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 Post subject: How is DCC RPG doing for Goodman Games?
PostPosted: Sun Sep 02, 2012 6:24 am 
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Wild-Eyed Zealot

Joined: Tue Jun 07, 2011 9:12 pm
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I'm curious how DCC RPG is selling. I know that its a new game and many bought copies of it on release. So I expect it did well right off the bat,however perhaps it did better than well?

Mostly the hobby is glutted on rpg's. Everything from OSR games for free all the way to 4E's price range and game type.

I know DCCRPG does appeal to a certain type of gamer. I just don't know how small or large that type is going to turn out to be!

I wonder how well the adventures are selling?

Most gamers I know(not play with because I'm pretty much insisting on DCCRPG and T&T for the games I run) looked at DCCRPG and put it up on the shelf. Too hard,too charty,too crazy or too many strange dice is what they tell me. Out of those that liked it many were already running other rpg's so DCCRPG still goes on the shelf(that dang shelf!). To be honest most of those who don't like DCCRPG at all I would never expect to like it. If you think Pathfinder is weak on the crunch or 4E doesn't have enough miniature rules to fit your tastes then DCCRPG probably(you never know) doesn't fit your tastes either. If you still play OD&D by the book and sneer at anything newer than that DCCRPG once again probably isn't going to work out(though I know one die hard OD&D player who switched).

I know plenty of people who do play the game but mostly thats from online and so I take it for what its worth.

All this makes me curious about how the game is doing. I hope its doing well or better!

I don't think it would be doing poorly,at least I don't feel like I represent THAT small of a fraction of the over all hobby.

I don't think it would be doing GREAT only because I doubt that fraction of the hobby I represent is the majority. Pathfinder and 4E type game play seems tob e much more prevalent.

Any thoughts?


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Sun Sep 02, 2012 8:14 am 
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On RPGNow's top 100, Perils of the Sunken City is #16, the core DCC rulebook is #17, Sailors on the Starless Sea is #20, Sepulchre of the Mountain God is #23, The 13th Skull is #33, People of the Pit is #34, Bone Hoard of the Dancing Horror is #35, The Emerald Enchanter is #42, Jewels of the Carnifex is #43, Alternate Occupations is #48, Attack of the Frawgs is #49, The Ooze Pits of Jonas Gralk is #53, and DCC RPG Free RPG Day 2012 is #77. Since I started paying attention, every new DCC product has occupied a spot in the Top 10, often for an extended period.

In other words, if it is DCC, and it is available on RPGNow, it is in the top 100. AFAICT, only one Pathfinder product appears in the Top 10 (or before Perils of the Sunken City) and at a quick glance, I don't see 4e represented at all. I would guess that this is an indicator that Dungeon Crawl Classics is doing very well. In fact, it seems that a plethora of games are doing well. The 800 lb. gorilla seems to be on a diet right now, leaving plenty of resources for other flora and fauna.

RC

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Mon Sep 03, 2012 1:55 am 
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My friend who runs my FLGS has told me "DCC RPG is selling quite well!" I'm not sure exactly what that means compared to other games or GG products, but I would take on face value that it's selling quite well :)


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Mon Sep 03, 2012 4:12 am 
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Steely-Eyed Heathen-Slayer
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DCC RPG sold out quite quickly. I see a lot of people are excited about it. You might also check out kickstarter projects for DCC RP products, eg. the Appendix N Adventures Toolkit got 572 backers.

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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Mon Sep 03, 2012 5:24 am 
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Ravenheart87 wrote:
DCC RPG sold out quite quickly.
Yeah, the fact that the first print run is gone already (both the Limited and the regular one) says quite a lot. The game isn't that old.

I don't know sales figures for the modules, but the fact that there are so many being produced seems to indicate good things.

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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Mon Sep 03, 2012 9:39 am 
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Statistics on print run volumes would be helpful to the eventual Acaeum-like site I plan on setting up in 10 years. :-)

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Mon Sep 03, 2012 6:25 pm 
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beermotor wrote:
Statistics on print run volumes would be helpful to the eventual Acaeum-like site I plan on setting up in 10 years. :-)


You should begin documenting my mistakes asap. :)

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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Tue Sep 04, 2012 9:28 pm 
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Far-Sighted Wanderer

Joined: Tue Sep 04, 2012 9:18 pm
Posts: 27
hell, i've bought four of the core books... three of them the limited editions. (of course one is the preorder for the 2nd print, but they already billed me!) ha!
bought all the modules and the limited #71, Dungeon alphabet specials and all that...
Mr Goodman is breaking my bank!
eh... i enjoy it though!
would love to have a signed copy though. how do i get that?! :wink:


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Wed Sep 05, 2012 11:02 am 
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bryguy wrote:
hell, i've bought four of the core books... three of them the limited editions. (of course one is the preorder for the 2nd print, but they already billed me!) ha!
bought all the modules and the limited #71, Dungeon alphabet specials and all that...
Mr Goodman is breaking my bank!
eh... i enjoy it though!
would love to have a signed copy though. how do i get that?! :wink:


A few ritual sacrifices, roll a natural 20, you know

the usual

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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Wed Sep 05, 2012 2:54 pm 
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Far-Sighted Wanderer

Joined: Tue Sep 04, 2012 9:18 pm
Posts: 27
Ha ha! :D


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Thu Sep 06, 2012 10:07 am 
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Joined: Mon Feb 09, 2009 11:14 am
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Location: Cube Farm of Alien Geometry
I don't see much discussion of DCC on other boards (like enworld). This saddens me.


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Thu Sep 06, 2012 12:53 pm 
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cthulhudarren wrote:
I don't see much discussion of DCC on other boards (like enworld). This saddens me.


There had been a thread or two, I think mainly review threads that had some posting in it. There are definitely some folks over there that play it. Start one up in General and we can see if we can get some traction!


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Thu Sep 06, 2012 2:43 pm 
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Joined: Wed Jun 13, 2012 4:51 am
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Or they have switched over from ENWorld to here! :)


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Fri Sep 07, 2012 1:02 am 
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Steely-Eyed Heathen-Slayer
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cthulhudarren wrote:
I don't see much discussion of DCC on other boards (like enworld). This saddens me.

Many were forwarded here, you know. :)

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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Fri Sep 07, 2012 6:35 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 453
Location: Cube Farm of Alien Geometry
Since reading the DCC RPG book ( I haven't even played it yet!) I find 3.5ed (let's not even bring up 4E) too plain vanilla and boring. :(


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Fri Sep 07, 2012 7:47 am 
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Cold-Hearted Immortal
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cthulhudarren wrote:
Since reading the DCC RPG book ( I haven't even played it yet!) I find 3.5ed (let's not even bring up 4E) too plain vanilla and boring. :(


Yeah, it is incredibly lacking in atmosphere, IMO. I sold off all my old books, I'll never play that version again.

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Fri Sep 14, 2012 9:34 am 
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Ill-Fated Peasant

Joined: Mon May 14, 2012 11:25 am
Posts: 9
I have to say reading the DCC RPG rulebook actually brought back a lot of feeling I had reading the red box for the very first time... A lot of it had to do with the artwork I think.

As for other forums... meh. Lately I've found a lot of forums devolve into arguing about rules and how they're supposed to be used or intended to be used or whatever and not about how to make fun game nights.


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Fri Sep 14, 2012 3:24 pm 
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Steely-Eyed Heathen-Slayer
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Scribble wrote:
As for other forums... meh. Lately I've found a lot of forums devolve into arguing about rules and how they're supposed to be used or intended to be used or whatever and not about how to make fun game nights.


I don't think I agree with you. I think it has more to do with class than rules. And more specifically, about how classes aren't working as they should be. My opinion is that they should be working better and that it's the basic arbitray choice of classes that is flawed. If you had random classes, you'd be fine, that's how it's supposed to be.

There. I devolved your post towards a rules argumentation and how they're intented to be used, haha :)

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Maledict Brothbreath, level 4 warrior, STR 16 (+2) AGI 7 (-1) STA 12 PER 9 INT 10 LUCK 15 (+1), AC: 16 Refl: +1 Fort: +2 Will: +1; lawful; Armor of the Lion and Lily's Blade.

Brother Sufferus, level 4 cleric, STR 13 (+1) AGI 15 (+1) STA 11 PER 13 (+1) INT 10 LUCK 9, AC: 11 (13 if wounded, 15 if down to half hit points), Refl: +3 Fort: +2 Will: +3, chaotic, Robe of the Faith, Scourge of the Maimed One, Darts of Pain.


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 Post subject: Re: How is DCC RPG doing for Goodman Games?
PostPosted: Sat Sep 15, 2012 8:05 am 
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Ill-Fated Peasant

Joined: Mon May 14, 2012 11:25 am
Posts: 9
Skyscraper wrote:
Scribble wrote:
As for other forums... meh. Lately I've found a lot of forums devolve into arguing about rules and how they're supposed to be used or intended to be used or whatever and not about how to make fun game nights.


I don't think I agree with you. I think it has more to do with class than rules. And more specifically, about how classes aren't working as they should be. My opinion is that they should be working better and that it's the basic arbitray choice of classes that is flawed. If you had random classes, you'd be fine, that's how it's supposed to be.

There. I devolved your post towards a rules argumentation and how they're intented to be used, haha :)


Poopy face!


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