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 Post subject: How about a DCC hex crawl
PostPosted: Thu Jan 24, 2013 11:51 pm 
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Ill-Fated Peasant

Joined: Thu Jan 24, 2013 10:38 pm
Posts: 9
(I) burned out on 3e and all its variants and have been hanging out in the OSR. To make a long story short, DCC has become the game of choice. Embracing the good qualities of 3e (and throwing out the garbage) in a mechanically simple old school format, with some new ideas, was brilliant. In my well-informed and not so humble opinion DCC is not only the best version of the game going, it's a vision of what the future of D&D should look like.

The DCC modules that have been released so far are incredible. We're having a blast! However, I want more. I think the game has tremendous potential, and though I freely create my own material; classes, rules, settings, spells, monsters and whatever, my job would be a lot easier if Goodman games did some of this work for me :D. A spell expansion and bestiary would be great, but above all I would love to see a slice of Appendix N(ish) DCC setting. Not an adventure per se, and certainly not a world, just a starting point for adventure along the lines of Points of Light that encapsulates some of the core themes of DCC. Now that would be cool. Of course, I'd also like expansions for psionics, alien technology, dinosaurs, sword and planet adventures, a book of patrons, etc. so you can take my suggestions with a grain of salt, but I for one would like to see the game grow.


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 Post subject: Re: How about a DCC hex crawl
PostPosted: Fri Jan 25, 2013 8:46 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2336
Location: Left Coast, USA
Well, you should keep an eye on third-party publications... There already is a book of Patrons for DCC, for instance.

Plus, rumor is... there's already some stuff out there on the web that you're asking for...

The game is certainly growing.

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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