Goodman Games

Fan Forums
It is currently Thu Nov 15, 2018 11:44 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: DCC Tarot Deck
PostPosted: Mon Feb 11, 2013 9:15 pm 
Offline
Mighty-Thewed Reaver
User avatar

Joined: Sun Jun 24, 2012 7:05 pm
Posts: 311
Location: Fremont, CA
I love to use Tarot cards at the table for all sorts of situations that require a random element or just a little bit of weirdness :) A deck of tarot cards with classic style artwork would be boss. Toss in a sweet reference guide that lists potential in game DCC modifiers for each card (and its inverse) and maybe a cryptic fortune... :idea:


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC Tarot Deck
PostPosted: Tue Apr 23, 2013 2:06 pm 
Offline
Mighty-Thewed Reaver
User avatar

Joined: Sun Jun 24, 2012 7:05 pm
Posts: 311
Location: Fremont, CA
*Aherm* "Fate's Fell Hand" even has some examples of cards for the set on the cover!

:mrgreen:

Image


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC Tarot Deck
PostPosted: Tue Apr 23, 2013 2:18 pm 
Offline
Mighty-Thewed Reaver
User avatar

Joined: Sun Jun 24, 2012 7:05 pm
Posts: 311
Location: Fremont, CA
House Rules I am using for tarot cards during my DCC sessions

At the beginning of each session, we each take a moment to shuffle the deck of tarot cards and then one is chosen randomly by each player after everyone has shuffled. The card is read based on it's orientation (right side up or inversed) for flavor from the accompanying book. Finally, cards can be turned in and spent at any time during the session with the following effects:

Card Value 1-10 for one of the suits = 1 time +2 Modifier
Face card for one of the suits = 1 time +3 Modifier
one of the 22 Trumps = 1 time +5 Modifier or you may automatically succeed at a mighty deed or similar action with Judge approval. Conversely, you can also turn in this card for 1 XP but then the Judge can use the modifier/effect for one adversary against the players.

It has worked out to be really fun thus far. Players can make of it what they want, but as folks have gotten accustom to the cards in play, their usage has turned out to spice things up nicely! In time, I may tailor the cards to being more specific effects but for now the broad application works. If you end up trying out this mechanism please let me know the results. Thanks!


Top
 Profile  
Reply with quote  
 Post subject: Re: DCC Tarot Deck
PostPosted: Tue Apr 30, 2013 6:40 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2791
I like that idea, Skars.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group