optional rules for mounted combat
Posted: Mon Nov 10, 2008 7:06 am
The knight/cavalry occupations have mastery <horse> in their lists. There does not seem to be any effect for having this mastery. So I am proposing this idea as a possible effect:
Horse type...Effects..................................max armor rider wears..(max armor of horse)
Light..........Adds 2 lowest die to speed...........light........................1D4
(no type specificed)
medium.......+lowest tree die to spear charge....medium....................1D6
(Courser)......or versus foot (option: add other low die to speed(?))
heavy..........+2 lowest dice to lance charge.......heavy......................1D8
(Charger)......or versus foot
i.e. The mount Augments (like a spell) a horseman's melee in a charge with the right weapon, or when fighting man-sized foes who are on foot. The warhorse's melee action (bite, kick, knockdown and trample) is the reason for the bonus versus foot.
Yes this make cavalry and knights scary.
Horse type...Effects..................................max armor rider wears..(max armor of horse)
Light..........Adds 2 lowest die to speed...........light........................1D4
(no type specificed)
medium.......+lowest tree die to spear charge....medium....................1D6
(Courser)......or versus foot (option: add other low die to speed(?))
heavy..........+2 lowest dice to lance charge.......heavy......................1D8
(Charger)......or versus foot
i.e. The mount Augments (like a spell) a horseman's melee in a charge with the right weapon, or when fighting man-sized foes who are on foot. The warhorse's melee action (bite, kick, knockdown and trample) is the reason for the bonus versus foot.
Yes this make cavalry and knights scary.