Question: Whiterock PreGens

Forum for all things Castle Whiterock!

Moderators: DJ LaBoss, finarvyn, Harley Stroh

Post Reply
User avatar
welland_warrior
Wild-Eyed Zealot
Posts: 57
Joined: Wed Feb 06, 2008 5:12 pm

Question: Whiterock PreGens

Post by welland_warrior »

Hi there,

I was looking over the really neat Castle Whiterock pregenerated characters earlier and had a question. These characters all seem to have skill ranks, that by my reading, exceed the limits of 1st level characters. On page 61 of the PH it says that you can only have as many ranks in a skill as 3+character level. Many of the PreGens have skill ranks that well exceed +4 for first level characters. Can someone tell me if I miss-read something? Thanks! :)
Hybban
Wild-Eyed Zealot
Posts: 74
Joined: Wed Dec 05, 2007 10:46 am

Re: Question: Whiterock PreGens

Post by Hybban »

welland_warrior wrote:Hi there,

I was looking over the really neat Castle Whiterock pregenerated characters earlier and had a question. These characters all seem to have skill ranks, that by my reading, exceed the limits of 1st level characters. On page 61 of the PH it says that you can only have as many ranks in a skill as 3+character level. Many of the PreGens have skill ranks that well exceed +4 for first level characters. Can someone tell me if I miss-read something? Thanks! :)
I don't have them right here, but could it be racial/class bonuses to skills, or bonuses due to feats?

Hyb'
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 4126
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Question: Whiterock PreGens

Post by GnomeBoy »

Yeah, I don't have mine handy, but...

They were stripped down character sheets, weren't they? The numbers (IIRC) were the total bonus, not just the ranks. So they've got ability mods, racial stuff, feat stuff, etc in there, too.

Maybe.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
User avatar
Jengenritz
Steely-Eyed Heathen-Slayer
Posts: 631
Joined: Sat Dec 04, 2004 7:44 pm

Re: Question: Whiterock PreGens

Post by Jengenritz »

GnomeBoy has the right of it. Those are total skill modifiers, not just ranks.

That said, it looks like they might be a little off in the skill point department. Err...sorry. :oops:

They look like pretty small mistakes, so you could still just run them "as is." It doesn't look like anything game-breaking is in there.
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
User avatar
welland_warrior
Wild-Eyed Zealot
Posts: 57
Joined: Wed Feb 06, 2008 5:12 pm

Re: Question: Whiterock PreGens

Post by welland_warrior »

Definitely not game-breaking, I was just wondering if I had misread the skills information in the PH. I don't think it says that you can modify above the max of 3+level. If someone has a citation that suggests otherwise let me know as we have been sticking to a max of 4 for our first level characters (5 for second, etc). I was looking at them closely as I thought the PreGens have a great deal of character (no pun intended)! :)
Hybban
Wild-Eyed Zealot
Posts: 74
Joined: Wed Dec 05, 2007 10:46 am

Re: Question: Whiterock PreGens

Post by Hybban »

welland_warrior wrote:I don't think it says that you can modify above the max of 3+level.
It's true for the ranks, not for the skill total. It says in the skill chapter of the PHB (p 61, I almost quote from my french PHB, but I found my american one...) that the skill modifier = skill rank + ability modifier + miscellaneous modifiers, and that Skill ranks cannot be above 3+level.

Of course on CW CS, the skill modifiers are shown, not skill ranks.

Hyb'
User avatar
Jengenritz
Steely-Eyed Heathen-Slayer
Posts: 631
Joined: Sat Dec 04, 2004 7:44 pm

Re: Question: Whiterock PreGens

Post by Jengenritz »

Hybban has the right of it (as well he should since he's our newest Tournament Judge!)...

Skill ranks max out at [character level +3]

Then you add in ability modifiers, feats like Skill Focus or Alertness, racial modifiers, and whatever else you've got to get the total skill modifier, which pretty clearly goes above [character level +3].

The Castle Whiterock pregens are listed with their total skill modifiers...just saving the Lucky Owner a step in adding together all the little bits so they can jump right into playing!
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Hybban
Wild-Eyed Zealot
Posts: 74
Joined: Wed Dec 05, 2007 10:46 am

Re: Question: Whiterock PreGens

Post by Hybban »

Jengenritz wrote:Hybban has the right of it (as well he should since he's our newest Tournament Judge!)...
Thank you!
And I must admit that I'm not a 3.5 fan nor a good judge for rule in that system (which is probably why I did good with 4th edition rules). Before, I used to play DCC with C&C, now it will be with DD4 :)

Hyb'
User avatar
welland_warrior
Wild-Eyed Zealot
Posts: 57
Joined: Wed Feb 06, 2008 5:12 pm

Re: Question: Whiterock PreGens

Post by welland_warrior »

Ahh, good stuff! Thanks :)
Hybban
Wild-Eyed Zealot
Posts: 74
Joined: Wed Dec 05, 2007 10:46 am

Re: Question: Whiterock PreGens

Post by Hybban »

welland_warrior wrote:Ahh, good stuff! Thanks :)
You're very welcome.

Hyb'
Post Reply

Return to “Castle Whiterock”