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 Post subject: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 9:02 am 
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Mighty-Thewed Reaver
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I was looking at my new 5th ed. Players Handbook and read the Warlock. Seems a bit familiar. A spell-casting character who gains his powers from a patron. You make a bargain with a Fey Lord/lady, Demon Prince or even Cthulhu. Hmmmm......patrons......wonder where I saw that before.

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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 12:43 pm 
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Blood Axe wrote:
I was looking at my new 5th ed. Players Handbook and read the Warlock. Seems a bit familiar. A spell-casting character who gains his powers from a patron. You make a bargain with a Fey Lord/lady, Demon Prince or even Cthulhu. Hmmmm......patrons......wonder where I saw that before.

4th Edition, pehaps...? :wink:

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Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 1:00 pm 
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GnomeBoy wrote:
Blood Axe wrote:
I was looking at my new 5th ed. Players Handbook and read the Warlock. Seems a bit familiar. A spell-casting character who gains his powers from a patron. You make a bargain with a Fey Lord/lady, Demon Prince or even Cthulhu. Hmmmm......patrons......wonder where I saw that before.

4th Edition, pehaps...? :wink:


The Warlock was like that in 4th? Never played 4th. Avoided it.

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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 2:01 pm 
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Blood Axe wrote:
The Warlock was like that in 4th? Never played 4th. Avoided it.


It was, although far less exciting compared to the DCC wizard.

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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 2:44 pm 
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Blood Axe wrote:
The Warlock was like that in 4th? Never played 4th. Avoided it.


And before that, D&D 3.5. Before that, 2e Player's Options. It's definitely not a new idea though I don't think any of them have quite the panache that the DCC wizard has.


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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 3:52 pm 
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GlassEye wrote:
Blood Axe wrote:
The Warlock was like that in 4th? Never played 4th. Avoided it.


And before that, D&D 3.5. Before that, 2e Player's Options. It's definitely not a new idea though I don't think any of them have quite the panache that the DCC wizard has.


Thanks for the info.
Never noticed a Warlock with Patrons before and Ive been playing since Moldvay. (skipped 4th) The 5thed Warlock seems interesting .

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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 7:41 pm 
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GlassEye wrote:
I don't think any of them have quite the panache that the DCC wizard has.
Well said. Having a character with a patron does not mean it's as exciting a character as found in DCC. I think DCC nailed it.

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 Post subject: Re: 5th edition Warlock
PostPosted: Sun Aug 24, 2014 8:53 pm 
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There's nothing new under the sun

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 Post subject: Re: 5th edition Warlock
PostPosted: Tue Aug 26, 2014 9:39 pm 
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I remember reading some stories a while back about some albino dude with a magic sword who made a pact with a patron, too. Probably hardly anyone has ever read it though. It was by some guy named "Heath-rooster" or something.


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 Post subject: Re: 5th edition Warlock
PostPosted: Tue Aug 26, 2014 9:54 pm 
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Ddogwood wrote:
I remember reading some stories a while back about some albino dude with a magic sword who made a pact with a patron, too. Probably hardly anyone has ever read it though. It was by some guy named "Heath-rooster" or something.


Elric? Never read them. But that wasn't a RPG game. Many stick to the basic "wizard" type. Its a pretty new concept tor D&D. It hasn't been in any main rulebooks before. Except maybe 4th which I didn't play.

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But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.


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 Post subject: Re: 5th edition Warlock
PostPosted: Wed Aug 27, 2014 6:44 am 
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Blood Axe wrote:
Ddogwood wrote:
I remember reading some stories a while back about some albino dude with a magic sword who made a pact with a patron, too. Probably hardly anyone has ever read it though. It was by some guy named "Heath-rooster" or something.


Elric? Never read them. But that wasn't a RPG game. Many stick to the basic "wizard" type. Its a pretty new concept tor D&D. It hasn't been in any main rulebooks before. Except maybe 4th which I didn't play.


mmm, if you decide to read them, don't set your expectations too high. Great ideas, great characters, great stories, all pulled together with writing that probably wouldn't even get a call back from a literary agent today. Still, they're short, so they move quickly and are worth a read if you aren't expecting too much. Especially the first book which has a couple of great scenes with Patron interaction, including one where Elric makes his pact with his Patron.

As for the existence of the idea in D&D, I don't have a photographic memory but I don't recall ever seeing it included as part of actual gameplay - just the idea mentioned as a descriptive explanation for some of the character classes.

Also, from what I've seen, since 5E was developed based on player input, it seems like it is basically just the better parts of the previous 4 editions all pulled together with some new stuff borrowed from other systems, which I guess is what you would expect.


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 Post subject: Re: 5th edition Warlock
PostPosted: Wed Aug 27, 2014 8:06 am 
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Blood Axe wrote:

Elric? Never read them. But that wasn't a RPG game.


Well, not until 1981 it wasn't.

At any rate, the point is that nobody is "stealing" ideas from anyone here. The DCC RPG takes inspiration from the same sources as D&D, so it's not surprising that some similar concepts come up. I still like DCC's implementation the best, but it's also nice to be able to port rules, adventures, and ideas from one game to another.


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 Post subject: Re: 5th edition Warlock
PostPosted: Wed Aug 27, 2014 9:26 am 
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Ddogwood wrote:
it's not surprising that some similar concepts come up.


Indeed. Everyone's favorite "new" rules concept from 5th edition, Advantage/Disadvantage, is certainly not new: Barbarians of Lemuria featured a similar idea, and apparently it was originally a rule concept from J. Tweet's Over the Edge rpg.


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 Post subject: Re: 5th edition Warlock
PostPosted: Wed Aug 27, 2014 11:22 am 
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Ogrepuppy wrote:
Ddogwood wrote:
it's not surprising that some similar concepts come up.


Indeed. Everyone's favorite "new" rules concept from 5th edition, Advantage/Disadvantage, is certainly not new: Barbarians of Lemuria featured a similar idea, and apparently it was originally a rule concept from J. Tweet's Over the Edge rpg.


It's also similar to the Roll X, Keep Y system in Legend of Five Rings. Where as your skills increase with certain weapons, or other proficiencies, you gain increasing numbers of dice to roll and increasing numbers of dice to keep for reaching a target number to succeed.


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 Post subject: Re: 5th edition Warlock
PostPosted: Wed Aug 27, 2014 8:34 pm 
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Aplus wrote:
There's nothing new under the sun

I just checked, and there's nothing new over the sun either.

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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