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The Implied Setting of the DCC RPG

Posted: Fri Jun 24, 2011 11:03 am
by geordie racer
From looking at the rules and mechanics, what facts about the setting do they imply?

Re: The Implied Setting of the DCC RPG

Posted: Sat Jun 25, 2011 3:32 am
by abk108
I don't think there's much of a defined setting. Just bear in mind this is supposed to be a grittier fantasy medieval world than 3E or 4E. It seems to be a low-power setting, without many Elminster, God-like people. There might be an Elminster, but he'd just be level 10 not level 40! :P
maybe if you take a look at OD&D adventures and modules you get an idea.

Re: The Implied Setting of the DCC RPG

Posted: Sat Jun 25, 2011 3:40 am
by finarvyn
Sean, I'm not entirely sure what you are looking for.

The modules have attempted to have a dark, gritty tone more like a blend of fantasy and horror. The images I get in my mind is a blend of Robert E Howard (Conan) and Fritz Leiber (Lankhmar) but honestly some of this is based on preconceptions that I bring into the game.

The rules and mechanics of the DCC system are not too far from D&D (fundamentally) so the setting could potentially be anything D&D-like. Wizards use magic, thieves pick locks, clerics pray to deities, and fighters fight things. I suspect you know all of this and are looking for something deeper.

I guess a deeper look at the rules would tell me that fighters are heroic and somewhat cinematic (MDoA) and that wizards have dark secrets (corruption and patrons) and sometimes cast spells with unknown effect (spell charts). Luck is important, and this makes some parts of the setting whimsical although hopefully not slapstick. Magic items aren't mass produced but should be meaningful and unique and wonderful.

I take part of it back -- probably more Lankhmar than Conan.

Re: The Implied Setting of the DCC RPG

Posted: Sat Jun 25, 2011 2:29 pm
by Black Dougal
The setting is explicitly stated at least once in the beta rules document, but I am not sure how it is going to be altered for DCCRPG.

Look on page 17 in the first paragraph of the Alignment section. It states: "On one such plane resides your trivial existence, tiny next to the vastness of Aéreth, even tinier next to the vastness of the cosmos."

If you can find a copy of DCC #35 http://www.goodman-games.com/5034preview.html you can at least get an idea of what the world is like. You can also use http://www.goodman-games.com/dcc-aereth.html to get some information about the world. Just be aware that the 3.x/4e version of Aéreth may be a different place than the DCCRPG version.

Re: The Implied Setting of the DCC RPG

Posted: Sat Jun 25, 2011 5:42 pm
by Ducaster
The Style I got most from the Beta rule set reminded me of the Elric stories and other Moorcock settings personally. But that's kinda the point isn't it? Anyone with a decent background in the appendix N reading list ought to have had their favorite sub set from that list spring to mind from the flavor of the Beta.

I'm going for a mix up of Moorcock/Lieber/Norton themes in the playtest campaign I plan on setting up for my local game store. Hopefully others will theme there first adventures/worlds differently. If so I hope they'll post their thoughts here as they see how the rules reflect these classic starting points?

Re: The Implied Setting of the DCC RPG

Posted: Sat Jun 25, 2011 11:18 pm
by joela
Ducaster wrote:The Style I got most from the Beta rule set reminded me of the Elric stories and other Moorcock settings personally
I got the same vibe as well. Dark fantasy with unpredictable magic, scheming patrons, dying/rising kingdoms, with cinematic elements like slaughtering multiple opponents via steel, wits, and luck alone.

Re: The Implied Setting of the DCC RPG

Posted: Sun Jun 26, 2011 6:51 am
by Eldric IV
The rules heavily imply a setting with rampant unemployment and a high birth rate.

Re: The Implied Setting of the DCC RPG

Posted: Sun Jun 26, 2011 1:04 pm
by Harley Stroh
Eldric IV wrote:The rules heavily imply a setting with rampant unemployment and a high birth rate.
Laughed aloud at that. Well played, sir.

//H

Re: The Implied Setting of the DCC RPG

Posted: Mon Jun 27, 2011 3:05 am
by Stainless
Eldric IV wrote:The rules heavily imply a setting with rampant unemployment and a high birth rate.
Actually, considering the rate of retirement going on, employment should be booming (although short term on an individual basis).

Re: The Implied Setting of the DCC RPG

Posted: Mon Jun 27, 2011 7:24 am
by Eldric IV
Stainless wrote:Actually, considering the rate of retirement going on, employment should be booming (although short term on an individual basis).
The people with steady jobs are not likely the ones heading out to die ... er, that is adventure in the wilderness and ancient ruins.