Page 1 of 1

Death in Luxor - Cover Design

Posted: Sun Nov 09, 2008 9:53 am
by goodmangames
We're a couple days away from sending it to the printer - thought you guys might be interested in where the cover design is going:

Image

Soon we'll post some previews of the handouts and maps, which turned out great.

Re: Death in Luxor - Cover Design

Posted: Sun Nov 09, 2008 4:42 pm
by xredjasonx
Harley must be proud. That's some very high quality looking product right there. I've never played a Cthulhu game before, but that may just change now. :P

Re: Death in Luxor - Cover Design

Posted: Mon Nov 10, 2008 12:13 am
by Ogrepuppy
Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared.

If they just wanna bash bad guys (unable to get out of the D&D mindset) or if they can't stop cracking jokes and being goofy, the game referee is effectively fighting a losing battle.

Having some passing familiarity with Lovecraft is always useful (but not mandatory), but players who can be mature enough to settle down, "play along" and allow themselves to get creeped out are going to be the best audience.

IMHO, YMMV, etc etc.

Re: Death in Luxor - Cover Design

Posted: Mon Nov 10, 2008 12:16 am
by Ogrepuppy
Oh, and I almost forgot:


[Ogre erupts with a shrill, eardrum shattering, little girl's excited, gleeful shriek]

ohmygodohmygodohmygodohmygod it's on it's way!


EEEEEEK!! :P

Re: Death in Luxor - Cover Design

Posted: Mon Nov 10, 2008 12:19 am
by Ogrepuppy
No, it's cool.

I'm alright.

Really.

Re: Death in Luxor - Cover Design

Posted: Mon Nov 10, 2008 12:54 am
by Garuda
Loving the cover design.

Is there much in the way of interior art too?

Are there nicely fleshed out npcs?

How many pages are there?

*Insert various other excitable questions here*

Come on, spill some beans..... 8)

Re: Death in Luxor - Cover Design

Posted: Mon Nov 10, 2008 9:51 am
by GnomeBoy
That cover looks fan-tas-tic! ...as if I wasn't jonesin' to play Cthulhu already anyway... :roll:
Ogrepuppy wrote:Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared....
I discovered years ago, if your group is used to 'bash the monsters' D&D, if you have a few early encounters, Mythos-realted or not, where one or more PC's are nearly dead by the end of them, it establishes a new tone pretty effectively and quickly. :twisted:

Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....

Re: Death in Luxor - Cover Design

Posted: Mon Nov 10, 2008 1:32 pm
by Ogrepuppy
GnomeBoy wrote:Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....
That's eeeeeeevil!


...I love it! :twisted:

Re: Death in Luxor - Cover Design

Posted: Tue Nov 11, 2008 3:31 pm
by GnomeBoy
With a bit of reflection, I can now recall that the Dimensional Shamblers attacked the same night as the swim in the tunnels... so those two encounters were only like three or four hours apart after an already hectic day... Players were on their toes after that, and everything was a potential danger.

Might've been the best long-form gaming I've ever run....


So FAR! I'll add hastily....

Re: Death in Luxor - Cover Design

Posted: Thu Nov 13, 2008 8:01 pm
by Harley Stroh
Garuda wrote:Loving the cover design.

Is there much in the way of interior art too?
Yes. Some of the best we've done.
Garuda wrote:Are there nicely fleshed out npcs?
I hope so. Let me know after you check it out.
Garuda wrote:How many pages are there?
48 mind-bending, soul-searing pages.
Garuda wrote: *Insert various other excitable questions here*
Come on, spill some beans..... 8)
Did I mention the:

... NINE player handouts?

... 5 pregenerated Investigators?

... several beautiful maps?

It came out really, really solid.

//H

Re: Death in Luxor - Cover Design

Posted: Fri Nov 14, 2008 2:02 pm
by Ogrepuppy
I think I just made hoo-hoo from my tee-tee in my pants.


....Err, is that tee-tee from my hoo-hoo? :|

Re: Death in Luxor - Cover Design

Posted: Thu Dec 04, 2008 9:17 am
by Garuda
Just read the preview.

Looking forward to getting a hold of it even more.

So when? When? :P

Re: Death in Luxor - Cover Design

Posted: Sun Dec 07, 2008 4:53 am
by goodmangames
It's shipping from the printer early next week. Assuming all goes as planned, it should be in stores the week of December 22. Only a couple weeks away...

Re: Death in Luxor - Cover Design

Posted: Sun Dec 07, 2008 6:43 am
by Garuda
WOOT!

I've asked my local gaming store to order me a copy! 8)

Re: Death in Luxor - Cover Design

Posted: Sun Jan 11, 2009 7:43 am
by Garuda
Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.

Re: Death in Luxor - Cover Design

Posted: Mon Jan 12, 2009 9:03 am
by GnomeBoy
Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!




* We're not going 4e at the mo; still, I'll probably get Sellswords, anyway, if it's there....

Re: Death in Luxor - Cover Design

Posted: Tue Jan 13, 2009 1:52 pm
by Harley Stroh
Garuda wrote:Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.
Thanks, Garuda. Much appreciated. Let us know if/where you run into problems and well correct them for the next release.

//H

Re: Death in Luxor - Cover Design

Posted: Tue Jan 13, 2009 5:22 pm
by goodmangames
GnomeBoy wrote:Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!
Yup, it'll be there!

Re: Death in Luxor - Cover Design

Posted: Thu Jan 15, 2009 8:43 am
by GnomeBoy
goodmangames wrote:Yup, it'll be there!
Consider one sold! :mrgreen:

Actually, you can probably consider all of them sold -- the Bay Area seems to be into The Call of Cthulhu since, um, forever.... I better get to the booth early....