
http://greifenklaue.wordpress.com/2012/ ... -the-dccs/
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
I got an A- when I read the English version, and that's good enough for me. I'll pass on the extra credit.goodmangames wrote:Just posted by some of our German friends. Read the German version of the interview as well for extra credit.![]()
I could not agree more!finarvyn wrote:My favorite part:
Argamae: What is your target audience for the upcoming DCC roleplaying game?
Joseph: Joseph Goodman is my target audience. I have said this before and I’ll say this again: I’m writing this game for me. It’s the game I’ve always wanted to play. Hopefully a few other folks will like it as well.
I am pretty sure BHP might have been the first DCC-3rd party publisher! Our line of "Appendix N Adventures" will follow DCC RPG into game stores around the world.Greifenklaue wrote:I don`t know that I had searched something like this, but when I found, I knew that I searched this my hole life.![]()
I read with satisfaction that a German version is possible.
By the way, will BHP become a DCC-Third party publisher (the newsblogger in me force me to ask ...)? It would be great!!!
Whew!finarvyn wrote:My favorite part:
Argamae: What is your target audience for the upcoming DCC roleplaying game?
Joseph: Joseph Goodman is my target audience. I have said this before and I’ll say this again: I’m writing this game for me. It’s the game I’ve always wanted to play. Hopefully a few other folks will like it as well.
I agree. But I will also add that I found Joseph's openness to listen to and act on feedback during the playtesting period to be outstanding. I'll probably put up a blogpost at some point about it... But I've found most companies and authors prefer to treat "playtesting" as an extended marketing exercise instead of a trial-by-fire of the product.Karaptis wrote:There's nothing worse than when a game changes because of people whining that X class or Y race needs to be nerfed for game balance. Joseph's approach is if something or someone is powerful, it was the dice that did it. I like the concept of balance through pure randomization. It's just a matter of making sure the DM isn't a Monty Hall DM (as opposed to my Monty Python DMing
).
At the risk of sounding too pithy:smathis wrote:I've been involved with more than a few playtests in my day and this is maybe the second or third where a company or author was THAT invested in feedback. So, yes, he designed it primarily for his own tastes.
But he was REALLY cool about it too.
Nice!Harley Stroh wrote:At the risk of sounding too pithy:smathis wrote:I've been involved with more than a few playtests in my day and this is maybe the second or third where a company or author was THAT invested in feedback. So, yes, he designed it primarily for his own tastes.
But he was REALLY cool about it too.
He wrote it for himself.
He rewrote it for us.
//H