DCC RPG Status Update

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goodmangames
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DCC RPG Status Update

Post by goodmangames » Wed Oct 12, 2011 6:54 pm

Hi everyone,

Just wanted to give you a quick status update. The first chapter is with the editor! As soon as he's done the layout will begin on the first chapter, and then he'll receive the second chapter to start editing. And so on. We're on track for February.

I'm sure some of you are excited that it's moving along. Trust me, I'm just as excited!
Joseph Goodman
Goodman Games
www.goodman-games.com

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abk108
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Re: DCC RPG Status Update

Post by abk108 » Wed Oct 12, 2011 11:45 pm

Good to hear :)

I was wondering, how comes that to get to UK it takes 2-3 weeks, and to get to Europe it takes 4-6?? :| That's so lame, it means that I'll be getting a copy on april 2012!! -.-
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finarvyn
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Re: DCC RPG Status Update

Post by finarvyn » Thu Oct 13, 2011 2:42 am

Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay.
Marv / Finarvyn
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Re: DCC RPG Status Update

Post by JediOre » Thu Oct 13, 2011 4:56 am

finarvyn wrote:Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay.
Due to the awesomeness of the product, maybe abk108 should move! :lol:

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abk108
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Re: DCC RPG Status Update

Post by abk108 » Thu Oct 13, 2011 6:29 am

JediOre wrote:
finarvyn wrote:Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay.
Due to the awesomeness of the product, maybe abk108 should move! :lol:
Yeah... Italy sucks sometimes... we get to wait for tv-series, for videogames, for new products.... :?
Author of Arcanix RPG - fantasy medieval d6 system
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Re: DCC RPG Status Update

Post by JediOre » Thu Oct 13, 2011 10:06 am

abk108 wrote:
JediOre wrote:
finarvyn wrote:Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay.
Due to the awesomeness of the product, maybe abk108 should move! :lol:
Yeah... Italy sucks sometimes... we get to wait for tv-series, for videogames, for new products.... :?
But the food and ancient Roman ruins must help make up for such inconveniences. :D

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Re: DCC RPG Status Update

Post by reverenddak » Thu Oct 13, 2011 12:08 pm

goodmangames wrote:Trust me, I'm just as excited!
I got goose-bumps! Can we get a sneak preview of another chapter or maybe an Appendix?

I'd like to see magic items, or Appendix C: Curses!
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finarvyn
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Re: DCC RPG Status Update

Post by finarvyn » Thu Oct 13, 2011 1:05 pm

JediOre wrote:
finarvyn wrote:Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay.
Due to the awesomeness of the product, maybe abk108 should move! :lol:
Well ... yeah! That goes without saying. :lol:

He can hang out in your garage!
Marv / Finarvyn
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"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

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Re: DCC RPG Status Update

Post by JediOre » Thu Oct 13, 2011 5:37 pm

finarvyn wrote:Well ... yeah! That goes without saying. :lol:

He can hang out in your garage!
:lol: He'd have to hang out like a bat since the ceiling is about the only place that does not have boxes on or against it! :lol:

On a serious note, I'm very excited to see this project moving forward towards completion.

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Re: DCC RPG Status Update

Post by Geoffrey » Thu Oct 13, 2011 10:19 pm

goodmangames wrote:Hi everyone,

Just wanted to give you a quick status update. The first chapter is with the editor! As soon as he's done the layout will begin on the first chapter, and then he'll receive the second chapter to start editing. And so on. We're on track for February.

I'm sure some of you are excited that it's moving along. Trust me, I'm just as excited!
I'm really looking forward to this game. :)
Click here to purchase my five AD&D modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
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Re: DCC RPG Status Update

Post by Ravenheart87 » Sat Oct 15, 2011 4:23 am

abk108 wrote:
JediOre wrote:
finarvyn wrote:Maybe Jospeh can be convinced that Goodman Games should also sell the PDF, maybe at a discount for pre-order folks, in which case you could get it in advance of the paper copy. Might save you the 2-3 week delay.
Due to the awesomeness of the product, maybe abk108 should move! :lol:
Yeah... Italy sucks sometimes... we get to wait for tv-series, for videogames, for new products.... :?
Don't worry, the same is true for Hungary.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.

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Re: DCC RPG Status Update

Post by joela » Fri Oct 21, 2011 8:47 pm

goodmangames wrote:Hi everyone,

Just wanted to give you a quick status update. The first chapter is with the editor! As soon as he's done the layout will begin on the first chapter, and then he'll receive the second chapter to start editing. And so on. We're on track for February.

I'm sure some of you are excited that it's moving along. Trust me, I'm just as excited!
W00t! Looking forward to it! :D
What do you mean no?

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abk108
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Re: DCC RPG Status Update

Post by abk108 » Fri Oct 21, 2011 11:37 pm

goodmangames wrote:Hi everyone,

Just wanted to give you a quick status update. The first chapter is with the editor! As soon as he's done the layout will begin on the first chapter, and then he'll receive the second chapter to start editing. And so on. We're on track for February.

I'm sure some of you are excited that it's moving along. Trust me, I'm just as excited!
Joseph, is there anything you can tell us about the contents of this final version?
I mean, we know thief and cleric were updated. I'd like to know which other major changes (just a list, no need for detailed explanations!) or community ideas made it into the book.
Cheers
:)
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Re: DCC RPG Status Update

Post by goodmangames » Sat Oct 29, 2011 6:35 pm

Well, here's another status report. Chapter one is edited and laid out. Aeryn's edits on the next several chapters are due back shortly, and they will then go into layout. And then process continues to roll forward thus through the remaining chapters.

I'm still finalizing the latter sections of the manuscript, racing against the deadlines by which I have to hand off the files to Aeryn. The spells are almost complete. The spells really have become the longest section of the book. As requested, each spell does include its own misfire and corruption entries, and there are lots and lots of cool spells. But they are a lot of work and slow going. Luckily, Michael Curtis has helped me out with quite a few good ideas, which are rounding out the edges. Harley has also turned in several complete patron entries, which will provide many options for patrons (and their unique spells) in the final work. Not all of the patrons are evil demons, for those wondering, and I think they provide some variety as a good example of how players can create their own.

Since I'm focused on spells at the moment, here's a quick rundown of where we stand. This is specific to wizards since that is what I'm working on right now.

Normal wizard spells, available to all casters:
Level 1: 26 spells
Level 2: 23 spells
Level 3: 23 spells
Level 4: 6 spells
Level 5: 5 spells

Patrons, each with 3 additional spells (level 1, 2, 3):
Bobugbubilz, demon lord of amphibians
Sezrekan the Elder, the wickedest of sorcerers
Azi Dahaka, demon lord of storms and waste
The King of Elfland, ruler of the fey lands beyond the twilight
The Three Fates, who control the fate of all men and gods to see that the world reaches its destiny

The actual spell lists:

Level 1
Animal summoning
Cantrip
Charm person
Chill touch
Choking cloud
Color spray
Comprehend languages
Detect magic
Ekim’s mystical mask
Enlarge
Find familiar
Flaming hands
Feather fall
Force manipulation
Invoke patron
Magic missile
Magic shield
Mending
Patron bond
Read magic
Ropework
Runic alphabet, mortal
Sleep
Spider climb
Ventriloquism
Ward portal

Level 2
Arcane affinity
Detect evil
Detect invisible
ESP
Fire resistance
Forget
Invisibility
Invisible companion
Knock
Levitate
Locate object
Magic mouth
Mirror image
Monster summoning
Nythuul’s porcupine coat
Phantasm
Ray of enfeeblement
Scare
Scorching ray
Shatter
Spider web
Strength
Wizard staff

Level 3
Binding
Breathe life
Consult spirit
Demon summoning
Dispel magic
Eldritch hound
Emirikol’s entropic maelstrom
Eternal champion
Fireball
Fly
Gust of wind
Haste
Lightning bolt
Make potion
Paralysis
Planar step
Runic alphabet, fey
Slow
Sword magic
Transference
Turn to stone
Water breathing
Write magic

Level 4
Control fire
Control ice
Lokerimon’s orderly assistance
Polymorph
Transmutation
Wizard sense

Level 5
Hepsoj’s fecund fungi
Lokerimon’s Unerring Hunter
Magic bulwark
Mind purge
Replication

Here are some example of the corruption/misfire entries for spells. I just picked a couple I particularly like as examples. Every spell has both corruption AND misfire entries; the entries below are just some examples from a couple spells. As noted previously, a roll of a natural 1 on a spell now requires a 1d6 roll, modified by the wizard's Luck, and based on that roll results in some mishap. For example: "Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire, (1-2) corruption, (3) patron taint (or corruption if no patron), (4+) misfire."

Magic missile misfire results: Roll 1d6: (1) explosion of missiles sprays in all directions – all creatures within 100’ (allies and enemies) are hit by 1d4-1 missiles each doing 1 point of damage; (2) missiles launch forth then ricochet back on caster, who is hit by 1d3-1 missiles for 1 point of damage each; (3) explosion of force energy centered on caster, causing 1d6 damage to caster and all within 10’ (DC 10 Ref save for half); (4) delayed blast – no effect now but at a random point sometime in the next 24 hours, determined whenever the character rolls his next 1 on any dice roll (not just a d20), a single magic missile bolts forth to strike one randomly determined character within 100’ for 1d4 damage (which is the caster if there are no other targets) – if no 1 is rolled in 24 hours, risk passes without damage; (5) character becomes charged with force energy, such that the next creature or object he touches suffers a blast of discharge causing 1d6+1 damage to target and 1 point of damage to caster; (6) force energy manifests in downward direction, burning hole in the ground under caster – ground beneath him is rapidly disintegrated to depth of 1d20 feet and he sinks with falling depth of ground to find himself at bottom of pit – there is no initial falling damage since he “rides” the drop in ground level but depth of pit may open to lower level of the dungeon (potentially causing damage) and he must spend now climb out.

Force manipulation corruption results: Roll 1d5: (1) caster loses his sense of touch as if his hands were permanently enveloped in an envelope of force, (2) small objects are knocked over around the caster by errant bolts of force energy (drinks spilled, vases toppled, potion bottle fall off tables) – this effect is seldom to the caster’s benefit, (3) caster floats a half-inch above the ground at all time, but still puts pressure on the floor beneath him to set off traps, sink in water, and otherwise suffer the effects of poor terrain, (4) caster’s face turns transparent on occasion to reveal the skull beneath, (5) once per day at the judge’s discretion, a wall of force bars the caster’s passage for 1d3 rounds.

Ropework misfire results: Roll 1d4: (1) for next 1d4 hours character repels ropes as if by an invisible force field – ropes always “bounce away” when he approaches, and they slip out of his hand whenever he manages to grab one; (2) rope is summoned to immediately bind the character securely (DC 15 Agi or Str check to escape, or rope must be cut); (3) character plus 1d4 nearest allies are all drawn together by magically summoned rope which proceeds to bind them in a complex knot (DC 15 Agi or Str check to escape, or rope must be cut); (4) 1d4 animated ropes appear and begin attacking all nearby creatures! (AC 8, 5 hp each, atk whip +3 melee (dmg 1d3)).

Spider climb corruption results: Roll 1d6: (1) caster grows four large spider-like limbs from his back; (2) caster can spin small webs like a spider, able to throw them up to 30’ as a sticky goo (ranged attack roll, DC 12 Strength or Agility check for target to escape); (3) caster grows short, spindly hairs across the surface of his skin, much like a spider; (4) caster grows six extra eyes, clustered around his normal eyes, so they resemble a spider’s; (5) caster’s hands and feet excrete an oily, sticky substance that causes small objects to stick to them; (6) roll on minor corruption table.
Joseph Goodman
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Re: DCC RPG Status Update

Post by Geoffrey » Sat Oct 29, 2011 9:05 pm

Wow. Inspiring stuff!
Click here to purchase my five AD&D modules.
Each of these modules is self-contained. No other books are required other than the three AD&D rulebooks (or a similar set of rules if you prefer).
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Re: DCC RPG Status Update

Post by Ravenheart87 » Sun Oct 30, 2011 12:15 am

Really nice list of spells. I'm glad you include five very different patrons - from their name it seems they are general enough to fit into any campaign setting. The spell misfires are cool too. Can we get a glimpse on the final layout of spells?
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Re: DCC RPG Status Update

Post by JediOre » Sun Oct 30, 2011 4:31 pm

I'm very pleased.

Thanks Joseph.

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Re: DCC RPG Status Update

Post by Blackdirge » Sun Oct 30, 2011 7:50 pm

Hi all,

I just turned in the edits on skills, equipment, and combat. I'm working on the magic chapter now.

Like all of you, I'm really looking forward to seeing the expanded spell list.

Aeryn
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Re: DCC RPG Status Update

Post by goodmangames » Thu Nov 10, 2011 8:41 pm

The layout is moving along nicely! I'm getting in some final pieces of art. Work has also begun on the modules - Doug has just turned in another set of fantastic maps for People of the Pit. His maps really, really make me want to run this adventure -- even though I've run it maybe a dozen times or more already. I can't wait to show them off a little more in the days to come!
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Re: DCC RPG Status Update

Post by finarvyn » Sat Nov 12, 2011 6:22 am

goodmangames wrote:Work has also begun on the modules
Any chance there will be a "bundle" price where we can buy the whole group at one time?
Marv / Finarvyn
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-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

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Re: DCC RPG Status Update

Post by goodmangames » Sat Nov 12, 2011 8:21 am

I would love to do that, but given that they will ship at different times (first the core book, then the modules) it probably won't be possible. But if everything gets delayed and they end up shipping together I will do that as a consolation prize. :)
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Re: DCC RPG Status Update

Post by finarvyn » Mon Nov 14, 2011 4:54 pm

goodmangames wrote:I would love to do that, but given that they will ship at different times...
Darnit, Joseph, when are you going to get your ship together? :lol:

Well, I can see that if product is getting released at unknown times it would be tough to put together a package deal, or at least if it happens it would be too late for those of us who want 'em quickly. Oh, well.
Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson

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