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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 07, 2012 11:25 am 
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bill4935 wrote:
Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.

Good catches! I'll get those fixed. :)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 07, 2012 3:58 pm 
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bill4935 wrote:
Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.


Those bugs is squashed. ;)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Fri Jun 08, 2012 7:32 am 
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tovokas wrote:
bill4935 wrote:
Question: Warriors add their Deed Die to damage, right? Should that be shown on the PDF character sheet? Also, I think I saw a problem where the damage die for the 2-handed sword wasn't appearing.


Those bugs is squashed. ;)



Well, if you find these helpful...

I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.

I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!

Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Fri Jun 08, 2012 10:06 am 
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Deft-Handed Cutpurse
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bill4935 wrote:
Well, if you find these helpful...

I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.

I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!

Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.

This is exactly the kind of stuff I like to hear about! Like most of us, I've got quite a bit going on, and I don't have as much time as I would like to test things exhaustively: so I really have to rely on the community to spot all the issues. (And you guys are good at it!)

I'll track down the issues you've pointed out. (One thing to keep in mind that Birth Augurs can sometimes be behind strange-looking results)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Fri Jun 08, 2012 11:09 am 
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Joined: Mon Apr 09, 2012 8:37 am
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I noticed when I made a couple of 3rd level wizard he had invoke patron and not patron bond and vice versa on their spell lists.


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Fri Jun 08, 2012 3:45 pm 
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Deft-Handed Cutpurse
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bill4935 wrote:
Well, if you find these helpful...

I rolled up a Level 1 Wizard with a 16 Stamina (meaning at least 3 hit points gained per level), but he only had four hit points. Another wizard had a 5 Stamina (so a maximum of 2 hit points per level), but 5 hit points. Maybe the Stamina bonus isn't factored in properly, but I don't know if that's during the Level 0 hit point roll or Level 1.

I also rolled up a halfling with the Pack Hunter luck augur, but the damage bonus from the luck mod was applied to both of his weapons. That's not a bug, that's a feature!

Thanks again for this great tool. I'm rolling up some great pre-gens for the modules I'm writing.


These issues have been fixed. (Sorry about your halfling's augur...) :)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Sun Jun 10, 2012 11:29 pm 
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Minor update: added a secondary weapon choice to the launch form.

http://purplesorcerer.com/create_upper.htm

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Tue Jun 12, 2012 4:05 pm 
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Thanks to everyone who has contacted me about 'strangeness' in the generator. I think we've gone a long way toward cleaning up the thing. :)

As you use the generator, feel free to share ideas that arise about additional useful features.

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 14, 2012 5:51 am 
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Joined: Fri Jun 01, 2012 8:04 am
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adding details of mercurial magic plus acfew random effects of corruption to the wizard characters would be useful


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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 14, 2012 5:42 pm 
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hawkwind wrote:
adding details of mercurial magic plus acfew random effects of corruption to the wizard characters would be useful

I've been considering a 'corruption slider' as an option, which would be cool. I think mercurial magic will have to wait until I implement individual spell sheets. (The character sheet will have additional pages: each spell having its own page)

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 14, 2012 7:03 pm 
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Thanks for all your hard work on this, Jon. I wasn't able to make use of it before I headed off to Texas, but knowing it now exists will be extremely helpful the next time I decide to run a game with "high" level PCs. Great work as always (and in a miraculous short time as well)!

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 Post subject: Re: Higher Level PC Generator for DCC?
PostPosted: Thu Jun 14, 2012 7:37 pm 
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michaelcurtis wrote:
Thanks for all your hard work on this, Jon. I wasn't able to make use of it before I headed off to Texas, but knowing it now exists will be extremely helpful the next time I decide to run a game with "high" level PCs. Great work as always (and in a miraculous short time as well)!

No problem Michael. It's a project I'd been meaning to get to for a while, you just gave me a good reason to get started. ;)

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