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 Post subject: Getting started with DDC
PostPosted: Thu Oct 13, 2016 6:54 pm 
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Gongfarmer

Joined: Thu Oct 13, 2016 6:29 pm
Posts: 1
FLGS: The Game Keep
Just a few questions from a newbie. I'm very interested in the DCC adventures, after having purchased The Chained Coffin XX.2 module at my FLGS. I've got a softcover rulebook coming (wizard cover - is that 3rd printing?) just to check out the system, as I read that even if one doesn't intend to run the system, it has a lot of useful info - and awesome art.

I also just purchased online (and got raked over the coals in shipping. Surely I did something wrong): The Chained Coffin boxed set, and the XX.1 module for it; 2015 and 2016 Halloween modules; Toy Makers Holiday module (I love gnomes)

Anyway, to cut to the chase:

- How often do adventure modules come out?

- Are the XX.X modules extra adventures tied to a box set or other story arch?

- Some modules seem to go from XX.0 to XX.5 (thinking of the Grimtooth/Grimtina module I just ordered).

- Are the modules all digest-sized? I really like that particular size.

- Is Trapsylvania going to be available for purchase in the future? I had no idea about the Kickstarter.

Any other advice or tips would be greatly appreciated!


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PostPosted: Sat Oct 15, 2016 8:04 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2945
Location: Left Coast, USA
FLGS: Bizarro World
Just a fan, not an insider at all. Briefly, here's what I know.

FASAfan wrote:
- How often do adventure modules come out?

Pretty regularly...? I don't know if there is a fixed pattern to it, but they seem to come out often. And that's just GG modules -- once you throw in 3PP there are even more options.


FASAfan wrote:
- Are the XX.X modules extra adventures tied to a box set or other story arch?

The X.1 and X.2 etc are extensions of previous stuff. There are some that are X.5, and those have just been slotted in-between existing numbers to get them in the queue, as it were.


FASAfan wrote:
- Some modules seem to go from XX.0 to XX.5 (thinking of the Grimtooth/Grimtina module I just ordered).

See above. The X.5 thing stretches back to the earliest days of Goodman Games, and is sort of a hold-over in procedure.


FASAfan wrote:
- Are the modules all digest-sized? I really like that particular size.

It's been an experiment, I think. Generally, the output is 8.5" by 11".


FASAfan wrote:
- Is Trapsylvania going to be available for purchase in the future? I had no idea about the Kickstarter.

I can't imagine why not. Sometimes there are items offered within a Kickstarter project that are only available through the KS, but the main product always becomes available.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters


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PostPosted: Sun Oct 16, 2016 6:53 am 
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Cold-Blooded Diabolist
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Joined: Sat Apr 23, 2011 8:36 am
Posts: 466
Location: N KY / Greater Cincinnati area
FLGS: Gateway Games & More
Both softcover versions of the core book are 4th printing.


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PostPosted: Tue Oct 18, 2016 6:32 pm 
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Chaos-Summoning Sorcerer

Joined: Thu Sep 30, 2004 1:47 pm
Posts: 782
Location: Louisville, KY
FASAfan wrote:

- Is Trapsylvania going to be available for purchase in the future? I had no idea about the Kickstarter.


Trapsylvania will be published at some point in the future, though I couldn't say for sure when. I believe most of the manuscript for it is finished.

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PostPosted: Sun Oct 30, 2016 5:29 am 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 3:42 am
Posts: 2425
Location: Chicago suburbs
FLGS: Fair Game
GnomeBoy wrote:
FASAfan wrote:
- How often do adventure modules come out?

Pretty regularly...? I don't know if there is a fixed pattern to it, but they seem to come out often. And that's just GG modules -- once you throw in 3PP there are even more options.
I was involved in early playtests of DCC RPG modules and quite a few were in the pipeline prior to the release of the RPG itself, which explains why there was such a large influx of modules early on. The rate has since slowed quite a bit since those days but they keep on coming.

Keep in mind that Goodman Games is a somewhat small company with a few dedicated writers putting out most of the material and a couple of other writers adding in other stuff. Those few writers are also working on other projects (such as Mike Curtis doing DCC Lankhmar) which help to fill up their time and slow down their production from the regular DCC product line.

If you think about it that way, for a company of their size GG is actually pretty impressive in terms of the quantity and quality of their products.

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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
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PostPosted: Mon Oct 31, 2016 3:40 pm 
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Far-Sighted Wanderer

Joined: Mon Oct 31, 2016 3:06 pm
Posts: 12
FLGS: Mayhem Games, Des Moines, IA
I just got into this game. I've been an avid pen/paper and miniature wargamer since 1985. Inherited laundry basked of D&D from my dad's friend when I was a kid and got hooked!

This is my favorite RPG of all time. There's enough space to create your own patrons, fluff, etc while the rules provide a meaty amount of background material on their own.

I'll be GMing this to a gaggle of newer gamers in a few weeks, most likely the Chained Coffin boxed set. Looking forward to running it and I hope DCC is around for a long, long time.

*Hope to see more boxed sets too!


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PostPosted: Wed Nov 02, 2016 6:36 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2945
Location: Left Coast, USA
FLGS: Bizarro World
Woodland Mutant wrote:
*Hope to see more boxed sets too!

Lankhmar is on the horizon.

Probably more in the pipeline, too, I suspect. :wink:

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters


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PostPosted: Sat Nov 26, 2016 6:14 pm 
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Gongfarmer

Joined: Sat Nov 26, 2016 5:38 pm
Posts: 1
FLGS: outer planes
Hi, I'm new also, I was just looking at a higher number level 1 adventure and there was a section that said visit goodman games to see a legend on what the symbols next to NPC characters mean. I can't find that legend on here anywhere, can someone please point me in that direction? Thanks.


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PostPosted: Mon Nov 28, 2016 3:36 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2945
Location: Left Coast, USA
FLGS: Bizarro World
Rollinsolo wrote:
Hi, I'm new also, I was just looking at a higher number level 1 adventure and there was a section that said visit goodman games to see a legend on what the symbols next to NPC characters mean. I can't find that legend on here anywhere, can someone please point me in that direction? Thanks.

The website was recently re-made from scratch, so that may be harder to dig up if it's an old adventure. What adventure was it?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters


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