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PostPosted: Mon Oct 13, 2008 4:07 pm 
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Tight-Lipped Warlock
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Location: the Towers of Carcosa
Has anyone run The Auction? Are there any specific roadblocks (aside from the number of NPCs) that I need to be aware of?


(I know this should be Goodman-product related, but I figure I'll dip my toe in the waters of your collective experinces with Chaosium stuff until December when Death in Luxor arrives.)

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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PostPosted: Tue Oct 14, 2008 9:24 am 
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Joined: Fri Mar 10, 2006 1:46 pm
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Location: Left Coast, USA
FLGS: Bizarro World
Ogrepuppy wrote:
Has anyone run The Auction? Are there any specific roadblocks (aside from the number of NPCs) that I need to be aware of?

Is that the one that is exactly that, an auction? I remember it seeming a bit thin, unless carefully couched within an ongoing campaign, where I'd expect it to bloom into something fulsome and, well, tentacled....

I'd have to dig out the Casebook if it's not what I'm thinking of, because I have run a random selection of adventures out of my books. When I say 'dig', I mean 'take it down from the shelf when I get home'....

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 50' rope, 3d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 4, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, 1lb herbs, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, 10' chain, torch, Fox's cunning (traps), Com

TELVA, RIP


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PostPosted: Tue Oct 14, 2008 11:06 am 
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Tight-Lipped Warlock
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Joined: Thu Jul 06, 2006 11:26 pm
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Location: the Towers of Carcosa
Yeah, it's an auction...but that's the first part of the adventure. The second "phase" involves tracking down a killer/thief, and that's where things get really interesting....

The whole thing, as written, is approximately 6 pages...very short in print.

There are lots of little details and small fiddly bits, sometimes even just a paragraph or sentence, that makes the adventure well-thought-out and (I daresay) multifaceted, though.

I've even considered trying to make the adventure more "pulp-y" but wasn't sure how.

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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PostPosted: Sat Oct 18, 2008 11:29 am 
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 2879
Location: Left Coast, USA
FLGS: Bizarro World
Okay, so The Auction wasn't what I remembered it to be... in a good way. Probably hadn't read it in a decade. Now I'd like to run it, too. That and the Westchester House adventure, which I'd make back into being about Winchester House. Ah, for a group interested in CoC....

I have run the -- crud, what was the name of it? -- [something or other] From the Past? With a group of fairly-experienced and barely-experienced gamers, it went well.

Sorry, I can't be more help there, OP... :| Go with your gut. :twisted:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

VOORAK, L, Hunter, S10, A12, Sm10, P6, I13, L13, AC 10, HP 3, Spear +0 1d8, Init 0; R 0, F 0, W -1, Holy water, Pelt, 3 iron spikes, 50' rope, 3d ration, 4-leaf clover (Find secret doors) (+1), Com +1

SARKLA, C, Gatherer, S9, A14, Sm14, P15, I14, L8, AC 11, HP 4, Knife +0 1d4, Init 1, R 1, F 1, W 1, Chest, Basket of veggies, 2d ration, lg sack, 1lb herbs, waterskin, torch, Seventh son (Spell checks), Com +1

TARR, C, Hunter, S14, A11, Sm15, P13, I7, L7, AC 10, HP 3, Spear +1 1d8+1, Init 0, R 0, F 1, W 1, Holy water, Pelt, 4 torch, flint/steel, 1d ration, sm sack, 10' chain, torch, Fox's cunning (traps), Com

TELVA, RIP


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