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PostPosted: Sat Aug 22, 2015 4:15 am 
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Ill-Fated Peasant

Joined: Sat Aug 22, 2015 2:56 am
Posts: 4
FLGS: Collector's Point
New DCC guy here, so please bear with stupid questions ;)

I read a lot about people running funnel games and ever 1st level games, but how does DCC handle for longer campaign style games?

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PostPosted: Sun Aug 23, 2015 8:07 am 
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Wild-Eyed Zealot

Joined: Thu Jun 11, 2009 10:39 pm
Posts: 97
No worse than any other fantasy RPG. If you don't mind listening to actual play recordings, you might want to check out the Iron Tavern. You can follow along an entire DCC RPG campaign that began as a zero-level funnel and rose into the high levels of play.

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PostPosted: Mon Aug 24, 2015 2:46 pm 
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Deft-Handed Cutpurse
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Joined: Sun Aug 04, 2013 6:47 pm
Posts: 207
Location: Mount Pleasant, MI
I have been running a campaign for a while now...and most characters are up to level 3. It seems to work fine for campaign play. If anything, I think it is better because of patron taint, deity disapproval, etc. which often lead to side quests for the party. I have never had a problem stringing the published adventures together, and supplementing with my own stuff. And I agree with Michael that the Iron Tavern actual play helped me a lot with getting the hand of running a DCC campaign.


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PostPosted: Thu Aug 27, 2015 1:24 am 
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Ill-Fated Peasant

Joined: Sat Aug 22, 2015 2:56 am
Posts: 4
FLGS: Collector's Point
Thanks guys. Will definitely check this out!

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PostPosted: Thu Aug 27, 2015 8:48 am 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 783
Location: Győr, Hungary
I've ran a sandbox campaign with it. It was glorious, with 30 casualties (mostly 0 levels, though).

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PostPosted: Sat Aug 29, 2015 10:06 am 
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Deft-Handed Cutpurse
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Joined: Tue Nov 27, 2012 7:23 am
Posts: 247
i've run two plus years kingmaker conversion with dcc rules. if nothing else i feel that dcc is much easier to sustain for a long run than PF.


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