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Death in Luxor - Cover Design
http://www.goodman-games.com/forums/viewtopic.php?f=52&t=5153
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Author:  goodmangames [ Sun Nov 09, 2008 9:53 am ]
Post subject:  Death in Luxor - Cover Design

We're a couple days away from sending it to the printer - thought you guys might be interested in where the cover design is going:

Image

Soon we'll post some previews of the handouts and maps, which turned out great.

Author:  xredjasonx [ Sun Nov 09, 2008 4:42 pm ]
Post subject:  Re: Death in Luxor - Cover Design

Harley must be proud. That's some very high quality looking product right there. I've never played a Cthulhu game before, but that may just change now. :P

Author:  Ogrepuppy [ Mon Nov 10, 2008 12:13 am ]
Post subject:  Re: Death in Luxor - Cover Design

Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared.

If they just wanna bash bad guys (unable to get out of the D&D mindset) or if they can't stop cracking jokes and being goofy, the game referee is effectively fighting a losing battle.

Having some passing familiarity with Lovecraft is always useful (but not mandatory), but players who can be mature enough to settle down, "play along" and allow themselves to get creeped out are going to be the best audience.

IMHO, YMMV, etc etc.

Author:  Ogrepuppy [ Mon Nov 10, 2008 12:16 am ]
Post subject:  Re: Death in Luxor - Cover Design

Oh, and I almost forgot:


[Ogre erupts with a shrill, eardrum shattering, little girl's excited, gleeful shriek]

ohmygodohmygodohmygodohmygod it's on it's way!


EEEEEEK!! :P

Author:  Ogrepuppy [ Mon Nov 10, 2008 12:19 am ]
Post subject:  Re: Death in Luxor - Cover Design

No, it's cool.

I'm alright.

Really.

Author:  Garuda [ Mon Nov 10, 2008 12:54 am ]
Post subject:  Re: Death in Luxor - Cover Design

Loving the cover design.

Is there much in the way of interior art too?

Are there nicely fleshed out npcs?

How many pages are there?

*Insert various other excitable questions here*

Come on, spill some beans..... 8)

Author:  GnomeBoy [ Mon Nov 10, 2008 9:51 am ]
Post subject:  Re: Death in Luxor - Cover Design

That cover looks fan-tas-tic! ...as if I wasn't jonesin' to play Cthulhu already anyway... :roll:

Ogrepuppy wrote:
Something that I've found to be true about Call of Cthulhu games (and really any horror game) is that the players need to be willing to be scared....

I discovered years ago, if your group is used to 'bash the monsters' D&D, if you have a few early encounters, Mythos-realted or not, where one or more PC's are nearly dead by the end of them, it establishes a new tone pretty effectively and quickly. :twisted:

Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....

Author:  Ogrepuppy [ Mon Nov 10, 2008 1:32 pm ]
Post subject:  Re: Death in Luxor - Cover Design

GnomeBoy wrote:
Dimensional Shamblers attacking at 4 AM while everyone was asleep, and a chase through flooded 'tunnels' where two characters nearly drowned set the tone for the rest of the campaign....

That's eeeeeeevil!


...I love it! :twisted:

Author:  GnomeBoy [ Tue Nov 11, 2008 3:31 pm ]
Post subject:  Re: Death in Luxor - Cover Design

With a bit of reflection, I can now recall that the Dimensional Shamblers attacked the same night as the swim in the tunnels... so those two encounters were only like three or four hours apart after an already hectic day... Players were on their toes after that, and everything was a potential danger.

Might've been the best long-form gaming I've ever run....


So FAR! I'll add hastily....

Author:  Harley Stroh [ Thu Nov 13, 2008 8:01 pm ]
Post subject:  Re: Death in Luxor - Cover Design

Garuda wrote:
Loving the cover design.

Is there much in the way of interior art too?


Yes. Some of the best we've done.

Garuda wrote:
Are there nicely fleshed out npcs?


I hope so. Let me know after you check it out.

Garuda wrote:
How many pages are there?


48 mind-bending, soul-searing pages.

Garuda wrote:
*Insert various other excitable questions here*
Come on, spill some beans..... 8)


Did I mention the:

... NINE player handouts?

... 5 pregenerated Investigators?

... several beautiful maps?

It came out really, really solid.

//H

Author:  Ogrepuppy [ Fri Nov 14, 2008 2:02 pm ]
Post subject:  Re: Death in Luxor - Cover Design

I think I just made hoo-hoo from my tee-tee in my pants.


....Err, is that tee-tee from my hoo-hoo? :|

Author:  Garuda [ Thu Dec 04, 2008 9:17 am ]
Post subject:  Re: Death in Luxor - Cover Design

Just read the preview.

Looking forward to getting a hold of it even more.

So when? When? :P

Author:  goodmangames [ Sun Dec 07, 2008 4:53 am ]
Post subject:  Re: Death in Luxor - Cover Design

It's shipping from the printer early next week. Assuming all goes as planned, it should be in stores the week of December 22. Only a couple weeks away...

Author:  Garuda [ Sun Dec 07, 2008 6:43 am ]
Post subject:  Re: Death in Luxor - Cover Design

WOOT!

I've asked my local gaming store to order me a copy! 8)

Author:  Garuda [ Sun Jan 11, 2009 7:43 am ]
Post subject:  Re: Death in Luxor - Cover Design

Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.

Author:  GnomeBoy [ Mon Jan 12, 2009 9:03 am ]
Post subject:  Re: Death in Luxor - Cover Design

Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!




* We're not going 4e at the mo; still, I'll probably get Sellswords, anyway, if it's there....

Author:  Harley Stroh [ Tue Jan 13, 2009 1:52 pm ]
Post subject:  Re: Death in Luxor - Cover Design

Garuda wrote:
Got my copy yesterday and I'm really pleased with it.

Read through it already and I think its a really solid product. Well conceived. Well written. And easy to follow. Even a novice Keeper like me should be able to run this without problem.

Thanks Harley.


Thanks, Garuda. Much appreciated. Let us know if/where you run into problems and well correct them for the next release.

//H

Author:  goodmangames [ Tue Jan 13, 2009 5:22 pm ]
Post subject:  Re: Death in Luxor - Cover Design

GnomeBoy wrote:
Mr. Goodman, I hope you'll have copies of Luxor at DunDraCon... since I won't be getting a DCC* fix there, I'll need to buy something from your booth!


Yup, it'll be there!

Author:  GnomeBoy [ Thu Jan 15, 2009 8:43 am ]
Post subject:  Re: Death in Luxor - Cover Design

goodmangames wrote:
Yup, it'll be there!

Consider one sold! :mrgreen:

Actually, you can probably consider all of them sold -- the Bay Area seems to be into The Call of Cthulhu since, um, forever.... I better get to the booth early....

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