Fifth session experience....
Posted: Sun Sep 28, 2008 8:56 pm
You got it..Session Number 5! All players are at the game. One player had minor pool loss due to previous encounter.
The PCs decide to have the paladin/knight ready his bow. The mystic warrior and the paladin/ranger decide to hold the doorway together this time against the advancing host. They start mulching the goblin fodder(Regular gobs 6hp) but there are 39 of them. Also 1 under shaman is attacking w/magic at range (2d6). Not gonna go strike by strike here cause there was a lot. After @ 8 rounds, Most of the goblin fodder are dead. 2 under shamans are dead. Left standing is the chief shaman, 3 lieutenants, the Goblin King and @5 gobs fodder when the chief shaman throws a fireball like spell in for the second time. The mystic warrior has no pools left and only 1 toughness. The paladin/ranger has no pools and full toughness left. The paladin/knight is down at -2 toughness. Since the goblins have just gone, the 2 standing PCs slam the door shut and take turns holding it so they can revitalize (First time I have had this option used and it def helped!) and bandage the dying paladin. They then let in 2 goblins(killed them) and caught one in the door as it closed(Used basic melee att and he rolled high enough to kill the goblin---it was very cool!). The 3 lieutenants rush the door next, but only the first 2 make it in. The PCs managed to kill one in the first round and the 2nd in the next. High shaman uses the last of his magic ( Unbeknown to the PCs), to fireball the door. The PCs get tricky and let the door creak open like it had effected them. The last lieutenant and the remaining fodder rush in. Fodder first of course. The PCs slammed the door behind them and then kill them. This left the Goblin King, the high shaman, a shaman and a wounded shaman left. The Goblin King decided to finally get in on the action. He hit the door w/ his great ax. The paladin/ranger took the back of his ax and hit the king's ax ( decided on opposed ADC rolls and the PC got higher barely--Ruled that the Great ax of the king would only do +3 PO harm instead of +4 until repaired). Then the Mystic warrior shoved his katana through the resultant hole in the door. He managed to pink the Goblin King for 2 HP and destroy the door. The PCs move back against the wall and the Goblin King and the 2 shamans (One heavily wounded from an earlier arrow strike) enter the room.
First Round:PCs got the first attack due to movement of Goblins taking up their att. Paladin/ranger faces off against the Goblin King and the mystic warrior goes for the shamans. High Shaman stayed outside the room (No Spell points left and had enough political power to tell the Goblin King that he wasn't going in---Regular shaman do NOT have that option). The mystic warrior hits the one priest hard. The paladin gets 2 decent hits in on the Goblin King. Extra weapons att---paladin gets another decent hit against the Goblin King and mystic warrior kills the wounded shaman.
Second round: Goblin King hits paladin warrior taking him to 3 toughness. Mystic warrior splits attack---Kills other shaman and hits Goblin King. Paladin hits Goblin King. Extra Weapon att--- paladin/ranger hits first taking him to -5 HP. Mystic Warrior finishes his stroke anyway and makes sure he his dead. High shaman (that was watching from the hallway) runs. Mystic warrior and paladin/ranger quickly loot the Goblin King, 2 shamans and the lieutenants. They then pick up the paladin/knight and take off back to town. They do remember about the traps and throw goblin bodies on them (they were reset while they slept). They make it back to town and wake up the local priest for some healing.
Wild time, Def an epic battle. I will have to work out the CS of the encounter VS the player CS to see what the battle odds were. Questions and comments below:
I couldn't remember the rules on maintaining spells and attacking/damage at the time of game and couldn't find a rule that covered it in the book on a quick perusal. The mystic warrior had cast armor on himself for a while. I quick ruled that if he wasn't doing anything and not receiving attacks that he would not need to roll concentration. He would need to roll against a 1d6 if attacking and 2d4 if he was mitigating Po Harm. I now have reread the section and see what it should have been. If he took damage to toughness, He should have rolled his Willpower against the Po Harm that penetrated all defenses. Otherwise no roll was needed. Not sure if maybe a minimal roll should be made for when a character is maintaining a spell and attacking or casting another spell.
The players leveled after this battle. One question was do they have to have a teacher to level up or does experience (Use of skill) cover it all. The rules didn't seem to say on a quick peek.
Also, One character was looking at ambidexterity and wondered if he could be trained in its use? Some fighting styles support the training ambidexterity in use of weapons so I think it should be allowed if it fits the character concept.
The PCs decide to have the paladin/knight ready his bow. The mystic warrior and the paladin/ranger decide to hold the doorway together this time against the advancing host. They start mulching the goblin fodder(Regular gobs 6hp) but there are 39 of them. Also 1 under shaman is attacking w/magic at range (2d6). Not gonna go strike by strike here cause there was a lot. After @ 8 rounds, Most of the goblin fodder are dead. 2 under shamans are dead. Left standing is the chief shaman, 3 lieutenants, the Goblin King and @5 gobs fodder when the chief shaman throws a fireball like spell in for the second time. The mystic warrior has no pools left and only 1 toughness. The paladin/ranger has no pools and full toughness left. The paladin/knight is down at -2 toughness. Since the goblins have just gone, the 2 standing PCs slam the door shut and take turns holding it so they can revitalize (First time I have had this option used and it def helped!) and bandage the dying paladin. They then let in 2 goblins(killed them) and caught one in the door as it closed(Used basic melee att and he rolled high enough to kill the goblin---it was very cool!). The 3 lieutenants rush the door next, but only the first 2 make it in. The PCs managed to kill one in the first round and the 2nd in the next. High shaman uses the last of his magic ( Unbeknown to the PCs), to fireball the door. The PCs get tricky and let the door creak open like it had effected them. The last lieutenant and the remaining fodder rush in. Fodder first of course. The PCs slammed the door behind them and then kill them. This left the Goblin King, the high shaman, a shaman and a wounded shaman left. The Goblin King decided to finally get in on the action. He hit the door w/ his great ax. The paladin/ranger took the back of his ax and hit the king's ax ( decided on opposed ADC rolls and the PC got higher barely--Ruled that the Great ax of the king would only do +3 PO harm instead of +4 until repaired). Then the Mystic warrior shoved his katana through the resultant hole in the door. He managed to pink the Goblin King for 2 HP and destroy the door. The PCs move back against the wall and the Goblin King and the 2 shamans (One heavily wounded from an earlier arrow strike) enter the room.
First Round:PCs got the first attack due to movement of Goblins taking up their att. Paladin/ranger faces off against the Goblin King and the mystic warrior goes for the shamans. High Shaman stayed outside the room (No Spell points left and had enough political power to tell the Goblin King that he wasn't going in---Regular shaman do NOT have that option). The mystic warrior hits the one priest hard. The paladin gets 2 decent hits in on the Goblin King. Extra weapons att---paladin gets another decent hit against the Goblin King and mystic warrior kills the wounded shaman.
Second round: Goblin King hits paladin warrior taking him to 3 toughness. Mystic warrior splits attack---Kills other shaman and hits Goblin King. Paladin hits Goblin King. Extra Weapon att--- paladin/ranger hits first taking him to -5 HP. Mystic Warrior finishes his stroke anyway and makes sure he his dead. High shaman (that was watching from the hallway) runs. Mystic warrior and paladin/ranger quickly loot the Goblin King, 2 shamans and the lieutenants. They then pick up the paladin/knight and take off back to town. They do remember about the traps and throw goblin bodies on them (they were reset while they slept). They make it back to town and wake up the local priest for some healing.
Wild time, Def an epic battle. I will have to work out the CS of the encounter VS the player CS to see what the battle odds were. Questions and comments below:
I couldn't remember the rules on maintaining spells and attacking/damage at the time of game and couldn't find a rule that covered it in the book on a quick perusal. The mystic warrior had cast armor on himself for a while. I quick ruled that if he wasn't doing anything and not receiving attacks that he would not need to roll concentration. He would need to roll against a 1d6 if attacking and 2d4 if he was mitigating Po Harm. I now have reread the section and see what it should have been. If he took damage to toughness, He should have rolled his Willpower against the Po Harm that penetrated all defenses. Otherwise no roll was needed. Not sure if maybe a minimal roll should be made for when a character is maintaining a spell and attacking or casting another spell.
The players leveled after this battle. One question was do they have to have a teacher to level up or does experience (Use of skill) cover it all. The rules didn't seem to say on a quick peek.
Also, One character was looking at ambidexterity and wondered if he could be trained in its use? Some fighting styles support the training ambidexterity in use of weapons so I think it should be allowed if it fits the character concept.