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 Post subject: Lions in 9A-4
PostPosted: Sat Nov 19, 2011 11:20 pm 
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Joined: Sat Nov 19, 2011 11:11 pm
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So my party just got severely beat down by the desiccated lions in room 9A-4. They can really do a D6 of Con damage on every hit with no save? That seems a bit overpowered to me especially since they can make 5 attacks a round! My DM and I debated whether there's a Fort saving missing in there. The other thought was that maybe we're unaware of a common spell that gives immunity to dehydration. We wanted to check what the Deluxe Book of Templates said for the template but alas it's not available through DriveThruRPG that I can see!


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 Post subject: Re: Lions in 9A-4
PostPosted: Sun Nov 20, 2011 9:45 am 
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Joined: Thu Sep 07, 2006 11:15 am
Posts: 60
Location: Goodman Games East
Hi Mirv120,

I designed the dessicated lions for that encounter. IIR, I used the template as described from the deluxe book of templates. Unfortunately, my copy is packed in a box somewhere, as I'm in the middle of a game room transition.

Does anyone have access to the book or pdf that they can confirm the d6 Con damage for each attack, and possibly check if there is a Fort save?

If a don't see a reply in a few days, send me an IM, and I'll spend some time digging out my copy.

My other tought would be to limit the d6 Con damage to just once per round, regardless of the total number of hits. This is similar to a vampire's energy drain attack (see MM). which is a bummer when you desgin a vampire monk :roll: .

arlanni


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 Post subject: Re: Lions in 9A-4
PostPosted: Sun Nov 20, 2011 1:39 pm 
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Joined: Fri Mar 10, 2006 3:46 pm
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Location: Left Coast, USA
It takes a Fort Save DC 16* to avoid the Con damage. It looks like that bit of the template got left out of the CW manuscript.

Also, 5 attacks per round??? I count two claws and a bite. If both claws hit, there's a chance of Rending, but I don't think a Rend attack should count as an extra attack for the Con damage -- it's an extension of both claw attacks hitting. So it looks to me like 3 attacks per round, with a chance of a "critical"/extra damage if both claws hit against the same target.






* 10 + 1/2 HD + Cha Mod

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Lions in 9A-4
PostPosted: Mon Nov 21, 2011 10:49 am 
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Joined: Thu Sep 07, 2006 11:15 am
Posts: 60
Location: Goodman Games East
Thanks Gnomeboy! If you make it GenCon in 2012, I owe you a frosty one!

The Fort Save sounds balancing, and I agree that the rend SA should not inflict the extra Con damage (unless the PCS are breezing through this section of the adventure; then it calls for a houserule!).

I hope your gang is enjoying their time in the depths of CW!

arlanni


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 Post subject: Re: Lions in 9A-4
PostPosted: Mon Nov 21, 2011 11:37 am 
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Joined: Sat Nov 19, 2011 11:11 pm
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arlanni wrote:
Thanks Gnomeboy! If you make it GenCon in 2012, I owe you a frosty one!

The Fort Save sounds balancing, and I agree that the rend SA should not inflict the extra Con damage (unless the PCS are breezing through this section of the adventure; then it calls for a houserule!).

I hope your gang is enjoying their time in the depths of CW!

arlanni


Thank you both for your help! That Fort save made all the difference (and also got house-ruled that rend didn't cause extra Con damage). We managed to clear the rest 9A with the added touch of using the blade barrier to destroy the canopic jars. We've really been enjoying Castle Whiterock.


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