Ok guys, any help is welcome. I'm going to be DMing for my group. (please note I'm not a keen DM)
We play C&C, have done for.... ages? The normal DM's needing a rest, and I foolishly let myself be talked into taking over. But since nobody else has DM'd before, probably safest.
Having just purchased Castle Whiterock, I'm going to run that once it's sent to me, I understand I'm going to have a lot of work to do since it's a 3.5 ed module/campaign. I've played a few PC 3.5 ed games, don't really like the way it works, so I'll use the info provided in other strings to modify the game.
I've read few a good few posts people have put up of how they are running the campaign and there are things I like, but they've also raised issue's I'm probably going to end up worrying about. Xp is a worry for me, as I remember, 3.5 you lvl pretty damn fast, so does this mean I'm going to have to put in side modules and the like to keep the party at the right lvl to compete in Whiterock? Should I be using a money for exp training system? Would it be worth my time to get the party used to each other before I dump them into Whiterock, or should I just let them loose and see how they get on?
Maybe I should explain about my party. At the moment only one person knows what they'll be doing, he was soooo keen to do this, that he found out I was running it by wanting to order the campaign himself and finding out the stocks were gone just after he'd told me there was only one left and where to get it from, within an hour, I've had an e-mail through from him telling me what his character is. Human Monk for any interested. But as a player, he's a head down, death or glory type of person. Which will mean he'll die often, or I can see it happening. Another member of the group is a very structured player, but he doesn't turn up often, and can sometimes get pissed off when things are going fast enough for him. Another is a barbarian, CN dwarf. He'll play any character, and it'll turn into a CN dwarven barbarian. Funny how that happens, he doesn't think his way through problems, infact, he creates them (Again, he's not great at turning up either). Then there is the middle man, he does things his way, doesn't put up with &^$£ from others, but will listen and admit if he's wrong. He runs a balanced character whatever it is and he'll do it well, he's just not very good at a few of them, if he plays a cleric or a warrior type, he'll do good and the party as a whole will too. Lastly is the only female in the group. She tends to be very quiet, doesn't get too involved, but is a solid almost always there turn up type of person. She'll work together with the party, and she puts the party first. So one of the types everyone needs in their party. She works best with warriors, but I'd imagine she'd run a rogue or a cleric well too, I don't think she'd have the patience to run a mage with few spells at the back not being able to do much.
Anyway, that's my players, my module I'm planning on running for them, and my problems. Can anyone see anything before I've even started that I need to worry about? And how easy is Castle Whiterock to run?
I'm not looking for trouble, it just happens to find me more and more often of late. Maybe it's the target on my back, I don't know, but either way, here I am trouble, come get me.