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 Post subject: New mod ideas
PostPosted: Mon Feb 07, 2005 11:49 am 
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Ill-Fated Peasant

Joined: Mon Feb 07, 2005 11:43 am
Posts: 3
Location: Southern California
With what seems to be a big push from WotC on their new Eberron campaign it might be nice to see something from Goodman dealing with that setting.

IT seems that WotC only has our a couple of source books and a few introductary type mods as of now...some sort of dungeon crawl through the cogs and sewers in Sharn might be nice.

Also, with such a big world of Eberron there to explore there should be all sorts of opportunities there.


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PostPosted: Wed Feb 16, 2005 11:20 pm 
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Cold-Hearted Immortal

Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2695
Location: San Jose, CA
Good ideas. WotC isn't too keen on licensing modules right now, though. But if the door ever opens, I'll keep it in mind...

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Joseph Goodman
Goodman Games
www.goodman-games.com


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