...but I still think a few less combat encounters would be even better (I tend to ignore the non critical ones).
I've discovered you can also clump them together successfully to make them more exciting. I recently ran Temple of the Dragon Cult and put the roper in the same room as the roof supports. Thereby cut down on the 'one danged thing after another' quotient, and gave both threats more teeth!
Upping the chaos always seems to improve things....
I now return you to your regularly scheduled discussion thread.
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.Playing RPGs since 1977
• Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be DCC Monsters