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 Post subject: "The Auction" in Cthulhu Casebook
PostPosted: Mon Oct 13, 2008 6:07 pm 
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Chaos-Summoning Sorcerer
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 881
Location: the Towers of Carcosa
Has anyone run The Auction? Are there any specific roadblocks (aside from the number of NPCs) that I need to be aware of?


(I know this should be Goodman-product related, but I figure I'll dip my toe in the waters of your collective experinces with Chaosium stuff until December when Death in Luxor arrives.)

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Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: "The Auction" in Cthulhu Casebook
PostPosted: Tue Oct 14, 2008 11:24 am 
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Joined: Fri Mar 10, 2006 3:46 pm
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Ogrepuppy wrote:
Has anyone run The Auction? Are there any specific roadblocks (aside from the number of NPCs) that I need to be aware of?

Is that the one that is exactly that, an auction? I remember it seeming a bit thin, unless carefully couched within an ongoing campaign, where I'd expect it to bloom into something fulsome and, well, tentacled....

I'd have to dig out the Casebook if it's not what I'm thinking of, because I have run a random selection of adventures out of my books. When I say 'dig', I mean 'take it down from the shelf when I get home'....

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: "The Auction" in Cthulhu Casebook
PostPosted: Tue Oct 14, 2008 1:06 pm 
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Chaos-Summoning Sorcerer
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Joined: Fri Jul 07, 2006 1:26 am
Posts: 881
Location: the Towers of Carcosa
Yeah, it's an auction...but that's the first part of the adventure. The second "phase" involves tracking down a killer/thief, and that's where things get really interesting....

The whole thing, as written, is approximately 6 pages...very short in print.

There are lots of little details and small fiddly bits, sometimes even just a paragraph or sentence, that makes the adventure well-thought-out and (I daresay) multifaceted, though.

I've even considered trying to make the adventure more "pulp-y" but wasn't sure how.

_________________
Enigma-Judge Narzill Tanntos (armorer Cleric of Amun Tor 4); Strength 15; Agility 10; Stamina 14; Personality 14; Intelligence 8; Luck 16; Neutral; AC 16 (banded mail); HP 24; missing three fingers from left hand.

Please, call me Master Jenks while we're in the Sign of the Three Rats flophouse.

"Will somebody please call all the ambulances?"


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 Post subject: Re: "The Auction" in Cthulhu Casebook
PostPosted: Sat Oct 18, 2008 1:29 pm 
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2270
Location: Left Coast, USA
Okay, so The Auction wasn't what I remembered it to be... in a good way. Probably hadn't read it in a decade. Now I'd like to run it, too. That and the Westchester House adventure, which I'd make back into being about Winchester House. Ah, for a group interested in CoC....

I have run the -- crud, what was the name of it? -- [something or other] From the Past? With a group of fairly-experienced and barely-experienced gamers, it went well.

Sorry, I can't be more help there, OP... :| Go with your gut. :twisted:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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