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PostPosted: Tue Jan 26, 2016 4:46 pm 
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Ill-Fated Peasant
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Joined: Wed Jan 13, 2016 8:01 pm
Posts: 8
FLGS: Showcase Comics
How do you handle adding new PCs to the party? For example, in my own game, I had 3 friends, and 1 of them lost all of their PCs in the funnel. There's a 4th friend who wasn't there with us.

So 2 of my friends have level 1 characters, and the other 2 friends don't. Are you supposed to just make new characters at level 1, or run everybody through a funnel again, or do a funnel and have the existing level 1 PCs brought along? Or something else?


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PostPosted: Wed Jan 27, 2016 5:20 am 
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Cold-Hearted Immortal
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Under the circumstances you describe, I would either

(1) Run a second funnel, or
(2) Run a 1st level adventure where some players have 4 0-level PCs.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Wed Jan 27, 2016 10:17 am 
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Far-Sighted Wanderer
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Joined: Thu Dec 10, 2015 6:38 am
Posts: 22
FLGS: the Griffon
We've done the 'first level adventure' with a mix of 1st and 0 level pc's before, and it works fine. Give the players who have no characters four 0's each, and track their xp like normal.

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PERCIVAL, N, Halfling dyer, S12, A10, S9, P13, I6, L11 (previously 12), AC10, HP2, Staff +0 1d4, hand axe, Init 0, R0, F0, W+1, Small sack, 3 yards fabric, 10' chain, torch, Righteous heart (Turn unholy checks), Com

EIBUR, C, Potato Farmer, deceased
SILAS, L, Ostler, deceased


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PostPosted: Wed Jan 27, 2016 1:35 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2832
Location: Left Coast, USA
FLGS: Bizarro World
What they said. 8)

Also, next time consider those that still have Zeroes lending a character or two to a player who loses all of theirs -- unless maybe the Funnel is in it's final moments... Alternately, if there is *any* possibility of finding 'captives' or 'another party' or whatever, have the person quickly stat up 4 new Zeroes and play with those.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 50' rope, 3d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 4, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, 1lb herbs, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, 10' chain, torch, Fox's cunning (traps), Com

TELVA, RIP


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PostPosted: Sat Jan 30, 2016 1:35 pm 
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Ill-Fated Peasant
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Joined: Wed Jan 13, 2016 8:01 pm
Posts: 8
FLGS: Showcase Comics
If I mix and match level 1s and 0s, is there a good measure for how many level 0s = a level 1 PC?

Like if I do a level 1 adventure, how do I know I'm not making it too easy or too hard when everyone isn't the right level.


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PostPosted: Sat Jan 30, 2016 4:08 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2832
Location: Left Coast, USA
FLGS: Bizarro World
The Zeroes are supposed to be squishy. And they level pretty quickly. If the player's of Zeroes have 3 or 4 that should 'count' as one 1st Level character, especially since that's what they'll end up with soon enough.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 50' rope, 3d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 4, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, 1lb herbs, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, 10' chain, torch, Fox's cunning (traps), Com

TELVA, RIP


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PostPosted: Mon Feb 01, 2016 5:52 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
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I usually go with 4.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Mon Feb 01, 2016 6:22 am 
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Deft-Handed Cutpurse
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Joined: Wed Sep 30, 2015 8:23 pm
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Location: Big Skyrim Country
FLGS: Muse Comics, Inc.
I've read in a couple modules where the recommendation is for like 8-10 level 1 characters or 10-20 0s, so I count two 0s as one 1.

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Ghost Ice Clan
Myrna
Str8(-1) Agi7(-1) Sta9(0) Per8(-1) Int8(-1) Luc8(-1) AC9 HP4 Knife-1(1d4-1) Spd30 Init-1 Ref-1 Fort0 Will-1
Blackfeet
Str7(-1) Agi9(0) Sta11(0) Per13(+1) Int14(+1) Luc11(0) AC10 HP4 Sling(stonesx6)+0(1d4-1) Spd20 Init0 Ref0 Fort0 Will1
Grimtooth's Gang
Vashni

Str13(+1) Agi10(0) Sta16(+2) Per12(0)Int12(0)Luc8(-1) AC10 HP5 Short sword+1(1d6+1) Spd30 Init0 Ref0 Fort2 Will0
Harold
Str11(0)Agi7(-1)Sta11(0)Per16(+2)Int14(+1)Luc8(-1)AC9 HP3 Pitchfork+0(1d8) Spd30 Init-1 Ref-1 Fort0 Will2
Rufo
Str12(0)Agi13(+1)Sta9(0)Per10(0)Int13(+1)Luc4(-2) AC11 HP3 Sling+11d4) Spd15; Init1 Ref1 Fort0 Will0


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PostPosted: Tue Feb 09, 2016 5:06 pm 
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Gongfarmer

Joined: Tue Feb 09, 2016 8:40 am
Posts: 2
FLGS: Colosseum of comics
I just let them pick a character class they like and roll up the character, I don't really like funnels I think they're kind of a waste of time, just have them roll up a new character or go to purple sorcerer and just make a pregen with their app

In your case you since your at level 1 you can probably have them make 4 level 0's and just treat the 1st level adventure as a module, I've actually run frozen in time as a funnel before, but at higher levels you most likely will have to just roll up a character of appropriate level


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PostPosted: Wed Feb 10, 2016 12:19 pm 
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I have done things like "roll 4 0s and choose 1 to promote to 1st level" as well. It depends upon what you want to do.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Fri Feb 12, 2016 6:10 am 
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Ill-Fated Peasant

Joined: Wed Apr 16, 2014 2:52 pm
Posts: 3
Something I've done is have the party find a few characters in a dungeon that were incapacitated somehow.....and those characters were rolled up to be at the same level as the other characters.....but at the lowest level of the entire party. I also made them figure out how to play their new "found" characters without any starting equipment....asking for loans from other characters and such...

That being said, I've only done this with my son and daughter (12 and 10 respectively) and any of their friends in the group.


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PostPosted: Mon Apr 25, 2016 2:57 am 
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Far-Sighted Wanderer

Joined: Wed Mar 30, 2016 8:28 am
Posts: 30
FLGS: Ted's Hobby Shop
Im sort of with stonedog; find characters with nothing or next to. We recently needed a new PC so I had the group meet up with other adventurers . It was a nasty scrap but all of the other party died but one. When the party started to question the survivor it became clear that she had been spelled by her party Mage, who was now dead and his spell affects were fading . As dm, that freed me of having to develop a whole backstory - hers was totally forgotten as a result of the spell.

LG


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