finarvyn wrote:That's a big part of my reasoning, as well. Seems like most of the "cleric" examples in Appendix N aren't really traditional D&D clerics at all, but basic dudes who hang out and pray to some shrine or another. When it's time for spells to fly, it's always some dark wizard who actually does it. Folks who stave off evil seem to be more like Paladins than Clerics.
That's my take on it. I wouldn't mind if the DCC Cleric was more like a Paladin and less like Cleric McHealbot. I'd rather healing be representative of the different roles hit points play (fatigue, near misses, stress, actual wounds). I think having a Cleric around that just heals "wounds" all the time reinforces the misconception that "hit points = wounds". When actually, most of the time the Cleric is just "inspiring" people to keep fighting.
finarvyn wrote:And I can certainly appreciate this position. I'm not 100% sold on killing the cleric, even though I'm the one who started this thread. I think in general the cleric doesn't have a place in Appendix N, but that doesn't mean it couldn't be a part of the game. I'm just thinking that elimination of the cleric could accomplish a couple of key goals:
1. Trims out a lot of space in a rulebook we hope to be thin and compact.
2. Gives a "better" feel for the source literature.
It could be that cleric could be introduced in a later supplement, along with ranger or bard or druid or other classes that might not be called "core" but folks might want to play.
I think the traditional D&D Cleric is a bad fit for Appendix N. You have to take several different characters, focus in on some of the abilities they had and then kind of mash them together to make a
justification for the D&D Cleric. But none of them, to my knowledge, is just a straight-up D&D Cleric. Contrast that with the Fighter and Magic-User. Or even the Thief or Ranger.
That said, I'm thoroughly against removing them from the core rules. I support drifting them back towards actual Appendix N types of characters which might mean limiting some of their abilities or expanding others. It also might require a rethinking of what a Cleric
is -- like Gandalf who is a "wizard" but functions a lot like a D&D Cleric at times.
But I'd rather have Clerics in. Joseph's already gotten them mostly figured out. And I think not including them would be a turn-off for D&Dites who are just
used to them being there.