I don't mean to trivialize this, but my knee-jerk answer is always "do it the way you like instead of how the rules say." I know this is a poor answer, since many players prefer to play a game "by the book" and find it frustrating when folks tell them to change things. Sorry about that, but it's the best answer I can give at the moment without knowing if it's intentional or accidental.
mistro tsar huk wrote:
I will probably be making them Chaotic in my game now, simply out of spite!
That's the way I do it. I try hard to proofread this kind of thing but clearly missed it. Had I noticed this in playtest I would have at least opened the topic up to discussion.
My personal take on this is that logic tells me that goblins and trogs are Chaos because they are "out to get" human society, and when I play I often am guilty of filling in the blanks on things I think I "know" rather than what is written. So, it's possible that the book is in error. On the other hand, the fact that they have their own society and operate under their own laws and guidelines could lead one to the Lawful conclusion. To me, this side-steps the issue of alignment and makes it less interesting in my campaign, but it may fully represent Joseph's concept of how alignment is used in a DCC campaign and as such may not be an error at all.
Alignment discussions we had in playtest were mostly of a more global "law-chaos" versus "nine alilgnment" system rather than discussing individual monsters. We were focused on the big picture rather than the details becasue that would help make the game have the right "feel" to it. I'll confess that now I'm curious as to whether these monsters have been Lawful from the onset or toward the end, and what was the thinking behind the decision. I'll have to go back to look at early version playtest documents to check, but honestly this wasn't something that I recall much chatter about nor had put much thought into.
Bottom line is to "do it the way you like instead of how the rules say."
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson