Is level 0 going to be a one adventure origin for characters that results in survivors becoming level 1?
That's the plan. It gives some interesting long-term characters, I'll tell you!
Is there any magic available to level 0 characters? Can they make pacts or call upon higher powers as a mage or priest would do?
Nope. Nothing. You're lucky to have a club or something similar to use as a weapon. Actually, if you live you should be happy.
I know generally levelling is supposed to be slow and think that is great. Just curious how much need there will be for level 0 adventures and if there was a need for any that were not 'origin' type stories where the characters are fresh off the farm/boat/whatever.
Depending upon how often you start new characters off, I think that 0-level adventures may be very important. If I start a campaign and every time it's the same adventure, players will get bored in a hurry. We need a whole pile of 0-level adventures since each gets used only once but is needed every time.
Any input would be appreciated - trying to storyline a few low level adventures.
Good luck, and please share what you come up with.
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson