- Funky Dice Roller: d3-d100 and everything in between
- Critical Hit Charts: All player and monster charts!
- Failure Charts: Fumbles, corruptions, misfires, deity disapproval!
- Rules Reference: Many topics available for quick reference.
- Spell Reference and Resolution: Yep, they’re all there!
You can try out the program at:
You can access a series of video tutorials I whipped up that goes over all the new functionality at:
So go forth and test away! As you play with things/discover issues, let me know how things go.
Now when you look at the program, likely the first thing you’ll think is “This would be great on my tablet/phone!” And I agree! I built the thing from the ground up to work as a native app on my Kindle Fire (as well as handle other ‘mobile’ screen resolutions), and it works very well. (I spent many hours optimizing things to get smooth performance from an Air for Android app.)
As a result, on the Android side, if you have Air for Android installed on your device (it’s loaded on the Kindle Fire by default, and the Nook as well I believe) – the native app should work, though outside of the Fire, I don’t have any way of testing. If you are able to sideload apps, contact me and I can send you an APK to test on your device. If things don't work right, well, see below.
On the iPad side of things, it’s more complicated. I’m capable of producing a native iOS app from my development tools, and from the research I’ve done with the optimizations performed I believe the program should work as well on your iPad as it does on my Fire. But as a completely PC-enabled dude, I have zero way to test/optimize things for performance; access the app store as a developer, do hypnotically wonderful Mac things, really ANYTHING I'd need to do to make sure the thing works right for iOS.
If Enough of You Show Interest…
So for me to make the Crawler’s Companion (and any other utility I create) available for iOS, I’d need an iPad, the cheapest new-ish MacBook available, and an iOS Developer account. By my crude calculations this comes out to about $1800-2000. Since I’m committed to keeping all the Dungeon Crawl Classics utilities I create free forever, I sadly can’t cover these costs myself. If enough of you show interest, I’ll create a Kickstarter (with all the fun things that would entail) to see if we can make it happen! (And I’d likely fold in some additional Android device testing/Amazon app store availability, etc as well)
Regardless, try out the web app and let me know how things go.