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 Post subject: d34 discussion
PostPosted: Sun Sep 16, 2012 5:58 am 
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Becasue of the DCC RPG and it's use of "funky dice" I'm always on the lookout for good chatter about unusual dice. Not to toally pimp my own forum, but there is an interesting discussion of the d34 on my OD&D Discussion board.

One interesting observation is that 3d34-2 gives a 1-100 bell distrobution. Not quite percentile dice because it's centered in the middle, but a cool thing nonetheless.

Might be useful somehow! 8)

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Marv / Finarvyn
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
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 Post subject: Re: d34 discussion
PostPosted: Sun Sep 16, 2012 9:13 am 
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i first bumped into a d34 about a year ago, and wondered aloud what was it for??? It seemed odd for the sake of odd, but I wondered if there was a game out there that used that range for something...

It was immediately pointed out that, yes, 3d34-2 is a bell-curved 1-100. And I thought, oh, okay, that's cool. Kinda made me want to get a set...

But I still don't know what the heck you use a 'curved 1-100 for -- which makes the thing still odd for odd's sake! :mrgreen:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: d34 discussion
PostPosted: Sun Sep 16, 2012 6:24 pm 
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GnomeBoy wrote:
But I still don't know what the heck you use a 'curved 1-100 for -- which makes the thing still odd for odd's sake! :mrgreen:
No, I don't really know the answer to this either. :?

I suppose you could use it for rolling character stats in an RPG which is percentile-dice based if you want to create characters who (1) aren't horrible, and (2) don't stretch the top of the scale at creation. (Games like RQ, Boot Hill, Top Sectet, etc, use percentile stats.) That way you might allow them to improve stats as the game progresses.

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
Image
DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: d34 discussion
PostPosted: Sun Sep 16, 2012 6:31 pm 
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finarvyn wrote:
GnomeBoy wrote:
But I still don't know what the heck you use a 'curved 1-100 for -- which makes the thing still odd for odd's sake! :mrgreen:
No, I don't really know the answer to this either. :? ...

I suppose there could be some non-gaming use for such a die, as was illuminated for the extra-large 7-sided dice discussed elsewhere. But I can't think what it might be... :roll:

1 to 34...
1 to 34...
1 to 34...
...hmmm...

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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