Took the plunge
Posted: Sun Jan 16, 2011 5:24 am
Based on some of the discussion here I decided to give "Age of Cthulhu" a shot. I picked Death in Luxor since Harley seems to be a top-notch writer.
Reading through the module, I can see why you guys rave about this series. It does seem to have a lot more life in it than most CoC modules I've seen, and it looks like it runs fast. Seems like the plot moves along instead of having investigators stumble around in confusion, which somehow is the result of most CoC modules I've tried so far.
When my current 4E game is done maybe I'll bump this to the top of the list. The group likes Cthulhu and it'll give me an excuse to dig out my Cthulhu dice sets as well...
ONE MORE THING:
If I wanted to run it using OD&D/C&C rules instead of CoC, do you think it would work?
I was thinking of having players run low level (nothing above 3rd) non-spellcasting characters and am trying to decide if the conversion is too much trouble or not.
The main stats are similar to those of OD&D/C&C and the hit point totals don't seem too far out of line as long as they're low level...
Reading through the module, I can see why you guys rave about this series. It does seem to have a lot more life in it than most CoC modules I've seen, and it looks like it runs fast. Seems like the plot moves along instead of having investigators stumble around in confusion, which somehow is the result of most CoC modules I've tried so far.
When my current 4E game is done maybe I'll bump this to the top of the list. The group likes Cthulhu and it'll give me an excuse to dig out my Cthulhu dice sets as well...
ONE MORE THING:
If I wanted to run it using OD&D/C&C rules instead of CoC, do you think it would work?
I was thinking of having players run low level (nothing above 3rd) non-spellcasting characters and am trying to decide if the conversion is too much trouble or not.
The main stats are similar to those of OD&D/C&C and the hit point totals don't seem too far out of line as long as they're low level...