GnomeBoy wrote:
kevin_video wrote:
...However, they want to farm what she has for themselves...
Does this mean they want to work her farm for her? Or that they want to copy her methods?
My advice is to consider that skill systems in a game are always abstract -- they can never reflect the totality of what we can know. So her 'meager' skill in Nature may mean she knows a ton of stuff about farming mushrooms and is shaky on the rest of nature not related to that ("Bears? No, I don't know anything about bears..."). Always go with the
concept of the character, and use the stats when without recourse to simple logic/gut-feeling. The numbers alone can't tell you what she knows.
If they want to copy her methods or get her to teach them, that sounds like a long process either way.
If the spellcasters are burning up all their spells quickly, that's on them -- the dungeon shouldn't take a break to let them rest. They may need to figure out how to get through the day being more judicious with their resources (which includes spells). Nobody said it would be easy...
I never got notified that there was a reply. The "notify me when a reply is posted" obviously isn't working for me.
To answer the question, they want to copy her methods. And time isn't a factor is she was willing. Elves live a long time.
The casters are burning up their spells because the noncasters aren't playing nice. Because they don't require spells, they're continually going lower into the dungeon. So they're taking on battles they shouldn't, and using up resources just to keep the party alive. Not that the noncasters care. They just keep marching on as they don't need to rest.
And no, them dying isn't a factor of determent. It's more like "oh well, new name, same character build. Off we go." So suggesting that to make them take a step back won't work.