Thanks for the great game and adventure, Mr Goodman!
I ran free rpg day DCC at my hobby shop Good Games in Sydney, Australia.
I ran my regular group of guys through the 0 level funnel game (using a mobile phone app for the dice as the store did not have Zocchi dice in stock).
We had 7 players with 4 characters each. Wow, what an awesome time we all had.
This was the guys first exposure to the game, the rolling up of the characters put smiles on a lot of faces. Some of the guys were familiar with Appendix N and some were not. It was apparent to us all that the game stands on it's own feet, regardless of how stocked one's dodgy pulp fantasy library is. The flavour and setting of the adventure was great. I'd love to see this plot continue in a set of modules.
We had a few farmers and cutpurses and a gravedigger or two. No dwarves at all, but a few elves and one halfling vagrant. I'd like to see more variation in the list if possible.
I photocopied and blew up the map. I cut out the sections and it worked very nicely. I'll be using 3d terrain or battle maps in future. That being said, the map was great.
It was brilliant to see the change in the players after the first part of the adventure. Wow, the 4th edition DnD "charge straight in - who cares about losing a few HP on a trap when I can use a healing surge" went right out the window. By the 3rd room, he guys were using every trick in the book to stay safe. It really added to the tension and suspension of disbelief... and laughs.
The great thing about the funnel process is that it eases you into this type of play whilst still having consequences. It reminded me of the reason we all took to these sorts of games in the first place: Tragedy and triumph (a good name for a rpg, maybe.. haha).
Suffice to say that we had a blast. We're going to pick it up fortnightly so now I need to find a suitable module or write something up. Any ideas re the dryad?
Thanks again Mr Goodman! Can't wait until Nov!