...and if we can't have a special section of the boards (fair enough), can we at least have a hot-link somewhere on page one to all of Ogrepuppy's posts, which will effectively be the same thing.
And what makes CoC more enjoyable to me, is that there are no umpteen differenct senses that different player races may or may not have, or a kajillion feats/spells/powers & options with which the players can muck up* a simple scene (a paladin's detect good springs to mind)...
You've got normal folks, armed with not-nearly-enough, facing weird and alien threats
and human treachery. As a GM, I love being able to focus on setting a scene for the players to explore, and focusing on what is
perceived (and, significantly,
not perceived) which is usually what hooks my players. If I describe something odd as cloaked in deep shadow, it challenges the players to decide to get closer or not... simply that. And that moment in the right context, gets players fired up, whereas the dwarf responding with "Hey, I have Darkvision" kills any mood.
Maybe it's just my shortcomings showing, but I can never quite get a mysterious or unsettling or creepy mood going in D&D, where the attitude boils down to "I'm sure we can deal with it; lemme check my bag of holding..." CoC has a more relatable emotional and physical experience to it.
Don't get me wrong: D&D is great. It's a party, with swords and magic.
CoC is just
that much greater.... It's a hair's breadth away from what you know.
__________
* I use the term 'muck up' with affection. The best games are often the ones where the players inadvertantly drop-kick the plot into terra incognita. But sometimes, that same suite of abilities can squash suspence like a bug.
_________________
Gnome Boy
• DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link:
Here Be DCC MonstersPbP Purple Planeteers!Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd
Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd
Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob
Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp
RIP
Stinky Pete, Ostler —
Spine snapped by tackling Kith