Goodman Games

Fan Forums
It is currently Tue Mar 26, 2019 12:57 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: Fantasy Grounds
PostPosted: Sat Mar 10, 2018 5:16 pm 
Offline
Ill-Fated Peasant

Joined: Sat Mar 10, 2018 5:09 pm
Posts: 3
FLGS: Guild House
Hey folks,

I am a FG user and found that an independent Fantasy Grounds developer has created a DCC RPG ruleset for use with the program (see it here: http://www.fantasygrounds.com/forums/showthread.php?24890-DCC-RPG-Ruleset).

The developer, leozelig, has apparently also developed a FG official ruleset module (with all the tables, spells, etc etc) and offered it to GG so it could be be sold officially. I would love to purchase this. GG has declined for some reason but I really hope they reconsider. FG is a great program and having all the DCC tables and what not all automated would be great for online play.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Tue Jun 05, 2018 7:14 am 
Offline
Far-Sighted Wanderer

Joined: Tue Oct 09, 2012 7:45 am
Posts: 49
Location: New Hampshire
I would love the same thing for Roll20.

I just about have my Roll20 group talked into trying a DCC funnel. I’m a relative noob with Roll20 and it will be my first time running on the platform. I’ve run several in person groups from funnel to 3rd level, so I’m not new to DCC, it’s just that getting everyone together for a physical game has become nearly impossible these days.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Mon Jul 30, 2018 5:04 pm 
Offline
Far-Sighted Wanderer

Joined: Tue Oct 09, 2012 7:45 am
Posts: 49
Location: New Hampshire
So our group switched over to Fantasy Grounds and it is great. We are liking it so much better than Roll20. With our busy lives and geographical distance it allows us to still maintain our weekly session.

I almost had them talked into giving DCC a whirl. Everyone loved the rules and the old school feel of the system, but hand entering everything into FG is just too much for our limited time. They decided on 5e because everything is available and ready to go. I'm hoping it won't be a total loss as I am going to convert some of my favorite adventures over to 5e.

Oh well.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Sat Oct 13, 2018 7:38 am 
Offline
Ill-Fated Peasant

Joined: Sat Mar 10, 2018 5:09 pm
Posts: 3
FLGS: Guild House
Ya, guys, I purchased your Lankhmar books by backing via KS. I also bought other of your products. I really hope you guys consider selling your stuff on FG. Having this game run on FG would be great. I only play online. Despite owning all these products I cant play them since I only play with online groups.

From my understanding, the FG user has all the material inputted and ready to use. GG just needs to partner with FG so they can sell it.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Sat Oct 13, 2018 2:37 pm 
Offline
Tyrant Master (Administrator)
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3396
Location: Left Coast, USA
FLGS: Bizarro World
What is the FG virtual system lacking that makes it impossible to run DCC?

I don't understand.... If you can run it face-to-face, what makes that not work in a virtual medium? I ran some DCC a few years back on Roll20 and it went fine, but I don't know FG.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Fri Oct 19, 2018 4:31 am 
Offline
Ill-Fated Peasant

Joined: Sat Mar 10, 2018 5:09 pm
Posts: 3
FLGS: Guild House
Everyone's experience is, natually, different. All I can say is I cannot see myself playing this game online without having the equivalent of the Crawler app implemented in the virtual table top.

This is possible right now on FG if Goodman Games agrees to it.

If you dont need all that, more power to you.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Mon Dec 17, 2018 6:16 am 
Offline
Far-Sighted Wanderer

Joined: Tue Oct 09, 2012 7:45 am
Posts: 49
Location: New Hampshire
Yeah, after doing 5e and Savage Worlds for months on FG, it was too hard a sell to convince my group to both try a new game AND not be able to use FG for anything but the maps, especially when even bringing those maps in would have required a lot of tweaking on my end.

Oh well.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Mon Dec 17, 2018 1:53 pm 
Offline
Tyrant Master (Administrator)
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3396
Location: Left Coast, USA
FLGS: Bizarro World
Okay, so re-reading some of this.... Is it a trust issue or something like that?

I mean, if someone rolls actual dice while you're playing online, is that not cool because they could be fudging the results?

I'm failing to understand why these things not being built into the site is a deal breaker -- but I'd like to understand...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Thu Dec 20, 2018 4:00 pm 
Offline
Gongfarmer

Joined: Thu Dec 20, 2018 3:39 pm
Posts: 1
FLGS: I don't have one, I live in the middle of rural nowhere!
I imagine it's not so much an issue of trust, as there are built in random number generators that will roll dice for you at the click of a button. But I imagine an integrated ruleset would have functionality similar to something like the purple sorcerer tools. Maybe you'd have a wizard who at the click of a button pull up the entire description and chart for a spell he's casting. Or when a warrior rolls a d20, on the roll of a 19 or 20 it would automatically roll on the critical hit table and pull up the result you got.

Basically it would probably be about quality of live improvements rather than just playing the game itself, which is already quite doable on many VTTs.


Top
 Profile  
Reply with quote  
 Post subject: Re: Fantasy Grounds
PostPosted: Sun Dec 23, 2018 4:06 pm 
Offline
Tyrant Master (Administrator)
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3396
Location: Left Coast, USA
FLGS: Bizarro World
Maybe that's it.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group