Maps in early D&D were purely utilitarian with the occasional artistic flourish, and yet we've all come to love those basic, hand-drawn maps. In modern times, the advent of digital cartography has really changed map-making. Many RPG publishers use full-color maps which are beautiful in their own right but, frankly, don't get my blood boiling with the "spirit of adventure" like those classic D&D maps. Too much detail, too much photographic accuracy, too little left to the imagination.
So I asked Doug Kovacs -- who's not just "the DCC RPG cover artist" but also one of the playtesters and a life-long role-player -- to see what he could come up with in terms of vintage-style illustrated maps. As long as we're going for hand-drawn vintage style, why limit it to utilitarian function? Why not get the DM's mind flowing with ideas along with depicting a map?
Here is an example of where the map direction is going. This particular map is for The Portal Under the Stars, which many of you have played (if you played in one of my 0-level games last year) and which will also be in the Free RPG Day Adventure Starter...
