Adding to the secret of a door...

What games do you want to see? What can we do better?

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Argamae
Hard-Bitten Adventurer
Posts: 169
Joined: Sat Jul 29, 2006 3:26 am
Location: Wolfsburg, Germany

Adding to the secret of a door...

Post by Argamae »

I noticed that in a whole lot of adventures the only thing you learn about a secret door is it's DC for detecting and opening it. Duh. :?

Wouldn't it be nice to have a little bit of descriptive text to go along with it? What does it look like and how is it concealed? What are the telltale signs of its existence - and how to describe those to the player? Where is the opening mechanism and exactly how does one operate it? Does the door make a noise when it swings open? I am sure this would make them more memorable and mysterious and would add to the overall play experience.

Just a thought... :)
The lucky guy who gets to translate DCCs into German!
Done so far:
DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5 :)
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Jengenritz
Steely-Eyed Heathen-Slayer
Posts: 631
Joined: Sat Dec 04, 2004 7:44 pm

Post by Jengenritz »

I know that several of the later DCCs mention how the secret door opens, at the very least, but good suggestions all around!
Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....
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