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PostPosted: Tue Jan 26, 2016 4:46 pm 
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Ill-Fated Peasant
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Joined: Wed Jan 13, 2016 8:01 pm
Posts: 6
FLGS: Showcase Comics
How do you handle adding new PCs to the party? For example, in my own game, I had 3 friends, and 1 of them lost all of their PCs in the funnel. There's a 4th friend who wasn't there with us.

So 2 of my friends have level 1 characters, and the other 2 friends don't. Are you supposed to just make new characters at level 1, or run everybody through a funnel again, or do a funnel and have the existing level 1 PCs brought along? Or something else?


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PostPosted: Wed Jan 27, 2016 5:20 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2470
Under the circumstances you describe, I would either

(1) Run a second funnel, or
(2) Run a 1st level adventure where some players have 4 0-level PCs.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Wed Jan 27, 2016 10:17 am 
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Far-Sighted Wanderer
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Joined: Thu Dec 10, 2015 6:38 am
Posts: 14
FLGS: the Griffon
We've done the 'first level adventure' with a mix of 1st and 0 level pc's before, and it works fine. Give the players who have no characters four 0's each, and track their xp like normal.

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PERCIVAL, N, Halfling dyer, S12, A10, S9, P13, I6, L12, AC10, HP2, Staff +0 1d4, Init 0, R0, F0, W+1, Small sack, 3 yards fabric, 10' chain, torch, Righteous heart (Turn unholy checks), Com

EIBUR, C, Potato Farmer, deceased
SILAS, L, Ostler, deceased


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PostPosted: Wed Jan 27, 2016 1:35 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2599
Location: Left Coast, USA
FLGS: Bizarro World
What they said. 8)

Also, next time consider those that still have Zeroes lending a character or two to a player who loses all of theirs -- unless maybe the Funnel is in it's final moments... Alternately, if there is *any* possibility of finding 'captives' or 'another party' or whatever, have the person quickly stat up 4 new Zeroes and play with those.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

—Here Be DCC Monsters—

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L15, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 1d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 5, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I8, L8, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, Fox's cunning (traps), Com

TELVA, N, Herbalist, S13, A6, Sm9, P6, I12, L10, AC 9, HP 2, Club +1 1d4+1, Init -1, R -1, F 0, W -1, Chain 10', Herbs- 1 lb., 50' rope, 2d ration, torch, Speed of cobra (Init), Com


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PostPosted: Sat Jan 30, 2016 1:35 pm 
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Ill-Fated Peasant
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Joined: Wed Jan 13, 2016 8:01 pm
Posts: 6
FLGS: Showcase Comics
If I mix and match level 1s and 0s, is there a good measure for how many level 0s = a level 1 PC?

Like if I do a level 1 adventure, how do I know I'm not making it too easy or too hard when everyone isn't the right level.


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PostPosted: Sat Jan 30, 2016 4:08 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2599
Location: Left Coast, USA
FLGS: Bizarro World
The Zeroes are supposed to be squishy. And they level pretty quickly. If the player's of Zeroes have 3 or 4 that should 'count' as one 1st Level character, especially since that's what they'll end up with soon enough.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

—Here Be DCC Monsters—

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L15, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 1d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 5, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I8, L8, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, Fox's cunning (traps), Com

TELVA, N, Herbalist, S13, A6, Sm9, P6, I12, L10, AC 9, HP 2, Club +1 1d4+1, Init -1, R -1, F 0, W -1, Chain 10', Herbs- 1 lb., 50' rope, 2d ration, torch, Speed of cobra (Init), Com


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PostPosted: Mon Feb 01, 2016 5:52 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
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I usually go with 4.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Mon Feb 01, 2016 6:22 am 
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Wild-Eyed Zealot
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Joined: Wed Sep 30, 2015 8:23 pm
Posts: 92
Location: Big Skyrim Country
FLGS: Muse Comics, Inc.
I've read in a couple modules where the recommendation is for like 8-10 level 1 characters or 10-20 0s, so I count two 0s as one 1.

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See you in the Pit!
!..!
Fenris
Kurr the Nomad (N) Hunter
Str12(0) Agi14(+1) Sta12(0) Per12(0) Int12(0) Luc6(-1) AC11 HP1 Spear+0(1d8) Spd30 Init1 Ref1 Fort0 Will0 Iron spike, Animal pelt, 45cp Seventh son (Spell checks)
Myrna (N) Gatherer
Str8(-1) Agi7(-1) Sta9(0) Per8(-1) Int8(-1) Luc8(-1) AC9 HP4 Knife-1(1d4-1) Spd30 Init-1 Ref-1 Fort0 Will-1 Torch, Basket of
vegetables, 27 cp The bull (Melee attack rolls)
Bjorn Bear-Mother (L) Gatherer
Str13(+1) Agi9(0) Sta9(0) Per7(-1) Int11(0) Luc7(-1) AC10 HP2/3 Knife+1(1d4+1) Spd30 Init0 Ref0 Fort0 Will-1 Sack (small), Torch, Basket of vegetables, 38cp Seventh son (Spell checks)
Blackfeet (C) Halfling fowler
Str7(-1) Agi9(0) Sta11(0) Per13(+1) Int14(+1) Luc11(0) AC10 HP4 Sling(stonesx6)+0(1d4-1) Spd20 Init0 Ref0 Fort0 Will1 Feathered cape, 28cp Warrior's arm (Critical hit tables) Infravision


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