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How to run one player?

Posted: Sat Jun 23, 2012 5:15 am
by uriel222
Basically, what should a GM do to run an adventure for just one player? Thematically, it shouldn't be a problem (many heroes of Appendix N adventure alone), but how to adjust DCCRPG to fit?

Originally, I was planning to just run one level one character through a level 0 adventure, but even if they survive that, how do I make the character in the first place without a normal level 0 funnel?

Re: How to run one player?

Posted: Sat Jun 23, 2012 6:24 am
by finarvyn
If you're planning on running a funnel, have the player generate maybe 5-6 zero-level dudes and run him through a shortened adventure. Remember that part of the purpose of the funnel is to trim the characters down to one or so and, since he has fewer total characters than a group of players would have, make sure that the adventure is short enough to do the job without killing everyone.

If you're planning on running a higher level adventure, you might allow him to pick a couple of levels from each of two classes, such as a fighter-wizard. Typical party adventures are often set up to make use of the whole spectrum of specialties that different character classes can provide, but a single class often is missing many of those specialties. (E.g. some adventures don't work well without a thief.) Allowing an easy multi-class system avoids some of this issue.

Re: How to run one player?

Posted: Sat Jun 23, 2012 6:44 am
by meinvt
For a higher level adventure the player could also run a few henchmen or hirelings that are lower level to fill out other classes.

Re: How to run one player?

Posted: Sun Jun 24, 2012 3:07 pm
by smathis
Henchman. Retainers. Meinvt is wise.

Of course, if I only had one player, I'd dust off my copy of Mythic and run DCC 2-player GM-less. I'd also probably have a drinking game set up around rolling a random event in Mythic.

I'm such a shill for that product. DCC too, truth be told.

Re: How to run one player?

Posted: Sun Jun 24, 2012 5:07 pm
by Ogrepuppy
smathis wrote:I'm such a shill for that product.
What, drinking games?

Re: How to run one player?

Posted: Mon Jun 25, 2012 6:19 am
by smathis
Ogrepuppy wrote:
smathis wrote:I'm such a shill for that product.
What, drinking games?
:lol:

Have a Luck point!

Re: How to run one player?

Posted: Mon Jun 25, 2012 1:08 pm
by Ogrepuppy
(Is "Luck Point" our secret Thieves' Cant for "slug down a shot"?)

Re: How to run one player?

Posted: Sat Sep 15, 2012 5:23 am
by DCCfan
Ogrepuppy wrote:(Is "Luck Point" our secret Thieves' Cant for "slug down a shot"?)
:lol: That sounds like a fun drinking game. You could also make everyone that fails a luck roll take a shot.