Whiterock Crystal Ball (broken)

Forum for all things Castle Whiterock!

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Chris McCoy
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Post by Chris McCoy » Sat Apr 14, 2007 10:15 am

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!!!!!!! :o
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Post by Ogrepuppy » Sat Apr 14, 2007 11:05 am

(looks for "drool" emoticon...)

Thank you!

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Post by The_Livewire » Sun Apr 15, 2007 10:56 am

Please tell me this won't be gencon only :-(

and include me in the gazetter = win catagory
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Post by Omote » Sun Apr 15, 2007 5:07 pm

This product can't come to my greedy hands soon enough! I love the fact that there is at least, going to be a gazetter included with this product. The more info on Aereth, the better!

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Post by goodmangames » Sun Apr 15, 2007 7:07 pm

The_Livewire wrote:Please tell me this won't be gencon only :-(

and include me in the gazetter = win catagory
Don't worry, it's for general distribution.
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Post by Ogrepuppy » Sun Apr 15, 2007 9:55 pm

Omote wrote:This product can't come to my greedy hands soon enough!
Tell me about it. Who needs food, rent or clothes when Goodman releases another RPG Happy Meal of Love..!

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Post by JediOre » Mon Apr 16, 2007 4:50 am

Omote wrote:another RPG Happy Meal of Love..!
Dude, you've got issues. :lol:

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Post by Cardinal » Mon Apr 16, 2007 5:41 am

:shock:
IT MUST BE MINE!

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Post by The_Livewire » Mon Apr 16, 2007 3:54 pm

Cardinal wrote::shock:
IT MUST BE MINE!
Frak that...

It WILL be mine!!!!!
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Post by Warduke » Sat Apr 28, 2007 12:42 pm

this is going to hurt, fellow dcc fanatics:


GAMA SPOILERS....................................





GAMA SPOILERS....................................





GAMA SPOILERS....................................





GAMA SPOILERS....................................

the manager of my local FLGS came back from the gama trade show where he and his wife PLAYED in sinister secret of whiterock. i've been pumping him for information but the best i can get is that they all nearly died several times.

worst of all, they even saw a map handout of the levels of whiterock, which, from what they tell me, is to be included in the sinister secret free rpg day module. the gm took back the map after the session but i'm asking my friend to do the best he can to draw it for posting here on the forums.

from the sounds of it, there are several main levels and then a ton of smaller secret levels that pcs might never find unless they are paying close attention to clues and whatnot.
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Post by Ogrepuppy » Sat Apr 28, 2007 2:27 pm

Warduke wrote:i'm asking my friend to do the best he can to draw it for posting here on the forums.
Respectfully, I'd prefer to be surprised and will wait for my copy. Could you put it in a separate post?

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Post by Ken Hart » Sun Apr 29, 2007 9:42 am

Sinister Secret is a short, fun, nasty module. Harley did a great job. (I'm already plotting to work it into my home DragonMech campaign.)

As for your friend, Warduke, if he manages to even get close to recreating the handout ... well, that's some photographic memory! Regarding his description of the levels and sub-levels, I'll simply say that cleverness and attention to detail will be rewarded just as much as skill in combat. And "several" main levels? Oh, it's MORE than "several"...!
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Post by Warduke » Sun Apr 29, 2007 10:33 am

GAMA SPOILERS (NO MAP)..................................




GAMA SPOILERS (NO MAP)..................................





GAMA SPOILERS (NO MAP)..................................




GAMA SPOILERS (NO MAP)..................................




GAMA SPOILERS (NO MAP)..................................


turns out master hart is right.............the "map" my friend gave me looks like the fevered scribblings of a dungeon delver who barely escaped with his life, and was driven forever mad by the ordeal. seriously ............levels stacked on levels stacked on levels. the really cool thing he came away with (imho) is that the levels aren't just some massive sprawling flat level (ala castle blackmore or ruins of undermountain) but acutally varied, unique levels with some sort of "sinister" master plan.

not that we would expect anything less from the fiends that write for goodman games......................

so don't worry ogrepuppy no map spoilers here. from what he could infer, water was a factor somehow in whiterock (with an underwater level maybe?)----- my manager said that his character nearly died plummeting into an underground lake. the found an island in the darkness but he wouldn't tell me anything more ....... snide bastard :)


he did say the handouts were really, really cool though, and that there were crazy runes around the whiterock map. it sounds likethe group tried to decipher the runes to learn more about the dungeon. what the runes meant though, he wasn't telling.


if i can't get a copy on june 23 will someone please, please, please make a photocopy for me?
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Post by Ogrepuppy » Fri May 11, 2007 4:44 pm

Hasn't been anything mentioned about Whiterock in a while.

Any new spoilers that Misters Goodman or Stroh might be able to reveal?

PDF previews would not be discouraged.... (wink wink, nudge nudge)

:lol:

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Post by goodmangames » Tue May 15, 2007 5:32 pm

Speaking of GAMA... you're right, that cross-section map is pretty cool. :) 15 levels, 14 sublevels, and just like the front cover of every DCC says, a dragon at the end...

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Post by Ogrepuppy » Tue May 15, 2007 6:56 pm

:: passes out with glee ::

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Post by Warduke » Wed May 16, 2007 6:04 am

Oh now thats just hot. that dungeon is HUGE! please please please tell me that this isn't like the "ruins of undermountain" where they detailed a tiny portion of the dungeon and left massive swaths without any sort of direction. (sure, it's cool to have flexiblity, but i can draw mazes of 10 ft corridors myself)

and a dragon at the bottom. ::sighs with joy::

this truly is the dungeon crawl to end all dungeon crawls. how many thousands will perish in its lightless depths?! :twisted: :twisted: :twisted:
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Post by Jeff LaSala » Wed May 16, 2007 7:19 am

Warduke wrote:this truly is the dungeon crawl to end all dungeon crawls. how many thousands will perish in its lightless depths?! :twisted: :twisted: :twisted:
Many! Although I will say, as a one-time playtest of a Whiterock level, that it helps to carry a magic repeating crossbow into the aforementioned lightless depths. :twisted:

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Save Vs. Death Ray
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Crypto-Whiterock

Post by Save Vs. Death Ray » Wed May 16, 2007 7:49 am

Here's a fun/confounding puzzle for between now and GenCon:

Do those runes mean anything? Or are they gibberish?

I clipped the large text in the upper right corner of the map. I made a guess at what the text might mean and did a simple number count. And unless my math is off, it translates.

Image

C A S T L E ; W H I T E R O C K ; M A P

Now before we get excited, the meaning of the runes seem to change. Either the drunken gnome cartographer who made the map simply inserted gibberish OR it could be some sort of evolving letter replacement code (which would make things REALLY challenging). Either way, we might be able use letter counting to guess at what the other runes mean.

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Post by eleran » Wed May 16, 2007 9:51 am

That doesnt seem right to me. The first group of letters (I would call it a word, but who knows) are repeated in the second (word) preceded by the 3rd group of letters (word) If the first group was CASTLE and the 3rd group was MAP, the middle group would be MAPCASTLE. So you would have CASTLE; MAPCASTLE: MAP

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Post by Save Vs. Death Ray » Wed May 16, 2007 10:34 am

:oops: You're right. I didn't see that it's 2 sets of the exact same series. The same rune series is used in the large text on the bottom left.

Too bad. Would have been a fun chase. This is great example of what happen when you give players a really cool handout. We want EVERYTHING to mean SOMETHING. :oops:

To redeem myself, let's look at the map and see what we can infer.

It looks like at least 1.5 levels of "water dungeons." And it seems like you could ride the waterfall to get to the very bottom levels very quickly.

Is that a series of secret levels (indicated by dashes) over on the middle left? We're looking to hire a burglar!

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Post by tacojohn4547 » Wed May 16, 2007 2:09 pm

Hmm...

..... that river has to come from somewhere......


.......or lead to somewhere else.....


.......it does make one wonder...... :wink:


I'm so looking forward to the release of this one!

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Post by DitheringFool » Sat Jun 30, 2007 4:17 pm

goodmangames wrote:Speaking of GAMA... you're right, that cross-section map is pretty cool. :) 15 levels, 14 sublevels, and just like the front cover of every DCC says, a dragon at the end...

Image
I saw this map in my FreeRPG Day module...this is absolutley the coolest thing I've seen since Ptolus!

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Post by goodmangames » Sun Jul 01, 2007 7:10 am

Well, the first draft of the layout is done. Now we're in proofreading mode. Only two words:

700 PAGES!
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Post by Ogrepuppy » Sun Jul 01, 2007 12:08 pm

:: throws credit cards at Mr. Goodman ::

ARRGGH! Just take 'em. You already own my soul.

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