Castle Whiterock Weekly Write Up (BG Group)
Posted: Mon Feb 11, 2008 12:48 pm
With our Deadlands campaign at a chapter stop, it was my turn to start running a campaign. What better tool to use than the lovely boxed set that Joe told me about at GenCon. I promised him that I would post updates about our campaign as soon as we got started with it, so here it goes. I don’t normally post to any forums, but there is a first time for everything, and hopefully my comrades from my gaming group will post replies to my updates.
Anyway, here is the write up...
Last week I started my Castle Whiterock campaign and I think things are going well so far. The party consists of four players, they are as follows:
Human Female Monk—Ju Li
Dwarven Male Cleric—Toregal
Elven Male Ranger—Calerin
Human Male Rogue—Lucian
The group became a party and spent their first adventure getting up to speed in Cilamar for the most part. They met with Lady Chauntessa and discovered her reasons for summoning them to a meeting. They were tasked with finding various tomes for her and also to locate the missing Geth family members. The dwarf has been tasked by his order to find the Codex Autonomica, so the party is also on this quest (whether they know it or not). At the Inn they also heard a few rumors, and had a talk with the eccentric and scatter-brained Quintus (the alchemist) who has asked them to find rare materials for his potion making.
The next morning the party set out for Castle Whiterock. They traveled all day and decided to set up a fire-less camp on the outskirts of the castle. That night, during guard duty, the ranger spied a group of orcs plodding up the path from the castle. He woke up the rest of the party, they all hid in the foliage, and surprised the orc band (four in total).
The elf picked off the first one with a arrow shot to the throat, while the cleric and the monk stood their ground. Meanwhile, the rogue set off silently to flank the orcs and attacked the side/rear of their party with a deadly sneak attack. All said and done, the party survived with a few cuts and scratches. The players and the DM also had a chance to dust off some of the rust with the D&D rules (we had not played for quite some time—the monk of this party has just finished a chapter of our Deadlands campaign).
They looted and searched the orcs and pulled their bodies off of the path. The also left their horses near this camp instead of bringing them along to the castle.
The party reached the castle gatehouse early the next morning and found the “monks” asleep. The group sized them up pretty quickly, but when the elf advanced to get a closer look the rogue “monk” up in the murder-hole area lost his resolve and fired an arrow that missed and sunk into the ground near the ranger’s feet. This obviously angered the party and they fought back with impunity. The ranger shot one of the “monks” clean in the chest and ended his cudgel swinging days. The dwarf and the monk teamed up on the other monk, and Lucian (the rogue of the party) went toe-to-toe with the rogue “monk” that went up the ladder to fire down on the party with his bow. The battle ended with Lucian taking some pretty serious damage, but the cleric tended to his wounds quite easily.
The group moved on to the stables and the rogue found the iron slave cages, so the party knew that they must be on the trail of the missing Genth family. After thoroughly searching the stables for clues, the party moved on to the tents with the rogue scouting ahead. He found the “monk” slaver quarters empty, but when he was moving silently up to the final tent, he found that he must not have been moving all that silently… One of the slavers attacks narrowly missed him and the party assumed a defensive stance. They were able to fend off the slavers and ran both of them through. (well, the dwarf essentially shattered one’s skull).
The game ended with the party holed up in the tent with the artifacts. We will find out how they move from this point on Wednesday of this week.
I hope to give an update on the party each week, so stay tuned (if you are interested).
Anyway, here is the write up...
Last week I started my Castle Whiterock campaign and I think things are going well so far. The party consists of four players, they are as follows:
Human Female Monk—Ju Li
Dwarven Male Cleric—Toregal
Elven Male Ranger—Calerin
Human Male Rogue—Lucian
The group became a party and spent their first adventure getting up to speed in Cilamar for the most part. They met with Lady Chauntessa and discovered her reasons for summoning them to a meeting. They were tasked with finding various tomes for her and also to locate the missing Geth family members. The dwarf has been tasked by his order to find the Codex Autonomica, so the party is also on this quest (whether they know it or not). At the Inn they also heard a few rumors, and had a talk with the eccentric and scatter-brained Quintus (the alchemist) who has asked them to find rare materials for his potion making.
The next morning the party set out for Castle Whiterock. They traveled all day and decided to set up a fire-less camp on the outskirts of the castle. That night, during guard duty, the ranger spied a group of orcs plodding up the path from the castle. He woke up the rest of the party, they all hid in the foliage, and surprised the orc band (four in total).
The elf picked off the first one with a arrow shot to the throat, while the cleric and the monk stood their ground. Meanwhile, the rogue set off silently to flank the orcs and attacked the side/rear of their party with a deadly sneak attack. All said and done, the party survived with a few cuts and scratches. The players and the DM also had a chance to dust off some of the rust with the D&D rules (we had not played for quite some time—the monk of this party has just finished a chapter of our Deadlands campaign).
They looted and searched the orcs and pulled their bodies off of the path. The also left their horses near this camp instead of bringing them along to the castle.
The party reached the castle gatehouse early the next morning and found the “monks” asleep. The group sized them up pretty quickly, but when the elf advanced to get a closer look the rogue “monk” up in the murder-hole area lost his resolve and fired an arrow that missed and sunk into the ground near the ranger’s feet. This obviously angered the party and they fought back with impunity. The ranger shot one of the “monks” clean in the chest and ended his cudgel swinging days. The dwarf and the monk teamed up on the other monk, and Lucian (the rogue of the party) went toe-to-toe with the rogue “monk” that went up the ladder to fire down on the party with his bow. The battle ended with Lucian taking some pretty serious damage, but the cleric tended to his wounds quite easily.
The group moved on to the stables and the rogue found the iron slave cages, so the party knew that they must be on the trail of the missing Genth family. After thoroughly searching the stables for clues, the party moved on to the tents with the rogue scouting ahead. He found the “monk” slaver quarters empty, but when he was moving silently up to the final tent, he found that he must not have been moving all that silently… One of the slavers attacks narrowly missed him and the party assumed a defensive stance. They were able to fend off the slavers and ran both of them through. (well, the dwarf essentially shattered one’s skull).
The game ended with the party holed up in the tent with the artifacts. We will find out how they move from this point on Wednesday of this week.
I hope to give an update on the party each week, so stay tuned (if you are interested).