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 Post subject: Barrowmaze using DCC RPG
PostPosted: Tue Apr 10, 2012 10:27 am 
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Cold-Hearted Immortal
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http://www.unseenservant.us/forum/viewt ... f=21&t=523

I am looking to start a pbp game, exploring the Barrowmaze using the Dungeon Crawl Classics rules by Goodman Games. I have the full rules release pdf, but all players need to get going are the Beta Quickstart rules, located here: http://www.goodman-games.com/downloads/ ... 060811.pdf

Full Beta rules can be found here: http://www.goodman-games.com/DCCRPGbeta.html

Each player begins play with 4 0-level PCs. A random party of four can be generated here: http://jmarrdesign.com/dcc/

You can email me the resultant pdf at dbishop at danieljbishop dot ca, and be entered into the PC Roster, or you can use the Unseen Servant die roller to post your results here.

Each character must be made using the random process as listed, including 3d6 in order and random hit points. Dead characters are replaced at 1 level below the lowest other surviving character, to a minimum of 0. If you are required to make 0-lvl characters as a result, you make 4. Hopefully one will survive to 1st level. This is a potentially brutal game!

Between forays, new players may join. They start with 4 0-lvl characters, just as the original players did.

Best of luck, and look forward to the mayhem!


RC

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Tue Apr 10, 2012 10:35 am 
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Hard-Bitten Adventurer

Joined: Mon Dec 15, 2003 8:18 pm
Posts: 135
I'd like to play!

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http://neradia.blogspot.com/


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Tue Apr 10, 2012 10:45 am 
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caveman wrote:
I'd like to play!


I've received your characters. You're in.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Tue Apr 10, 2012 10:49 am 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1788
Location: On the run.
Awesome. +1d24.

//H

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The lucky guy who got to write some Dungeon Crawl Classics.

DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Wed Apr 11, 2012 6:27 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
http://www.unseenservant.us/forum/viewt ... f=36&t=525

I will need people's Unseen Servant user names to add them to the forum so that they can post.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Mon May 21, 2012 2:07 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
Preparing for the Second Expedition. If anyone new wants in, I need your 0-lvl PCs and your Unseen Servant user name by Tuesday morning.

http://unseenservant.us/forum/viewtopic.php?f=36&t=559

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Mon May 21, 2012 3:17 pm 
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Deft-Handed Cutpurse
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Joined: Sun Apr 08, 2012 5:27 pm
Posts: 275
And done.

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My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Mon May 21, 2012 3:34 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
Vanguard wrote:
And done.


You're in; I just need your Unseen Servant handle.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Tue May 22, 2012 7:08 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
I'd really like to get you in there, Vanguard, but I'll need an Unseen Servant user name by noon today (my time) to do so.

If not, better luck on round three.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Tue May 22, 2012 8:12 am 
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Deft-Handed Cutpurse
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Joined: Sun Apr 08, 2012 5:27 pm
Posts: 275
It is Vanguard.

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My Gaming Blog: The Earthlight Academy
http://earthlightacademy.blogspot.com/


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Tue May 22, 2012 8:39 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
You are added to the group and may post.

http://unseenservant.us/forum/viewtopic.php?f=36&t=559

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Wed Jul 18, 2012 10:07 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
If anyone wants to hop into this game, it is now recruiting another 0-level funnel (possibly with some 1st level support).

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Wed Jul 18, 2012 10:15 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
I'd like to join, what do I need to do? I mean, do I give you 4 0-levels or just one character?

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Wed Jul 18, 2012 10:21 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
Supply 4 0-lvl characters (I recommend using the Purple Sorcerer site, and emailing the pdf to me at dbishop at danieljbishop dot ca), and make sure you have a user name at Unseen Servant (unseenservant.us) so I can let you post to the forum. Then have fun.

Daniel/RC

P.S.: I'll take up to three more, if there are three more who want in.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Thu Jul 19, 2012 6:14 am 
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Ill-Fated Peasant
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Joined: Tue Jul 10, 2012 7:39 am
Posts: 7
Location: Portsmouth, VA
If you still have an opening, my merry band of peasants is being sent to you now. I will flesh them out (name/alignment/etc.) today.

Unseen Servant name = Hoggarth

Thanks!


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Thu Jul 19, 2012 7:16 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
Posts: 2155
Hoggarth wrote:
If you still have an opening, my merry band of peasants is being sent to you now. I will flesh them out (name/alignment/etc.) today.

Unseen Servant name = Hoggarth

Thanks!


You're in! You may post there now, and I believe we are otherwise ready to go!

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Thu Jul 19, 2012 7:53 am 
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Ill-Fated Peasant
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Joined: Tue Jul 10, 2012 7:39 am
Posts: 7
Location: Portsmouth, VA
Great! Thanks. I'll get the gang ready asap.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Fri Jul 20, 2012 3:50 pm 
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Far-Sighted Wanderer
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Joined: Tue Jun 14, 2011 2:38 pm
Posts: 44
I adore Barrowmaze (if it's even possible to adore such a horrible place).

How are you converting it to DCC? Or are you just running it as-is? I'm asking because I've thought about doing the same thing for our upcoming campaign.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Sat Jul 21, 2012 6:55 am 
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Posts: 2155
I am converting as-needed. Much of the conversion is presentation rather than substance. I would say that something like 90% is presentation.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Barrowmaze using DCC RPG
PostPosted: Mon Jul 23, 2012 6:45 am 
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Far-Sighted Wanderer

Joined: Sun Jun 03, 2012 8:07 pm
Posts: 23
Raven_Crowking wrote:
I am converting as-needed. Much of the conversion is presentation rather than substance. I would say that something like 90% is presentation.


I too will be using Barrowmaze as a major adventure site in my "sandbox" I been building based on your series of excellent posts: S is for Sandbox

Do you have a formula for converting monster blocks on the fly? Any other tips for running Borrowmaze in DCC RPG?

P.S. Thanks for pointing me towards Ray Winninger's Dungeoncraft articles too!


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