I noticed that in a whole lot of adventures the only thing you learn about a secret door is it's DC for detecting and opening it. Duh.
Wouldn't it be nice to have a little bit of descriptive text to go along with it? What does it look like and how is it concealed? What are the telltale signs of its existence - and how to describe those to the player? Where is the opening mechanism and exactly how does one operate it? Does the door make a noise when it swings open? I am sure this would make them more memorable and mysterious and would add to the overall play experience.
Just a thought...
Adding to the secret of a door...
Moderators: DJ LaBoss, finarvyn, Harley Stroh
-
- Hard-Bitten Adventurer
- Posts: 169
- Joined: Sat Jul 29, 2006 3:26 am
- Location: Wolfsburg, Germany
Adding to the secret of a door...
The lucky guy who gets to translate DCCs into German!
Done so far: DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5
Done so far: DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5
- Jengenritz
- Steely-Eyed Heathen-Slayer
- Posts: 631
- Joined: Sat Dec 04, 2004 7:44 pm
I know that several of the later DCCs mention how the secret door opens, at the very least, but good suggestions all around!
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....