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Re: Links to DCC RPG Resources, updated 5/29

Posted: Wed May 30, 2012 5:48 pm
by finarvyn
finarvyn wrote:I can't find a pamphlet or booklet setting for my printer
Okay, so I kept at it and think I found the right setting. :oops: Fingers crossed. I'll print off some pages at work tomorrow and see how they copy. 8)

Next questions: How do I get them stapled nice?

Re: Links to DCC RPG Resources, updated 5/29

Posted: Thu May 31, 2012 5:29 am
by Kobayashi
For the french DCC crowd :

Another character sheet
A sheet for 4 level 0 characters
The occupations table
Fumbles and Critical Hits tables I, II, III, IV and V

All (and more to come) can be found here.

Re: Links to DCC RPG Resources, updated 5/29

Posted: Thu May 31, 2012 11:23 am
by dunbruha
finarvyn wrote:Next questions: How do I get them stapled nice?
I went to Kinkos--they had a long stapler that they were nice enough to let me use.

Re: Links to DCC RPG Resources, updated 5/29

Posted: Thu May 31, 2012 3:05 pm
by GnomeBoy
dunbruha wrote:
finarvyn wrote:Next questions: How do I get them stapled nice?
I went to Kinkos--they had a long stapler that they were nice enough to let me use.
Yeah. Failing that, open out a stapler, staple through the stack at the fold with the pages on some cardboard (or similar), pull the stapled pages back off the cardboard and fold the legs of the staples down as normal...

Re: Links to DCC RPG Resources, updated 5/29

Posted: Thu May 31, 2012 4:23 pm
by GreyM
Don't we all have a Bostitch booklet stapler laying around or a long reach stapler :D

Re: Links to DCC RPG Resources, updated 5/29

Posted: Sun Jun 03, 2012 10:57 am
by Colin
Some generic resources for folks:

How about some free generators?

Dyson's Random Morph Map
Risus Monkey's Random Map Generator

Dan Collins offers the freely downloadable and neat little GridMapper application for dungeon mapping.

The Hack & Slash blog provides a 30-page Traps, Tricks, & Empty Rooms pdf.

Johnn Four of RoleplayingTips.com has released the system neutral, free 64-page pdf 650 Fantasy City Encounters: Seeds & Hooks. Great stuff at the best price!

Want a gorgeous, free map of a fantasy village, with a form-fillable key? Grab Berem by 1191 AD Publishing.

BX Blackrazor has the system neutral 100 Reasons the Characters Are Together.

Sham's Grog & Blog has some great system-neutral pdfs too, including 100 NPC Personalities, and 100 Stairways.

The Wrath of Zombie blog has the system-neutral pdfs Grave Digging Chart and Wilderness Encounters.

Dandy in the Underworld provides the excellent system-neutral Rival Adventuring Parties, 50 Rural Encounters, and Rural Inns & Taverns pdfs.

Isomage offers online generators for Random Wilderness Hexmaps, and Random Cave Maps.

Ye Olde Map Maker is a free online map generator that allows you to print off your results.

The One Page Dungeon Contest has run for several years, and produces VAST SWATHES of system-neutral one-page mini-modules. You can downloaded collected pdfs of the entries below. Be warned, some of the collections are humongous (like 60 megs' worth of free material)!

1PDC Collected 2012
1PDC Collected 2011
1PDC Collected 2010
1PDC Collected 2009

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 04, 2012 2:46 am
by DCCfan
Thank you for sharing all these resources. 8)

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 04, 2012 7:38 am
by Colin
DCCfan wrote:Thank you for sharing all these resources. 8)
You're welcome, mate. :)

Colin

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 04, 2012 8:55 am
by viruswithshoes
Holy hell RAD Colin, Thanks! You just killed my morning productivity. As someone who has not gamed since the advent of the internet, I've been overwhelmed collecting and reviewing these types of resources and my brain is just spinning.

Creating a campaign with custom cities, patrons, deities, spells etc is getting overwhelming. I think I'll say to hell with it all and run the 0-Level in the book and take it from there. Maybe let the players design their own patron if they want to.

It may have already been mentioned but Blackmarsh and the related Goodman Games' Points of Light campaign settings seem perfect for DCC RPG.

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 04, 2012 12:54 pm
by arcadayn
Has anyone shared this one yet?

http://davesmapper.com/

The side view dungeons are my favorite.

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 04, 2012 2:16 pm
by Colin
Cool. Thanks for sharing. :)

Colin

Re: Links to DCC RPG Resources, updated 5/29

Posted: Tue Jun 05, 2012 8:04 am
by Colin
viruswithshoes wrote:Holy hell RAD Colin, Thanks! You just killed my morning productivity. As someone who has not gamed since the advent of the internet, I've been overwhelmed collecting and reviewing these types of resources and my brain is just spinning.

Creating a campaign with custom cities, patrons, deities, spells etc is getting overwhelming. I think I'll say to hell with it all and run the 0-Level in the book and take it from there. Maybe let the players design their own patron if they want to.

It may have already been mentioned but Blackmarsh and the related Goodman Games' Points of Light campaign settings seem perfect for DCC RPG.
You're welcome. :) I wouldn't create a setting before play, but rather start at the adventure locale and build out gradually, adding more as the players go through each adventure. I wouldn't even necessarily create a pantheon; like you mentioned, I'd get any clerical Player to make up their own god in co-op with me, and add more gods as things go along. Saves a heck of a lot of work that might not even get used for some time anyway.

Yep, Blackmarsh and PoL I have been mentioned, but they're still worth pointing out again.

Colin

Re: Links to DCC RPG Resources, updated 5/29

Posted: Thu Jun 07, 2012 5:30 am
by Vanguard
Did the Cleric sheet ever get updated?

Re: Links to DCC RPG Resources, updated 5/29

Posted: Thu Jun 07, 2012 5:48 am
by Colin
Vanguard wrote:Did the Cleric sheet ever get updated?
Not yet. Joseph and Harley are seriously swamped, which isn't surprised given that this is still essentially the launch of DCC as its whole own entity. A complete new rpg, a line of new modules for it, plans for Free RPG Day and conventions, etc. take a lot of time and effort, so if it takes them a handful of weeks or so to get around to forum posts, errata, or updating pdfs, I'm sure they can be forgiven.

Colin

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 18, 2012 8:02 am
by bizarrojoe
I'm cross posting a little bit here, but I thought I'd share the link to my latest multi-layer character sheet:

http://www.filedropper.com/dccrpgmerged ... ersheetv30

I also added a few more pages to Jeremy Deram's reference sheets, mostly stuff that I knew I would forget about while I was Judging games:

http://www.filedropper.com/modifiedreferencesheets_2

I hope you find the files useful!

Edit: Fixed a typo in the reference sheets.

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jun 18, 2012 8:45 am
by Colin
bj for the win! Erm, that sounds a bit suspect. ;)

Colin

Re: Links to DCC RPG Resources, updated 6/21

Posted: Sun Jul 08, 2012 1:54 pm
by Colin
Koboldstyle/Kirin Robertson did a folder-style hand-tooled character sheet for characters of 1st level and above HERE.

Re: Links to DCC RPG Resources, updated 6/21

Posted: Tue Jul 10, 2012 12:30 pm
by Colin
donjon
A site featuring multiple name generators and random dungeon generators.

Wizardawn
Contains random generators for:
Dungeon Maps
Potion Appearances
Random Books & Tomes
Random Treasure Maps
Settlements, Fantasy
Ultimate Dungeon Creator
etc.

Colin

Re: Links to DCC RPG Resources, updated 6/21

Posted: Tue Jul 10, 2012 10:36 pm
by drow
Colin wrote:donjon
A site featuring multiple name generators and random dungeon generators.
and a fractal worldmap generator, inn generator, NPCs, castles, towns, omens, prophecies, pickpocket loot...

Re: Links to DCC RPG Resources, updated 5/29

Posted: Sun Jul 15, 2012 8:46 am
by jduncan
Colin wrote: Dandy in the Underworld provides the excellent system-neutral Rival Adventuring Parties, 50 Rural Encounters, and Rural Inns & Taverns pdfs.
Thanks for the shout-out! I've since updated the "Rival Adventuring Parties" table, which can be found here: Rival Adventuring Parties.

Re: Links to DCC RPG Resources, updated 5/29

Posted: Sun Jul 15, 2012 9:25 am
by sheriffharry
jduncan wrote:
Thanks for the shout-out! I've since updated the "Rival Adventuring Parties" table, which can be found here: Rival Adventuring Parties.
That's great! It would be really fantastic if you could stat the parties minimally (class/level, special items, etc.).

Re: Links to DCC RPG Resources, updated 5/29

Posted: Mon Jul 23, 2012 6:42 pm
by Aplus
finarvyn wrote:
finarvyn wrote:I can't find a pamphlet or booklet setting for my printer
Okay, so I kept at it and think I found the right setting. :oops: Fingers crossed. I'll print off some pages at work tomorrow and see how they copy. 8)

Next questions: How do I get them stapled nice?
Seriously, if you are a do-it-yourself kind of gamer or DM, you must own one of these!

http://www.amazon.com/Reach-Stapler-Sta ... 001B0GWKU/

Re: Links to DCC RPG Resources, updated 6/21

Posted: Fri Aug 03, 2012 8:25 am
by Kergalli
I think these are basically good to go if you are interested in adding them to the list:

DCC RPG 0-level Character Creation Cheatsheet
2-sided sheet containing just about everything a player would need to create new 0-level characters. Only thing missing in the Occupation table.

DCC RPG What to Roll
1-sided reference sheet detailing the various rolls/checks in DCC and how to determine the results.

DCC RPG Screen - Work in Progress
3 panels of the screen I am working on.

DCC Character Sheet
B/X-inspired starter character sheet.

Re: Links to DCC RPG Resources, updated 6/21

Posted: Thu Aug 09, 2012 9:51 am
by Banesfinger
Kergalli wrote:I think these are basically good to go if you are interested in adding them to the list:

DCC RPG 0-level Character Creation Cheatsheet
2-sided sheet containing just about everything a player would need to create new 0-level characters. Only thing missing in the Occupation table.

DCC RPG What to Roll
1-sided reference sheet detailing the various rolls/checks in DCC and how to determine the results.

DCC RPG Screen - Work in Progress
3 panels of the screen I am working on.
Great stuff Kergalli - I'll be using these!

One question:
For your 0-level Character Creation Cheatsheet: step #9 (Base Move and Racial Features). Aren't those "racial" features actually "class" features which don't apply until the PC reaches 1st-level?

Re: Links to DCC RPG Resources, updated 6/21

Posted: Thu Aug 09, 2012 11:16 am
by Kergalli
Page 21 of the DCC rulebook:
0-level demi-humans are able to utilize select racial traits as follows: dwarves have infravision and a base speed of 20’; elves are sensitive to iron and have heightened senses; and halflings have infravision. Refer to the dwarf, elf, and halfling class descriptions for more information on these abilities.
I extrapolated on the remaining racial abilities in the class descriptions, adding what made sense and would naturally be a racial feature as opposed to something a character might learn while being trained in a class.

Things I added to my game/the sheet:
Elf: Immune to magical sleep/paralysis and infravision. Immunity seems like something inherent and infravision because all the other races get it at 0-level.
Dwarf: Smell gold/gems. Again, seems like an inherent ability a dwarf would possess for most of their life.
Halfling: Two-weapon fighting and good luck charm. I could see an argument for not including two-weapon fighting, but I saw it as more of how halflings are raised/wired and that perhaps halflings simply do not favor one hand or the other which in turn makes them naturally good at using either. Again, good luck charm just seems like something halflings would always possess/couldn't get away from.

Ultimately, I felt the paragraph on page 21 was not a complete list (see Elf infravision, no mention of halfling's 20' move) and just sort of went with my gut/house-ruled it.