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 Post subject: Known Worlds anyone?
PostPosted: Mon Jun 25, 2012 5:56 pm 
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Far-Sighted Wanderer

Joined: Wed Nov 26, 2008 8:43 pm
Posts: 31
Re: "The known World" p314: "Make your world mysterious by making it small - very small"

This was a moment of gaming satori for me. I don't need a gaming world, I need a portion of that world, maybe 100 miles on a side. Preferably one with a lot of the major geographical features to place a wide variety of adventures in. At the same time, having lots of little details that immerse the PCs and invest the players in the area.

Such things not easy to find, but might be widely useful.

So here's one I found, hopefully others will post theirs. :-)

Kith'takharos


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 Post subject: Re: Known Worlds anyone?
PostPosted: Tue Jun 26, 2012 3:23 am 
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Wild-Eyed Zealot

Joined: Wed Sep 06, 2006 6:21 am
Posts: 109
When I am going to run DCC next, I am using the Basic D&D module B10, Night's Dark Terror. It describes the central part of the Grand Duchy of Karameikos, so it's both setting and campaign information. One of the best D&D modules for every edition of D&D.


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 Post subject: Re: Known Worlds anyone?
PostPosted: Tue Jun 26, 2012 6:15 am 
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Hard-Bitten Adventurer

Joined: Sat Jul 02, 2011 5:44 am
Posts: 149
I love B10, but I haven't got to run it yet! Maybe DCC is a good opportunity though...

I am going with a similar small scale setting. I will be basing it off the world that the Knights of the Dinner Table play in, but we will be starting small and branching off as the adventure takes the knights abroad. I've decided to not use any more maps, so I will just start them out in a little circle (with a miniature ink illustration of the locale in the circle), and then connect lines to later locations as they move on (sort of like a flow chart). If I ever want to add something in between, it would be fairly easy to branch off.


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 Post subject: Re: Known Worlds anyone?
PostPosted: Tue Jun 26, 2012 8:08 pm 
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Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
Galadrin wrote:
I've decided to not use any more maps, so I will just start them out in a little circle (with a miniature ink illustration of the locale in the circle), and then connect lines to later locations as they move on (sort of like a flow chart). If I ever want to add something in between, it would be fairly easy to branch off.


A marvelous idea! I might just have to do pretty much the same for my campaign... I started with just printing a "blank map" that I intended to fill in as the player's explored, but the very first thing they did was leave the edge of the map at the scale it was drawn by wandering through a desert until they almost died and traveling out the other side.

Just for my own curiosity, are you meaning Garweeze Wurld or Kalamar when you mention the Knights?


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 Post subject: Re: Known Worlds anyone?
PostPosted: Tue Jun 26, 2012 10:00 pm 
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Hard-Bitten Adventurer

Joined: Sat Jul 02, 2011 5:44 am
Posts: 149
Hehe, Garweeze Wurld, natch.


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