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 Post subject: Adding to the secret of a door...
PostPosted: Fri Sep 07, 2007 6:01 pm 
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Hard-Bitten Adventurer
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Joined: Sat Jul 29, 2006 5:26 am
Posts: 169
Location: Wolfsburg, Germany
I noticed that in a whole lot of adventures the only thing you learn about a secret door is it's DC for detecting and opening it. Duh. :?

Wouldn't it be nice to have a little bit of descriptive text to go along with it? What does it look like and how is it concealed? What are the telltale signs of its existence - and how to describe those to the player? Where is the opening mechanism and exactly how does one operate it? Does the door make a noise when it swings open? I am sure this would make them more memorable and mysterious and would add to the overall play experience.

Just a thought... :)

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The lucky guy who gets to translate DCCs into German!
Done so far:
DCC#1, DCC #11, DCC #28, DCC #17, DCC #17.5 :)


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PostPosted: Fri Sep 07, 2007 8:10 pm 
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Steely-Eyed Heathen-Slayer
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Joined: Sat Dec 04, 2004 9:44 pm
Posts: 630
I know that several of the later DCCs mention how the secret door opens, at the very least, but good suggestions all around!

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Co-Author: The Almanac of the Endless Traders, DCC #13, DCC #29, DCC #49, DCC #51, DCC #52, DCC #63

Author: DCC #55: Isle of the Sea Drake, DCC #61: Citadel of the Corruptor, more to come....


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