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PostPosted: Thu Feb 19, 2009 1:17 pm 

Joined: Tue Feb 17, 2009 3:03 pm
Posts: 2
Hi Goodman Games: I picked up Death In Luxor to run for my group. I am actually running a Fudge based game called Terra Incognita but I have thrown in a heavy monster hunting flair. Think Victorian Men-In-Black and you have the right idea. :) Before I post the game report, which can also be found on my blog at this location, I wanted to mention that I had no problem converting the game to a Victorian era. Planes = Boats, Cars = Camels, etc. ;)

The PC got through roughly half of the adventure in one 4 hours is how it went...

Chapter 8 – Death In Luxor – Session #16

Date At Start Of Game: 1/10/1894

[Author’s Note: This episode is the sixteenth session. Note that the order of the events in this record may not be the exact order that they occurred in the session.]

* A week after the last adventure the PC receive two missives. One is a NAG report from Professor Singh. He is asking for help with a dig in Luxor, Egypt. The brief letter states that they have made a discovery that requires particular attention from the PC. The other missive is a letter and photo addressed to Senemut. The letter is from a friend of his named Rose Bollacher. She is the wife of Professor Aaron Bollacher who is leading the dig in Luxor.
* Rain is pouring and lighting is flashing in the evening sky when the PC arrive in Luxor on a riverboat. After being met by local police the PC head to the Chicago House which is used as a base of operations for explorers and adventures. To the surprise of the PC they only see a candle in one room of the building but the rest of the lights are off. When the PC knock there is no answer. Burton unlocks the door and the PC enter. In the main study a flash of lightning reveals a body hanging from the rafters…it is Professor Bollacher. Below the body is a pool of urine and blood. His clothes and shoes are stained with blood. In his pocket is a large kitchen knife and a bottle of scented oil. Senemut lowers the body and says that his neck was snapped by the cord. It appears to be a suicide.
* As the PC search the Chicago house in detail they find that most of the help has fled. Further searching reveals the following clues:
o A large stone slab with ruins. The ruins refer to holding back the great “Hapi”.
o A photo of the dig team.
o All of Rose’s clothes are missing.
o A map with a pin hole marking the first dig site.
o Professor Jameson’s journal which reveals that he had an affair with Rose. This was found in Professor Bollacher’s desk.
o A letter from Rose hinting of her affections for Professor Jameson. She begs him to meet her at a bar called Ali Baba. The time for the meeting is about 10 minutes before the PC read the letter.
o Professor Jameson’s body is in the library. He has been stabbed in the back. His fingers have been removed and used to paint on the walls. The writing on the walls is in a cipher that Burton decodes. The text says that old ones are awakening with the rising water.
o In a darkroom the PC find an undeveloped roll of film. The old photo that is not exposed is developed by Tredge. It is of a strange tomb with six sarcophagus.
o Professor’s Singh’s body is stabbed in his bed. In a hidden compartment the PC find a note that details Professor Singh’s fear that Professor Bollacher has become obsessed with the dig and very paranoid that Professor Jameson may act without him.
* The PC leave Chicago House to try and catch Rose at Ali Baba’s. They find her sitting in a booth very drunk. She recognized Senemut but does not seem overly excited to see him. After speaking with the PC they discover that she has an idol that they found at the first tomb. The idol is a symbol of Y’Golonac with a hand that contains an eyes that is flaming. There are also some strange symbols on the bottom. Rose also speaks of writing that Aaron found in the first tomb that leads to a second tomb. At this time the PC notice that other patrons at the bar are watching them. As the PC move to leave the bar Burton pockets the idol and take Rose’s suitcase. The thugs approach asking for the suitcase. Carefully the PC drop the bag then flea the bar. At this point the PC decide to visit the dig site which is in town.
* At the site the PC see tents setup. The tents surround a fire where men are dancing in the storm in a very tribal fashion. After Abdul steals some lanterns the PC head into the tomb. As they descend a very strange staircase they see the writing mentioned by Rose. The ruins consists of hieroglyphics and ancient occult text that Tredge has seen on other items. This reveals a story. At the bottom of the stairway is a landing and two small statues of tentacles. By examining the statues the PC are able to make a glowing map appear on the wall. These are directions to the second tomb. Tredge takes a picture of the map. At this point the PC hear the stone doorway at the top of the stairs being moved into place. They are trapped in the tomb!
* After that the PC decide to continue exploring. Below the landing is a room with a jet of water that the PC surmise must be from the Nile. The hole is in the shape of the stone found in the Chicago House study. The next room is an inverted ziggurat filled with sarcophagus. From the bottom most level strange fish creatures are creeping. The PC recognize them as Deep Ones! There are at least 10 of the strange creatures so the PC decide to back up the staircase. Burton then places a stick of dynamite on the stairs to slow down the Deep Ones. The explosion not only puts a hole in the stairway but it starts a cave in! The PC run up the staircase and Burton uses his last stick of dynamite to knock over the massive stone door. When the PC climb out they are surrounded by men with rifles…

Date At End Of Game: 1/11/1894

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PostPosted: Wed Mar 11, 2009 4:07 pm 

Joined: Tue Feb 17, 2009 3:03 pm
Posts: 2
Here is how it ended...

Chapter 8 – Death In Luxor – Session #17

Date At Start Of Game: 1/11/1894

[Author’s Note: This episode is the 17th session. Note that the order of the events in this record may not be the exact order that they occurred in the session.]

* Reluctantly the PC are stripped of their belongings and clothing. They are forced to wear simple robes and bags are put over their faces. After being bagged they are led back into town to an unknown location. Eventually they are led into a room and they hear the door lock. The room reaks with the odor of a powerful incense. Singh and Abdul go back-to-back and remove their bounds. The room is pitch black except for bits of light leaking through a small barred window. After removing some boards from the barred window the PC see that it is still raining and the some of the rain is leaking through the roof. The only thing in the room are two metal cots. While stacking the cots to get to the roof the PC start to hallucinate…
o Tredge sees a mob of corpses stumbling through the streets of Luxor towards him. When then get close their flesh peels away revealing layers of maggots. The corpses then fall to their knees and raise their arms in worship of Tredge.
o Senemut sees a tent with an old man who has parched yellow skin. In a raspy voice he rasps, “See the Old Ways…beware the Nile…she runs again!”
o Barton sees a desolate sky and a purple moon. Deep Ones dance around a campfire build from dead bodies. The Deep Ones beckon for Barton to join them.
o Singh finds himself seated atop a mound of rubble. Luxor is being flooded by the Nile. All around his small island Deep Ones emerge.
o Adbul stands beside the Nile with a bow in his hands. He is dressed in an ancient tunic. To both sides men in similar guard stand nervously. As Deep Ones emerge from the Nile a commander issues the order, “Ready! Aim! Fire!”
* After punching a hole in the roof the Singh climbs out and pulls up the PC on sheets tied in knots. Carefully he leads the PC down from the second floor roof to a lower first floor roof. As the PC plan on entering the alley and the building of their captors to get their weapons Abdul spies something moving in the alley. Out of the drain a gray oozelike creature emerges! It propels itself up the stairs and bashes down the door of their captors. After some muffled screams the PC drop down to the first floor to take a look. The beast has gone up the stair to their cell. The PC then enter the building from the first floor, grab their gear, and follow behind the creature. Abdul lures the ooze to follow them. As the ooze comes back up the stairs Tredge pulls out a fire potion that he took from an earlier adventure and pours it down the stairs. Using a brasier that has the strange incense he lights it up. The ooze reels back in confusion. Singh holds up the door preventing it from coming into the room. The powerful creature pushes him back but burns up trying to follow the PC out of the roof hole.
* As Barton and Senemut are escaping from the scene they spot a young man coming to the building. They jump him then question him with the PC. They are a group of people dedicated to defending the tombs. He tells the PC that a specialist from India, Madame Carlisle, is on her way to the second tomb to deal with the problem and the the PC do not know what they are doing. The PC explain that they know more than Madame Carlisle and plan to follow. They develop the picture of the map and steal horses to follow.
* Early the next morning they arrive at the site. Madam Carlisle and several of the protectors are ripped to shreds by Deep Ones. The PC take their supplies including some oil, incense, and sticks then enter the tomb. Inside they find some strange writing that mentions annointing with oil, the sticks, and the incense.
* In the main large chamber the PC see a huge circular stone platform that is opening to reveal three yellowing arms. The hands on the arms end with maws in the palms. A voice taunts the PC then tells the Deep Ones to attack the one with the incense. Abdul, Singh, and Burton take up positions. Adbul and Singh shoots Deep Ones that get close. Burton blows away steps on one side of the chamber. Senemut and Tredge prepare to jump down to use the sticks on the hands. Senemut thinks to load up the air pistol with the sticks. He fires them into the hands with great effect. Tredge stabs with his sticks. From behind Abdul and Burton are attacked. Acting quickly they shoot down the Deep Ones then close the door using a sophisticated locking mechanism…good thing Burton is an expert lock picker! Finally Tredge and Senemut force Y’Golanac back into the pit sealing the elder god inside for a hundred hundred years.
* The campaign ends with the world again safe from evil.

Date At End Of Game: 1/12/1894

This is the end of the campaign. I want to thank all of my players for so many great games with so many great moments.

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PostPosted: Sat Jul 18, 2009 12:31 am 
Deft-Handed Cutpurse

Joined: Wed Jun 10, 2009 5:22 pm
Posts: 190
Location: Lenexa, KS
FLGS: Tabletop Games and 31st Century Games
Very cool. It looks like your players had a blast. That's great.

I'm running DiL too, via a play-by-post site. My players are still on the plane on the landing strip dealing with the cops.

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