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PostPosted: Sat Dec 06, 2014 10:41 pm 
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Far-Sighted Wanderer

Joined: Thu Apr 06, 2006 10:49 am
Posts: 24
I didn't find a topic like this using the search function so here goes.

What would you like to see in the DCC Annual?

Off the top of my head, I would like:
1) Bard
2) Ranger
3) Monk
4) Tunnels & Trolls style Rogue
5) Enough spells to make some specialist wizards
6) Wizard Variants not just with specialist spell lists but also some unique class abilities, corruption tables, and mercurial magic tables (Illusionist, Pyromancer, etc).


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PostPosted: Tue Dec 09, 2014 2:28 am 
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Far-Sighted Wanderer

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1) No proliferation of AD&D classes (Bard, Ranger, Monk)
2) No additional class options for non-humans
3) clearer rules for Elven vulnerability to Iron, Bronze armour etc. (mine for example 8) )
5) More fab art
6) Another 0 level funnel adventure


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PostPosted: Tue Dec 09, 2014 4:35 am 
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Maybe...a Bard class. Just maybe...as long as it is distinct from the other classes. I would like it to have a completely fresh spell list that is self contained in the annual (no cross ref)

No Paladin. No Monk. No Ranger. No Assassin....classes that blur boundaries....urgh.

A few ready made interesting magic items...wand of wonder, deck of many things etc

Some more standard stock bad guys. Maybe an AD&D DMG stat block style page? Handy like.

More patrons (yes I know about third party but I want them from Goodman Games)

A Zero level random funnel generator?

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PostPosted: Tue Dec 09, 2014 4:27 pm 
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Far-Sighted Wanderer

Joined: Wed Dec 19, 2012 7:26 pm
Posts: 25
Weisenwolf wrote:
1) No proliferation of AD&D classes (Bard, Ranger, Monk)
2) No additional class options for non-humans
Yeah, those would top my 'Do Not Want' list. One of the things I despise about mainstream D&D is the bloat of classes, more classes, multi-classes... blech!


I'd definitely jump at more spells and Patrons... some bizarre magic items that have uses other than combat-related bonuses.


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PostPosted: Tue Dec 09, 2014 9:59 pm 
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Far-Sighted Wanderer
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Joined: Mon Jun 30, 2014 5:24 pm
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Location: Jackson, MI
Yellow Lantern, I'm on your side for this one. I like more classes and options. Blur some lines!

I guess at this point I'd like more options for the players. The adventures are great, but give the players a few more toys!


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PostPosted: Wed Dec 10, 2014 12:30 am 
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Far-Sighted Wanderer

Joined: Fri Sep 27, 2013 3:25 pm
Posts: 23
1. More deities with their own disapproval tables.
2. More patrons with their full spell spell lists and corruption.
3. Psionics
4. Some Artifacts (or a set of random tables to create Artifacts)
5. More creatures

I was going to add a small Gazetteer about Punjar or Aereth but I think those will be their own thing instead of part of the "Annual" (Is still an annual? The game is what? 3 years old?)


Last edited by ajtheronin on Wed Dec 10, 2014 9:39 pm, edited 1 time in total.

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PostPosted: Wed Dec 10, 2014 3:20 am 
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Far-Sighted Wanderer

Joined: Tue Nov 18, 2014 5:06 am
Posts: 44
Ah yes excellent point, pencil me in for the 'more patrons' option too


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PostPosted: Wed Dec 10, 2014 4:25 pm 
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Far-Sighted Wanderer

Joined: Wed Dec 19, 2012 7:26 pm
Posts: 25
I'd also like some content about using Patrons with other classes... how they might aid Fighters and such... the costs of such relationships, how Patron taint works on Thieves, etc.


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PostPosted: Wed Jan 07, 2015 2:50 pm 
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Far-Sighted Wanderer
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Joined: Sat Jun 11, 2011 1:49 pm
Posts: 40
No new classes. :P

More stuff for Clerics!
Perhaps a fleshing out of the gods given in the Rulebook.
By Crom! we need patron rules for deities.

I feel the need for more on Mighty Deeds, but I am not sure what that would entail.

Maybe a "maneuver chart" for burning luck. Might add a boost for thieves and 1/2lings.

Perhaps more high level monsters...

More spells.

Perhaps more on this fabled city of Punjar?

T


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PostPosted: Wed Jan 07, 2015 3:03 pm 
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Far-Sighted Wanderer
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Location: Louisville, KY
Excuse my ignorance, but what is the Annual? is that something coming out this year?


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PostPosted: Wed Jan 07, 2015 3:33 pm 
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TallGoblin wrote:
Excuse my ignorance, but what is the Annual? is that something coming out this year?

When the game was just coming out, the idea of an occasional rules supplement was talked about. "Like an annual or something" was the gist of the idea -- but it got latched onto like it was gospel: "There WILL BE an ANNUAL!"

There are rumors that something is now in the works, but it's doubtful there will ever be an actual "annual rules supplement" -- too much amazing third-party stuff constantly coming out for there to even really be the need for any such thing!

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Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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PostPosted: Thu Jan 08, 2015 10:23 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 470
Location: Cube Farm of Alien Geometry
By far what we need the most are: A fully detailed pantheon with all the spells, disapprovals, sins, sacrifices, etc. Use the pantheon from Aereth.

And: More non-evil patrons. We have lots of "Chaotic" patrons and need more neutral ones.


Also
More optional rules, classes
More tables
More low level adventures


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PostPosted: Thu Jan 08, 2015 4:08 pm 
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Far-Sighted Wanderer

Joined: Fri Sep 27, 2013 3:25 pm
Posts: 23
Troy812 wrote:
Perhaps more on this fabled city of Punjar?

T

We know that Stroh is working on a Punjar box set. So that's coming. Hopefully this year.


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PostPosted: Sat Jan 31, 2015 12:11 am 
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Far-Sighted Wanderer

Joined: Tue Apr 29, 2014 7:04 pm
Posts: 10
I'd love to see fleshed out material for the areas that were skipped in the rule book (magic items and treasure, monsters, procedures for random encounter checks and timekeeping, etc.)


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