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 Post subject: Clerics and their chosen God
PostPosted: Sat Jun 02, 2012 5:18 pm 
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Ill-Fated Peasant

Joined: Sat Jun 02, 2012 5:02 pm
Posts: 4
When you choose a God for a Cleric - where can you find out which spells that God allows / does not allow?

Also, with a Wizard you get bonus spells depending on the Wizard's INT - I assume that's NOT the same for Clerics (with Personality).

Aaaaaaaand lastly, I assume Clerics start with Turn Unholy and Lay On Hands - the other 4 spells are additional?

PS- Sorry, I'm a beginner!


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 Post subject: Re: Clerics and their chosen God
PostPosted: Sat Jun 02, 2012 6:58 pm 
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Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
Currently, spells each god (and most of the gods as well, actually) allows/does not allow are determined by the group playing the game with the judge's discretion.

Yes, Intelligence does grant bonus Wizard spells known and Personality does no such thing for Clerics - supported both by the text describing the influence of each ability score and the chart showing the summary of ability score effects, both found on page 18.

lastly, yes, your assumption is correct - and don't forget that all clerics are also able to ask for Divine Aid as well.


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 Post subject: Re: Clerics and their chosen God
PostPosted: Sun Jun 03, 2012 4:45 am 
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Ill-Fated Peasant

Joined: Sat Jun 02, 2012 5:02 pm
Posts: 4
Thanks very much for the help!


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