Toad!!! - A.K.A the 5/21/2011 playtest session
Posted: Sat May 21, 2011 4:00 pm
It was another fantastic GMing job by Harley. If he is GMing you owe it to yourself to play in his game. He also seems to attract good roleplayers. Everyone at the table was fantastic. I hope that "The DCC Expendables" have many more adventures together.
I will try not to give too many spoilers in case the adventure ends up being published.
This one was a rather wet adventure to begin with, but quickly went from wet to cold. My Halfling, Milo Fogbottom, did not particularly enjoy the wet, stormy weather. He also didn't like having to save the wizard from drowning in the surf. Actually the cold bothered him too. I guess that one can't always adventure somewhere warm and tropical.
The falling ice toads, and the eventual flying pieces of ice toads were no fun either. They weren't too hard to kill though. The charred pieces of ice toad were fun.
Good times.
I really enjoyed playing the Halfling. It was my first experience with the DCC version. I got quite a bit of mileage out of the two-weapon fighting rules for the class. I love the d16+d16 rule for attacks. It is great to be able to crit on a 16 and only to fumble when both dice roll 1. On one roll I rolled a 1 and a 16. No fumble! Yay! I still got to crit the toad I was attacking. I wasn't as effective as the fighter, but I did my fair share of damage in combat. I didn't try out the Luck rules for the class, but they sound like fun also. Halflings add their Luck modifier to all Saves. When they burn Luck to improve a roll they get 2 points instead of the normal 1. They can also burn their Luck to improve the rolls of others. (I assume this means they can add 2 points to that player's roll as if the player were enhancing the his own roll.) Oh, and they are stealthy. So, the class is somewhere between thief and fighter with a ton of Luck thrown in for good measure.
As for the other classes, we had: a wizard, a thief (R.I.P.), a dwarf, a fighter, and 2 clerics of Justicia (the "Sister Nuns" were cool, if a bit scary).
The wizard got off a couple of decent spells, but most of the time he couldn't cast to save his own life. No pun intended. The clerics did a bit better, but all those ones on the heal checks were very sad to see. In fact there were quite a number of fumbles around the table today. I guess it was just a low rolling sort of day.
I am looking forward to the next session. I really hope everyone can make it next Saturday.
I will try not to give too many spoilers in case the adventure ends up being published.
This one was a rather wet adventure to begin with, but quickly went from wet to cold. My Halfling, Milo Fogbottom, did not particularly enjoy the wet, stormy weather. He also didn't like having to save the wizard from drowning in the surf. Actually the cold bothered him too. I guess that one can't always adventure somewhere warm and tropical.
The falling ice toads, and the eventual flying pieces of ice toads were no fun either. They weren't too hard to kill though. The charred pieces of ice toad were fun.
Good times.
I really enjoyed playing the Halfling. It was my first experience with the DCC version. I got quite a bit of mileage out of the two-weapon fighting rules for the class. I love the d16+d16 rule for attacks. It is great to be able to crit on a 16 and only to fumble when both dice roll 1. On one roll I rolled a 1 and a 16. No fumble! Yay! I still got to crit the toad I was attacking. I wasn't as effective as the fighter, but I did my fair share of damage in combat. I didn't try out the Luck rules for the class, but they sound like fun also. Halflings add their Luck modifier to all Saves. When they burn Luck to improve a roll they get 2 points instead of the normal 1. They can also burn their Luck to improve the rolls of others. (I assume this means they can add 2 points to that player's roll as if the player were enhancing the his own roll.) Oh, and they are stealthy. So, the class is somewhere between thief and fighter with a ton of Luck thrown in for good measure.
As for the other classes, we had: a wizard, a thief (R.I.P.), a dwarf, a fighter, and 2 clerics of Justicia (the "Sister Nuns" were cool, if a bit scary).
The wizard got off a couple of decent spells, but most of the time he couldn't cast to save his own life. No pun intended. The clerics did a bit better, but all those ones on the heal checks were very sad to see. In fact there were quite a number of fumbles around the table today. I guess it was just a low rolling sort of day.
I am looking forward to the next session. I really hope everyone can make it next Saturday.