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PostPosted: Wed Sep 07, 2011 8:33 am 
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IF making the November deadline would necessitate cut corners and rushed details. I'm more excited than ever about DCC RPG, but at the same time I'm more aware than ever of the immense amount of work and re-work that making the game takes. If the game will be significantly better for waiting until a December publication date, or a publication date in 2012, then I'd support that (regardless of my eagerness to see the completed product).

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PostPosted: Wed Sep 07, 2011 8:59 am 
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I give a hearty Amen to Geoffrey's thoughts.

I am much more concerned about the finished product than I am with meeting a deadline.


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PostPosted: Wed Sep 07, 2011 12:29 pm 
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Signed by me as well.

Give us a good game Mr G not a rushed one. But if your happy to release it November, then I will be happy to buy it!

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PostPosted: Wed Sep 07, 2011 2:15 pm 
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If you push the deadline back please only do it once. I don't want 11/2011 to turn into 11/2013. :roll:

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PostPosted: Wed Sep 07, 2011 3:35 pm 
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JediOre wrote:
I give a hearty Amen to Geoffrey's thoughts.

I am much more concerned about the finished product than I am with meeting a deadline.


+2d7


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PostPosted: Wed Sep 07, 2011 3:36 pm 
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And don't publish after Dec. 2012, since there will be no Earth then (and by extension, no Aerth).

But, yes, push back the date if it makes a better product.

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PostPosted: Wed Sep 07, 2011 4:04 pm 
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DCCfan wrote:
If you push the deadline back please only do it once. I don't want 11/2011 to turn into 11/2013. :roll:


See Gnomeboy's comment about 12/13. We don't want a game for one month! :lol:


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PostPosted: Wed Sep 07, 2011 4:33 pm 
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JediOre wrote:
DCCfan wrote:
If you push the deadline back please only do it once. I don't want 11/2011 to turn into 11/2013. :roll:


See Gnomeboy's comment about 12/13. We don't want a game for one month! :lol:



Food for thought...

http://video.godlikeproductions.com/vid ... art_1_of_3
http://2012-comet.com/2012/nibiru/
http://en.wikipedia.org/wiki/Nibiru_collision
http://humansarefree.com/2011/02/elenin ... ibiru.html
http://coupmedia.org/planet-x-nibiru/is ... sters-0309


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PostPosted: Wed Sep 07, 2011 8:54 pm 
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signed by me as well.

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PostPosted: Wed Sep 07, 2011 9:49 pm 
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Goodman Games is very professionnal so i am sure that DCCRPG will released in november with an top level of quality.

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PostPosted: Wed Sep 07, 2011 10:05 pm 
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Is there a problem with the ruleset? If so, could someone post a link to Goodman or Stroh's post? I recently saw the set available for order at my FLGS' catalog. Shall I notify the store the game's been delayed?

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PostPosted: Thu Sep 08, 2011 5:41 am 
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Hi guys,

Your timing is impeccable...I was a few days away from letting everybody know that the core rulebook is indeed delayed. It's delayed for all the right reasons: it will be a better game and a more visually engaging work as a result. The tremendous amount of great feedback from the beta test led me to want to test and change various parts of the manuscript, as well as incorporate some specific feedback on new ideas (like spell-specific corruption and misfire results...which is cool but is word and time intensive to write). I've also managed to work out some scheduling issues with a couple additional old-school artists who will now be able to contribute even more cool art given a little extra time. And finally, I would like to have the modules rolling right on the heels of the core rulebook release, and more time lets us get that train rolling properly.

So, all that said, DCC RPG will be released in February. You'll see that updated on the web site in about a week. You will also see details on the first 8 adventure modules announced at the same time. If you've been on the fence about pre-ordering, I can let you know that now is a good time, as there are a couple more pieces that have come together. First, the additional material is going to increase the page count a bit, and thus the price will rise slightly -- probably to $39.99. I had asked on the forums what everyone's thoughts were and no one objected to "more stuff for a slightly larger release" so don't say I didn't warn you. :) But all pre-orders placed at the old price will be honored. Secondly, and this is most cool, a couple of the old-school artists I've been working with lately are VERY old school, as in they still send me original art in the mail, for me to scan, as opposed to sending me digital scans (which is what most artists do now). I'm talking to a couple of them about using some of the originals as pre-order prizes -- along the lines of "every pre-order will be entered in a drawing for a chance to win original art by so-and-so." Not every pre-order will win but a couple folks out there will be very happy when their name is drawn and they get original art worthy of being framed and hung on their wall for display. I will announce the details of exactly which artists are involved later in the year but it should prove a very fun opportunity for everyone who is a fan of classic D&D artists.

All in all I think the delay will be worthwhile as what you'll be getting will be well worth it. I know it will be a little tough to wait a couple more months so I apologize for that...but it will be worth it!

Thanks,
Joseph

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PostPosted: Thu Sep 08, 2011 6:31 am 
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It all sounds good to me!


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PostPosted: Thu Sep 08, 2011 6:54 am 
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Well I won't say it sounds good to me, but it is definitely understandable and I do appreciate the extra care in producing a quality product. I am really looking forward to this game. I have been waiting for a game like this for some time.


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PostPosted: Thu Sep 08, 2011 7:52 am 
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Joined: Tue Oct 02, 2007 10:44 pm
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goodmangames wrote:
Hi guys,

Your timing is impeccable...I was a few days away from letting everybody know that the core rulebook is indeed delayed. It's delayed for all the right reasons: it will be a better game and a more visually engaging work as a result. The tremendous amount of great feedback from the beta test led me to want to test and change various parts of the manuscript, as well as incorporate some specific feedback on new ideas (like spell-specific corruption and misfire results...which is cool but is word and time intensive to write). I've also managed to work out some scheduling issues with a couple additional old-school artists who will now be able to contribute even more cool art given a little extra time. And finally, I would like to have the modules rolling right on the heels of the core rulebook release, and more time lets us get that train rolling properly.

So, all that said, DCC RPG will be released in February. You'll see that updated on the web site in about a week. You will also see details on the first 8 adventure modules announced at the same time. If you've been on the fence about pre-ordering, I can let you know that now is a good time, as there are a couple more pieces that have come together. First, the additional material is going to increase the page count a bit, and thus the price will rise slightly -- probably to $39.99. I had asked on the forums what everyone's thoughts were and no one objected to "more stuff for a slightly larger release" so don't say I didn't warn you. :) But all pre-orders placed at the old price will be honored. Secondly, and this is most cool, a couple of the old-school artists I've been working with lately are VERY old school, as in they still send me original art in the mail, for me to scan, as opposed to sending me digital scans (which is what most artists do now). I'm talking to a couple of them about using some of the originals as pre-order prizes -- along the lines of "every pre-order will be entered in a drawing for a chance to win original art by so-and-so." Not every pre-order will win but a couple folks out there will be very happy when their name is drawn and they get original art worthy of being framed and hung on their wall for display. I will announce the details of exactly which artists are involved later in the year but it should prove a very fun opportunity for everyone who is a fan of classic D&D artists.

All in all I think the delay will be worthwhile as what you'll be getting will be well worth it. I know it will be a little tough to wait a couple more months so I apologize for that...but it will be worth it!

Thanks,
Joseph


Thanks for the update, Joseph. And kudos to whomever leaked the info before the upcoming announcement. Definitely do the tabloids proud! :lol:

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PostPosted: Thu Sep 08, 2011 8:07 am 
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a 3 months delay, I can do that... I just don't want a "YEARS" delay, like when Diablo II was supposed to be released!

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PostPosted: Thu Sep 08, 2011 8:55 am 
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goodmangames wrote:
Hi guys,

Your timing is impeccable...I was a few days away from letting everybody know that the core rulebook is indeed delayed. It's delayed for all the right reasons: it will be a better game and a more visually engaging work as a result. The tremendous amount of great feedback from the beta test led me to want to test and change various parts of the manuscript, as well as incorporate some specific feedback on new ideas (like spell-specific corruption and misfire results...which is cool but is word and time intensive to write). I've also managed to work out some scheduling issues with a couple additional old-school artists who will now be able to contribute even more cool art given a little extra time. And finally, I would like to have the modules rolling right on the heels of the core rulebook release, and more time lets us get that train rolling properly.

So, all that said, DCC RPG will be released in February. You'll see that updated on the web site in about a week. You will also see details on the first 8 adventure modules announced at the same time. If you've been on the fence about pre-ordering, I can let you know that now is a good time, as there are a couple more pieces that have come together. First, the additional material is going to increase the page count a bit, and thus the price will rise slightly -- probably to $39.99. I had asked on the forums what everyone's thoughts were and no one objected to "more stuff for a slightly larger release" so don't say I didn't warn you. :) But all pre-orders placed at the old price will be honored. Secondly, and this is most cool, a couple of the old-school artists I've been working with lately are VERY old school, as in they still send me original art in the mail, for me to scan, as opposed to sending me digital scans (which is what most artists do now). I'm talking to a couple of them about using some of the originals as pre-order prizes -- along the lines of "every pre-order will be entered in a drawing for a chance to win original art by so-and-so." Not every pre-order will win but a couple folks out there will be very happy when their name is drawn and they get original art worthy of being framed and hung on their wall for display. I will announce the details of exactly which artists are involved later in the year but it should prove a very fun opportunity for everyone who is a fan of classic D&D artists.

All in all I think the delay will be worthwhile as what you'll be getting will be well worth it. I know it will be a little tough to wait a couple more months so I apologize for that...but it will be worth it!

Thanks,
Joseph


Any chance you will include some starting maps to go along with the core rule book and adventures :P Like the Keep On the Borderlands had when it was released? :mrgreen:


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PostPosted: Thu Sep 08, 2011 9:18 am 
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Tyrant Master (Administrator)
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FLGS: Bizarro World
goodmangames wrote:
...DCC RPG will be released in February...

What are the odds of pre-ordering and being able to pick the book up in person at DunDraCon? It'd be just one more reason to look forward to the Con! :D

[offtopic]Also, what are the odds of SWM this year?[/offtopic]

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Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com


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PostPosted: Thu Sep 08, 2011 11:33 am 
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GnomeBoy wrote:

[offtopic]Also, what are the odds of SWM this year?[/offtopic]


What, pray tell, is "SWM"?


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PostPosted: Thu Sep 08, 2011 12:13 pm 
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JediOre wrote:
What, pray tell, is "SWM"?


Single White Male. Rumored to be the human sacrifice at this years DunDraCon. We got in hot water for decades of only sacrificing women in Princess Leia slave outfits to our occult Toad Lords. So we're having to branch out.

Sign up now. It's usually a really good time.





Just kidding.





Or AM I???

:evil:


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PostPosted: Thu Sep 08, 2011 1:43 pm 
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smathis wrote:
JediOre wrote:
What, pray tell, is "SWM"?

Single White Male. Rumored to be the human sacrifice at this years DunDraCon. We got in hot water for decades of only sacrificing women in Princess Leia slave outfits to our occult Toad Lords.

It also stands for Star Wars Miniatures, which we failed to put together a game of this past DDC.

Joe and I are suspected of being the last known living parties interested playing SWM. It may be down to just me at this point... :wink:

And as we know, if you are the last known player of any particular game, you go to the head of the DDC sacrifice queue -- which is why I was, ah, curious about Joe's interest level... :mrgreen:

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Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com


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PostPosted: Thu Sep 08, 2011 5:37 pm 
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smathis wrote:
We got in hot water for decades of only sacrificing women in Princess Leia slave outfits to our occult Toad Lords. So we're having to branch out.

Sign up now. It's usually a really good time.





Just kidding.





Or AM I???

:evil:


Branch out? I don't know what Toad Lords you're speaking of. The ones I know of may be completely evil, vile, and despicable, but the do have good taste in the ladies! :lol:


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PostPosted: Thu Sep 08, 2011 6:10 pm 
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goodmangames wrote:
Hi guys,

Your timing is impeccable...I was a few days away from letting everybody know that the core rulebook is indeed delayed. It's delayed for all the right reasons: it will be a better game and a more visually engaging work as a result. The tremendous amount of great feedback from the beta test led me to want to test and change various parts of the manuscript, as well as incorporate some specific feedback on new ideas (like spell-specific corruption and misfire results...which is cool but is word and time intensive to write). I've also managed to work out some scheduling issues with a couple additional old-school artists who will now be able to contribute even more cool art given a little extra time. And finally, I would like to have the modules rolling right on the heels of the core rulebook release, and more time lets us get that train rolling properly.

So, all that said, DCC RPG will be released in February. You'll see that updated on the web site in about a week. You will also see details on the first 8 adventure modules announced at the same time. If you've been on the fence about pre-ordering, I can let you know that now is a good time, as there are a couple more pieces that have come together. First, the additional material is going to increase the page count a bit, and thus the price will rise slightly -- probably to $39.99. I had asked on the forums what everyone's thoughts were and no one objected to "more stuff for a slightly larger release" so don't say I didn't warn you. :) But all pre-orders placed at the old price will be honored. Secondly, and this is most cool, a couple of the old-school artists I've been working with lately are VERY old school, as in they still send me original art in the mail, for me to scan, as opposed to sending me digital scans (which is what most artists do now). I'm talking to a couple of them about using some of the originals as pre-order prizes -- along the lines of "every pre-order will be entered in a drawing for a chance to win original art by so-and-so." Not every pre-order will win but a couple folks out there will be very happy when their name is drawn and they get original art worthy of being framed and hung on their wall for display. I will announce the details of exactly which artists are involved later in the year but it should prove a very fun opportunity for everyone who is a fan of classic D&D artists.

All in all I think the delay will be worthwhile as what you'll be getting will be well worth it. I know it will be a little tough to wait a couple more months so I apologize for that...but it will be worth it!

Thanks,
Joseph

I like the idea of a drawing for original DCC art. I also like more DCC for my pre-order money. I guess I can wait until 2/2012.

_________________
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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PostPosted: Thu Sep 08, 2011 6:20 pm 
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GnomeBoy wrote:
It also stands for Star Wars Miniatures, which we failed to put together a game of this past DDC.

Joe and I are suspected of being the last known living parties interested playing SWM. It may be down to just me at this point... :wink:

And as we know, if you are the last known player of any particular game, you go to the head of the DDC sacrifice queue -- which is why I was, ah, curious about Joe's interest level... :mrgreen:


I'm pretty sure Joseph is still down with the SWM. Our last GenCon, his wife was still bribing me to harass other booths for limited release minis. Those art majors can be very persuasive. No one wants to be on Mrs. Goodman's bad side.

//H

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PostPosted: Fri Sep 09, 2011 11:53 am 
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The part of me who doesn't want to wait is saddened by this.
The part of me who just started developing my own rpg, however, completely understands.


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