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PostPosted: Fri Apr 29, 2016 12:50 pm 
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I've been kicking around some rules for a wild west themed dungeon crawl rules. Anyone else switch up the rules for different games?

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PostPosted: Sun Jun 19, 2016 4:44 am 
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I haven't tried DCC as a wild west setting, but I've run 5E as a modern and as a wild west campaign. I suppose that DCC would port over pretty much the same.

The key for setting creation (I think) is to start off with simplicity and develop complexity only as needed. For example, when I ran OD&D Star Wars I came up with a simple list of weapons and aliens and kept the rest of the game as close to OD&D as possible. If I needed something specific, like Jedi "spells", I would create a list as needed or enlist my players to offer their suggestions.

So my version of a Saloon Crawl Classics campaign would be regular DCC with some pistols and stage coaches. 8)

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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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PostPosted: Sun Jun 19, 2016 3:15 pm 
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Cold-Blooded Diabolist
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Joined: Sat Apr 23, 2011 8:36 am
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Location: N KY / Greater Cincinnati area
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Stormlord Publishing just released the 3rd issue of its Black Powder, Black Magic ("A Zine of Six-Guns And Sorcery"). It's based on DCCRPG.
http://stormlordpublishing.com/

Also, Carnival of the Damned author, Sanctum Secorum co-host and all-around goofball David Baity has a Lovecraftian/Wild West DCCRPG-based gem called Dark Trails that he's currently play testing on the convention circuit.


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