20, 2011 9:29 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2290
Location: Left Coast, USA
*tips his hat, and wonders if he's been outclassed*

:wink:

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Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Mon Jun 20, 2011 12:00 pm 
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Hard-Bitten Adventurer
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Joined: Sat Apr 02, 2011 9:06 pm
Posts: 141
Most excellent!

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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sat Aug 13, 2011 1:41 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sun Jun 03, 2007 8:23 am
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Location: Auburndale, FL
Love the idea for the torch and lantern cards. I have always struggled to make them be a part of the game in a way that mattered beyond you can't carry a shield.

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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Tue Aug 16, 2011 5:31 am 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2252
Location: Chicago suburbs
DCCfan wrote:
Love the idea for the torch and lantern cards. I have always struggled to make them be a part of the game in a way that mattered beyond you can't carry a shield.

Agreed. They are nice cards and I like the use of them.

koboldstyle, if you're feeling creative, why not make a card for arrows. That way a player can cross them off as they are used. (When my sister plays, for some reason she likes to track her arrow count even if I don't tell her she needs to. She keeps track of which arrows she can retrieve and which get broken. We use a "50% of the missed shots break" house rule and she rolls for them.)

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Tue Aug 16, 2011 6:43 am 
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Moderator
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Joined: Sat Jan 15, 2011 6:05 pm
Posts: 671
Location: Devon, England
Beautiful work, and much appreciated. I also second Marv's suggestion for an arrow-tracking card, if possible, please. :)

To show you my appreciation, I'll even throw you a couple free rpg pdfs of my own rpgs/supplements if you want (Atomic Highway, which was nominated for the Best Rules ENnie and an Indie RPG award last year, Irradiated Freaks the mutie supplement for same, and ION Guard for the ICONS rpg). Just pop me an e-mail to colin@radioactiveapedesigns.com and I'll fix you up.

Colin


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sat Mar 03, 2012 4:14 pm 
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Hard-Bitten Adventurer
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Joined: Sat Jul 29, 2006 5:26 am
Posts: 169
Location: Wolfsburg, Germany
@koboldstyle: I love the sheets and their design! It's great work. Say, will you do revised sheets for each class once the DCC RPG is out? And more resource cards would also be greatly appreciated! :)

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DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5 :)


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Mar 04, 2012 11:54 am 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2692
Location: San Jose, CA
Very cool.

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Goodman Games
www.goodman-games.com


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Mar 04, 2012 3:50 pm 
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Hard-Bitten Adventurer

Joined: Sat Jul 02, 2011 5:44 am
Posts: 149
Any chance we can get it as black and white line art? Very neat!


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Wed Mar 07, 2012 4:10 pm 
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Far-Sighted Wanderer

Joined: Mon Mar 05, 2012 4:41 am
Posts: 15
Torch- and Lantern-cards. Very funny, but questionless usefully.

The handdrawn character sheet is superb!

Maybe also an ammunition sheet?

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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Fri Mar 09, 2012 3:53 am 
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Wild-Eyed Zealot
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Joined: Fri Sep 17, 2004 7:56 am
Posts: 107
Location: France
What is the original format of the character sheet ? i will like to translate it in french...

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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Fri Mar 09, 2012 11:56 am 
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Joined: Wed Mar 23, 2011 1:04 pm
Posts: 757
Location: Los Angeles
The BETA version of the character sheet can by found in the quickstart guide, or the back of the BETA.

http://www.goodmangames.com/DCCRPGbeta.html
http://www.goodmangames.com/downloads/D ... 060811.pdf

But it's not going to be the official version, which I believe is being updated a bit.

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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jul 08, 2012 3:10 pm 
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Far-Sighted Wanderer

Joined: Tue Jul 03, 2012 10:28 pm
Posts: 31
Location: A Mausoleum Near You...
koboldstyle wrote:
Hey folks!

I'm a huge fan of the hand-tooled B/X character sheets that Dyson Logos created, and thought I'd give the DCC RPG the same treatment, what do you guys think?

Image

They're tentatively for making 0-levels which is why they're half-page designs, hopefully optimizing table space. Maybe eventually I'll get around to making full folder-style class sheets, dunno. There's also some goodies included in the second page of the PDF.

Enjoy!

http://www.koboldstyle.org/stuff/DCCRPGb_ZeroLvlCharSheet_v01.pdf

Very nice, koboldstyle! Have you adapted that format for use with the regular classes?


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Sun Jul 08, 2012 3:44 pm 
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Joined: Sat Jan 15, 2011 6:05 pm
Posts: 671
Location: Devon, England
Ancalagon wrote:
Very nice, koboldstyle! Have you adapted that format for use with the regular classes?


Yes, he did. It's IN THIS THREAD.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Mon Jul 09, 2012 6:07 pm 
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Far-Sighted Wanderer

Joined: Tue Jul 03, 2012 10:28 pm
Posts: 31
Location: A Mausoleum Near You...
Thanks. Very attractive sheet! But I was looking sheets in that format for each class with info for the specific class e.g. cleric spells, racial abilities, etc.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Mon Jul 09, 2012 6:49 pm 
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Joined: Sat Jan 15, 2011 6:05 pm
Posts: 671
Location: Devon, England
Ancalagon wrote:
Thanks. Very attractive sheet! But I was looking sheets in that format for each class with info for the specific class e.g. cleric spells, racial abilities, etc.


We're out of luck in that regard, unfortunately. There are various class-specific sheets around for DCC, but nothing that looks like this one.

Colin


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Tue Jul 10, 2012 5:43 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
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You could just write any applicable racial abilities on the back. I've always thought spellcasters need a little bound journal prop to keep their spells written down in, to keep from having to flip through the book at the table.

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Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Hand-Tooled (0-level) Character Sheet
PostPosted: Tue Jul 10, 2012 6:03 am 
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beermotor wrote:
You could just write any applicable racial abilities on the back. I've always thought spellcasters need a little bound journal prop to keep their spells written down in, to keep from having to flip through the book at the table.


That pic you see upthread is only page 1 of 2 in the pdf; the second sheet already has a box for race/class abilities to be written in. We're just lamenting the fact that fully class-specific sheets with those details already added weren't done in that style. A minor quibble at best. :)

Colin


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