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PostPosted: Wed Aug 16, 2017 3:32 pm 
Far-Sighted Wanderer

Joined: Mon May 23, 2016 6:31 pm
Posts: 25
FLGS: Comic Connection
Sorry is there rules for using a crowbar to open a door or chest?
Also what is the rule for more than one person to lift a gate or force a door open?
Thanks, I have the rule book but my flight to GenCon is coming fast ;)

Happy gaming everyone

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PostPosted: Thu Aug 17, 2017 4:44 pm 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3153
Location: Left Coast, USA
FLGS: Bizarro World
There are no specific rules for such things. Generally, if there's no pressure, they can simply do it, no need to roll. After all, anyone can force a door or lid, given tools and/or time.

You can fall back on systems you know, such as d20 rules or B/X rules or whatever you like. Or you can invent rules, e.g., the character with the Outlaw occupation is better at that stuff than the Forester. The Outlaw gets an 80% chance vs. the Forester's 30%.

Helping is similar, use what you already know, or make something up. "Since you're helping, you'll add +1 (or Your Attribute Mod) to Sven's roll..." etc.

The game is meant to be hacked to a greater or lesser degree.

Gnome Boy (aka "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC9+, HP 4, Mv 30, In -1, R-1 F0 W0
Sword +1 _
Staff +1 or Sling -1 1d4+1
Scale, Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC10+, HP 3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Scale, Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L7
AC10, HP 1 (of 4), Mv 30, In 0, R0 F0 W1
Glaive +0 1d10
Club +0 1d4
Chain 10', lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L11
AC10+, HP 1, Mv 30, In 0, R0 F-1 W1
Sword +1 _
Flint Dagger +1 [thrown]
Club +1 1d4+1
Hide, Flint/steel, strange rock, oil (1)
Crit table +1

Stinky Pete, Ostler — Spine snapped by a tackling Kith

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PostPosted: Tue Aug 22, 2017 3:01 pm 
Far-Sighted Wanderer
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Joined: Mon Jul 21, 2014 9:48 am
Posts: 15
Location: Toledo, OH
If it were me, I'd maybe give the PC a bump on the Dice Chain for having the proper tools. Let them make the subsequent STR check with a d23.

-Josh Burnett-
Bernie the Flumph

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PostPosted: Tue Sep 26, 2017 5:47 pm 
Wild-Eyed Zealot
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Joined: Mon Jul 29, 2013 10:15 pm
Posts: 103
Location: Portland, OR
Just change the DC of the lock/door/portal/whatever. If it was a DC 10 Strength check without a crowbar, make it a DC 5 Strength with a crowbar check instead.

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PostPosted: Sat Oct 14, 2017 2:14 pm 
Ill-Fated Peasant

Joined: Sat Oct 14, 2017 1:54 pm
Posts: 4
FLGS: Chipz
Usually use d20 rules on something like this.. but if you're just playing casually don't even bother :lol:

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