Pre-rolled Characters

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slimykuotoan
Hard-Bitten Adventurer
Posts: 110
Joined: Fri Nov 26, 2004 3:59 pm

Pre-rolled Characters

Post by slimykuotoan »

I loved that pre-rolled characters were included in 'Curse of the Emerald Cobra'

...talk about user friendly modules for people with busy schedules...
goodmangames
Cold-Hearted Immortal
Posts: 2703
Joined: Sun Dec 01, 2002 12:41 pm
Location: San Jose, CA

Post by goodmangames »

I'm glad. My biggest takeaway from last year's Gen Con was "more pregens in the modules!" -- so we did that. I'm glad you've found them useful.
Joseph Goodman
Goodman Games
www.goodman-games.com
Drone
Far-Sighted Wanderer
Posts: 18
Joined: Tue May 17, 2005 5:49 am
Location: Battle Creek, MI

Post by Drone »

Not to be a compaliner or anything, but we've found that the pre-gens have been a little lacking. For example, one of the clerics didn't have ANY ranks in Knowledge (religion) and the equipment they've been given was a little weak for their level (a party of 5th-level characters had on-average about 2000 gp worth of gear when they should have had 9000 gp worth).

Like I said, I'm not trying to stir up trouble but the pre-gens could use a little work. I almost always have to vet them before I hand them out.
If you can't beat them, arrange to have them beaten.

Luck is probability taken personally.
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